Motorsport Manager

Motorsport Manager

2025, 2024, 2023 - Ultimate Formula 1 Manager Mod Series (HighQuality Mod)
348 Comments
Maerker  [author] Oct 9 @ 4:33am 
Continuation:

- change to reliability reduction after 2008; parts now lose 6%.
- new rule implemented: you can now vote on whether a team is allowed to take a reserve driver
to the race track or not
- new rule implemented: you can now vote on whether the SC/VSC frequency should be high or
low
- scouted pay driver is now highlighted in colour in the driver list
- new logic for drivers/managers of the season implemented
- main menu: unused buttons disabled; mod version added
- game settings: button for race length disabled.
- Retro mod only: big rework of all staff categories

Have fun!
Maerker  [author] Oct 9 @ 4:32am 
Hi everybody,

I wanted to present you with the preliminary change list for the upcoming interim update. The features still need to be tested a bit, but first impressions look good. As always, I will let you know when it's ready!

Version: 0.44.50
- new logic implemented for car statistics charts
- new logic implemented for correctly ranking teams with equal points
- fixed a bug in the race results screen that displayed a penalty that was not awarded in the race
- live race standings now display the driver with the fastest lap in purple
- fixed temperature increase during rain; temperatures now drop or remain unchanged
- new logic implemented for shuffling sponsors and teams for sponsorship offers
- race start: first step taken to prevent unrealistic race starts in the game
- fixed selection of part components at the start of the 2009 season
---
Maerker  [author] Oct 9 @ 12:38am 
Hi lucabattistutra,

i'm not familiar with Macs, perhaps you could join the DC and ask if someone there can explain it to you.
lucabattistutra Oct 8 @ 7:11pm 
The installation guide is done on Windows. Can this mod be installed also in macOS?
Maerker  [author] Oct 8 @ 4:40am 
Hello everyone,

since the major update still needs some time, I have started preparing an interim update with many bug fixes and new features. I will provide you with a list of all the contents of the update in the coming weeks. As always, this will be made available for all our mods.

Have fun!
Maerker  [author] Sep 10 @ 12:42am 
Hi diyo,

SC and VSC are active, But the chances are reduced until we have adjusted the frequency to the accident figures.
diyo Sep 9 @ 9:53pm 
hello, sorry to ask, is safety car turned off? my 1st season (2025 start) no safety car whatsoever, but so many retirement and crashes. thank you!
Maerker  [author] Sep 2 @ 2:28pm 
Hi lllmmmggg,

that would be very nice. Thanks and have fun!
lllmmmggg Sep 2 @ 2:18pm 
Yes that’s right. I’ll proceed with the 2023 season again and if the same error occurs I’ll keep the save file and let you know.
Maerker  [author] Sep 2 @ 1:55pm 
Hi lllmmmggg,

these files will not help us, unfortunately. AI teams get there livery on pre season start so we need this event to check what went wrong.
If you can play another season, you can save it beforehand and send us the score if the problem occurs again.
I assume you started with the 2023 season and the error occurred when switching to the 2024 season?
lllmmmggg Sep 2 @ 1:51pm 
Both save files belong to the same game world
lllmmmggg Sep 2 @ 1:40pm 
Unfortunately, the save file before the pre-season has been deleted, but I still have a save file from the 2023 season and another one right before the start of the second circuit in the 2024 season
Maerker  [author] Sep 2 @ 11:10am 
Hi lllmmmggg,

last update was in June, so you should have an up-to-date version. So if there is a problem with changing liveries i need more information. Could you send us a save game BEFORE the begin of the pre season (when you select your new suppliers)?
lllmmmggg Sep 2 @ 8:48am 
I subscribed to and applied the mod on August 13. Were there any updates after that?
Maerker  [author] Sep 2 @ 7:42am 
Hi lllmmmggg,

this issue is quite old and was fixed a long time ago. Have you updated the mod correctly since then? The MM_Data folder must be overwritten with every update.
lllmmmggg Sep 2 @ 6:47am 
When moving on to the next year all the AI teams cars turn white.

What should I do?
Maerker  [author] Sep 1 @ 11:46am 
Hi scorpion665,

It might be possible, but it's simply too much work. We have no plans to do so.
scorpion665 Sep 1 @ 11:27am 
Is it planned/possible to change the default tracks (visually)?
Maerker  [author] Aug 25 @ 6:59am 
Hi BeecherWolf,

please check that you do not have activated any other mod. There should be only this mod active. Otherwise please watch the installation video on YT linked above. Maybe you missed something.

