Motorsport Manager

Motorsport Manager

2025, 2024, 2023 - Ultimate Formula 1 Manager Mod Series (HighQuality Mod)
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Update: Nov 25 @ 8:20am

- mod version is now 0.44.50c
- fixed a bug in MidSeason Testing (thanks to Ludox Pendragon)

Update: Nov 25 @ 8:14am

Update: Nov 18 @ 11:31am

- mod version is now 0.44.50b
- bug in tyre bonus allocation after practice corrected
- bug fixed in Level 1 - bonuses were not counted (vanilla bug)
- new setup system for practice sessions implemented
- Anti-stacking improved
- the reason for a technical failure (gearbox, brakes, etc.) should be displayed on the race results screen

Update: Nov 9 @ 9:55am

- mod version is now 0.44.50a
- fixed critical error in livery library
- fixed error with highlighted fastest lap

Update: Nov 5 @ 1:02am

- mod version is now 0.44.50
- new logic implemented for car statistics charts
- new logic implemented for correctly ranking teams with equal points
- fixed a bug in the race results screen that displayed a penalty that was not awarded in the race
- live race standings now display the driver with the fastest lap in purple
- fixed temperature increase during rain; temperatures now drop or remain unchanged
- new logic implemented for shuffling sponsors and teams for sponsorship offers
- race start: first step taken to prevent unrealistic race starts in the game
- fixed selection of part components at the start of the 2009 season
- change to reliability reduction after 2008; parts now lose 6%.
- new rule implemented: you can now vote on whether a team is allowed to take a reserve driver to the race track or not
- new rule implemented: you can now vote on whether the SC/VSC frequency should be high or low
- scouted pay driver is now highlighted in colour in the driver list
- new logic for drivers/managers of the season implemented
- main menu: unused buttons disabled; mod version added
- game settings: button for race length disabled.
- added new track advertisements
- engine suppliers for 2026 implemented

Update: Jun 7 @ 1:48pm

- mod version is 0.44.20a
- final performance update for cars and drivers
- minor staff changes

Update: Apr 2 @ 2:34pm

- mod version is 0.44.20
- fixed a bug that made AI teams built an enormous amount of equal parts and wasting a lot of money
- added a lot of sponsors for 2003 until 2025

Update: Mar 16 @ 8:42am

- car performance update after Melbourne GP

Update: Mar 15 @ 1:41pm

- mod version is 0.44.17 - Q2-Tyre-Fix
- added a new rule that reduces the crash chance massively when active (advanced driver aids allowed)
- teams no longer have to run on the set of tyres from Q2 if they have made it into Q3
- at the start of a new career, the chief designer will send an email with the most important information about car design
- updated some driver portraits for 2025

Update: Feb 25 @ 2:48pm

- mod version is 0.44.16 - Gone Rouge Fix
- fixed a bug with the ‘Gone Rouge’ character trait - the driver will now change his race and engine strategy
- difficulty settings have been changed as it did not make sense to use a difficulty level above 10. We have halved the steps so that difficulty level 10 now corresponds to the previous difficulty level 5
- minor database changes