Arma 3
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Civilian spawn [SPE]
   
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Data Type: Composition
Composition Type: Communications, Patrol, Shelter
Meta: Dependency
File Size
Posted
6.131 KB
Jan 28 @ 7:05am
1 Change Note ( view )

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Civilian spawn [SPE]

In 1 collection by Adri_karry
Scripts for Missions
23 items
Description
This script generates civilians inside houses and assigns them random movements to bring life and dynamism to your environment. Civilians will automatically despawn if they move too far from the player and will respawn near the player, as long as there are houses nearby. This ensures a constant presence of civilians in urban areas, adding realism and activity to your missions. Uses civilians from the SPE DLC.
8 Comments
Adri_karry  [author] Jun 28 @ 1:23pm 
@Dada I believe that it not only generates them with a script inside houses and gives them movement orders, but also handles the despawn and respawn based on distance.
Dada Jun 28 @ 12:49pm 
Hi, this script use the "agents" system for AI ? (the feature provided with Law of War where the AI have a limited Brain to improve performance)
Brian Hates Games Mar 18 @ 9:28pm 
thanks
Benchmark Feb 5 @ 7:59am 
Awesome, following
Adri_karry  [author] Feb 5 @ 7:43am 
@Benchmark Thanks I will add the verification so that they do not appear in houses with troops of any side that is not civilian when I have time now I am with other new scripts
Benchmark Feb 5 @ 7:28am 
Got it. Maybe in the future might be worth to consider it. But overall great job man
Adri_karry  [author] Feb 5 @ 1:53am 
@Benchmark It does not take it into account if there are people in the houses several civilians may appear in the same house if there are few houses in a village and it is not proven if they appear in houses with enemies but they will surely appear as well
Benchmark Feb 5 @ 1:14am 
Looks awesome. Does it take into consideration that if the house is already occupied (civ or enemy) they won't spawn inside as well?