Mod works as intended.

Have fun! :)
BeecherWolf Aug 25 @ 5:07am 
i'm having an issue with "loading assets" where it says "unable to load workshop content" i already went through the installation guide and it still gives me this. Anyone know how to fix this?
Maerker  [author] Aug 19 @ 1:17pm 
Hi Lacoste,

no, there is no way to create your own team because it is not possible to balance this with all the different starting years you can choose.
Lacoste Aug 19 @ 12:46pm 
Hello, is there any way to create a new team?
Maerker  [author] Aug 10 @ 10:20am 
Hi skyle,

i have explained dynamics often enough, if you need further information please refer to the DC linked about.
Mod and retirement system works as intended. :)

Have fun!
skyle Aug 10 @ 9:32am 
What's the problem? Is it normal for 10 riders to retire?
5 riders are constantly retiring in every race.
How can I combat this so that my riders don't retire so often?
Maerker  [author] Aug 10 @ 6:10am 
Hi ^Lele^,

haha. :D
Game sets various fixed dates when pulling out a dilemma or other types of events. So reloading only changes the kind of dilemma, but not the dilemma event itselft. Mod did not change anything here.
^Lele^ Aug 10 @ 6:00am 
reloaded the same savegame endless times: every single one of them, before race 1, Hamilton gets a negative status: house burns down, blurry vision, videogame addicted, suspicious of media for an interview on him i never did.
If he ain't looking like a tit IRL, he will definitely look like one through your mod, mate.
Maerker  [author] Aug 5 @ 8:43am 
Hi Manolo,

die Schwierigkeit ist umstellbar, wurde aber im Vergleich zu Vanilla MM überarbeitet.
Manolo Aug 5 @ 8:29am 
@maeker, ja hat geklappt habe es zu spät gelesen, die schwierigkeit kann man nicht umstellen, denke ich mal
Maerker  [author] Aug 5 @ 7:36am 
Hi Manolo,

Installationsanleitung lesen. Oben ist auch ein Tutorial verlinkt, welches dir die Installation zeigt. Ansonsten auch gerne im Discord von TheRovarian helfen lassen (Deutsche Community vorhanden).
Manolo Aug 3 @ 7:14am 
moin, es kommt bei mir eine Fehlermeldung -->> Fehler Steam Workshop Objekte konnten nicht geladen werden
Maerker  [author] Aug 2 @ 12:54pm 
Hi Manolo,

ja, unsere Mods sind komplett auf deutsch.
Manolo Aug 2 @ 12:17pm 
@ Maerker, also kann ich es auf deutsch Spielen? wenn ja, klasse find ich cool, das sich leute so viel arbeit machen, danke
Maerker  [author] Aug 2 @ 5:55am 
Hi Manolo,

die deutsche Lokalisation ist komplett, andere Sprachen sind nur teilweise lokalisiert, da die Tools, die zur Verfügung stehen, nicht immer besonders exakt sind. Daher bleibe ich lieber bei Englisch.
Manolo Aug 1 @ 1:01pm 
ist das ganze nur in englisch verfügbar, oder auch in den anderen sprachen?
diemerking Aug 1 @ 3:33am 
Danke für die ausführliche Info.
Maerker  [author] Jul 31 @ 7:39am 
weiter zu unten:

- Bug in der Endurance Serie gefixt, der die Anzahl der gefahrenen Rennen in der Fahrerkarriere falsch gezählt hatte


Ausstehend sind auf jeden Fall noch Bugs in der Sortierung der Startpositionen, wenn zwei Fahrer die gleiche Zeit gefahren sind (scheinbar geschieht dies aktuell alphabetisch) sowie korrekte Fahrer- und Teamplatzierungen in der Meisterschaft bei Punktgleichheit.
Maerker  [author] Jul 31 @ 7:38am 
Hi diemerking,

eine direkte Liste nicht, aber wenn ich so in meinem Gedächtnis krame dann auf jeden Fall folgende Dinge:

- Renn- und Qualiboni gefixt
- Auswahlbug der Fahrer für das Training gefixt, in dem es nicht möglich war, einen Fahrer ins Auto 2 zu setzen
- diverse Car ID Bugs, die u.a. dazu führten, das das Spiel am Jahresende abstürzte, da bestimmte bereits aufgelöste Fahrerverträge immer noch als gültig angesehen wurden
- Anzeigefehler für die Zufriedenheit der Fahrer mit ihrem Auto
- Exploit gefixt, der es erlaubte, durch erneutes tauschen von Teilen die negativen Moraleinflüsse eines schlechten Autos auf den Fahrer zu eleminieren
- Bugs gefixt die zu Abstürzen führen konnten, die mit der Fahrer-Mechaniker-Beziehung zu tun hatten
- Bug der Eigenschaft "Recource Hog" gefixt - es werden nun keine Fahrer mehr negativ beeinflusst, die ihren Leistungspeak bereits erreicht haben
diemerking Jul 31 @ 1:25am 
Gibt es eine Liste der gefixten Vanilla-Bugs?
Maerker  [author] Jul 29 @ 12:20pm 
Hi fuadaldairi2012,

thanks for feedback.
Alonso himself should not be overpowered as he is 10th best driver in the database (when starting in 2025). Maybe, and this is only suggested by me, Aston Martin has done some very good Update which had a real strong impact on his performance.
I would advice you to complete the full season and check the overall performance of the field after the season.
fuadaldairi2012 Jul 29 @ 10:35am 
This mod is insanely good amazing job however, i have 1 issue which is aston martin and specifically alonso is OP, why is fernando getting podiums every race over piastri, leclerc, verstappen, hamilton? They need a huge de buff because rn alonso is decently washed
Maerker  [author] Jul 23 @ 10:18am 
Hi roxfan93,

thanks for reporting your thoughts about the mod. I would like to comment briefly on this.
Hamilton and Alonso are pretty old guys in F1, so yes, they likely have retired.
We are actually reworking the contract system and also how AI is signing new drivers. So you can look forward to seeing how it will behave after the next update.
Problems with media reports about the reserve driver being a important for a weekend is an issue we knew for a very long time but this is not very important and not game breaking, so this will be fixed in the future.
For the standings i can tell you that we found some issues that have to be fixed.
roxfan93 Jul 22 @ 1:36pm 
Enjoying the mod a lot, thanks for the hard work!

But I wanted to point out a couple of oddities I've experienced:
* at the end of the 2025 season Alonso and Hamilton automatically disappeared from the game without trace. I suppose they retired though there was no indication during the season that they plan to do so.
* Ferrari ran a replacement/temporary driver for the opening race of the 2026 season (they signed Ricciardo right after)
* Piastri won the 2025 driver's championship. And he won the opening race of 2026. Then before the second race McLaren signed Vettel and demoted Piastri to be the reserve driver :D
* Pre-race soundbites often mention reserve drivers ("I am betting on [reserve driver X] to do well this weekend"). I don't remember think happening in the vanilla game.
* Maybe related, the standings show all the reserve drivers as well. The vanilla game dynamically adjusted the number of drivers shown in the standings, depending on who had participated in actual races.
Maerker  [author] Jul 15 @ 7:28am 
Hi John The Glitch,

read the manual, i explained this nearly a thounsand times now. You will find this in the hints of the loading screens, you can read that in the manual or you just read the mails you get at the career start. There are no more options to provide players with basic informations.
John The Glitch Jul 14 @ 3:09pm 
why is it that after every season my performance of the car drops off to last place and is nowhere near as good as all the parts of the last season?
Maerker  [author] Jul 14 @ 10:03am 
Hi denantioch,

yes, that is a strange bug. And, as already mentioned, it is well known. It is not serious, you can currently play, both AI and players are affected. It is physically illogical, and it will be corrected. We will address this when the issue is addressed.
We work on the mod every week, but we both have full-time jobs, so it takes time.
After the current issue (contracts and negotiations) we will tackle climate, tracks and tires. Until then, you just have to be patient.

Thank you.
denantioch Jul 14 @ 9:38am 
Another weird issue is that at 16 degrees the soft tyre drops temperature while the med and hard retain their temperature. It's supposed that harder tyres should drop their temp more easily in such ambient temperature.
Maerker  [author] Jul 13 @ 8:46am 
Hi denantioch,

this is a known issue and allready on our to do list.
denantioch Jul 13 @ 8:31am 
Although tyre condition, driving style and engine setting of the AI teams are not visible, you can check them during the race for every driver in Data Centre>>Lap charts tab>>Chart mode. Also
tyre wear estimation for a race is completely irrelevant with the actual wear in the race,why?
Maerker  [author] Jul 13 @ 2:05am 
Hi Bayleavess,

thanks and keep having fun! :)
Bayleavesss Jul 12 @ 8:03am 
this mod is really cool. good work man