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- fixed txt error in description of the waystalker skill - guided by kurnous. now is showing a positive range buff for the missile units. many thanks Ushabti
- added support to modded heroes from mod Lore of Athel Loren 6.3 reuploaded by Masterdelta41:
spellsinger of athel loren
malevolent branchwraith of athel loren
I confirm that it is only txt error and buff work as intended being positive adding range.
I changed already the error in the mod and will be corrected with next update friend
Completed factions previously missing army skills:
BRETONNIA
WOOD ELVES
New factions with Expanded Skill Lines:
GREENSKINS
TOMB KINGS
LIZARDMEN
CATHAY
VAMPIRE COUNTS
CHAOS DWARFS
SKAVEN - Faction have added NEW Dedication skills "The Council of 13"
CHANGES & FIXES:
🔺 Frost maiden monster skill line now also buffs frost wyrm and elemental bear + changed 1 of the effects that no longer buff Incarnate beast (reserved for The Hags)
🔺 Warrior Priest skill buffing melee attack from all infantry to only flagellans + changed skill Weapon Strength to Melee Defence for them (skill "righteous fury" gives Weapon Strength in vanilla)
🔹 Hero campaign (blue) skill 1_0* changed from only: +1 rank to XXX hero in local province, to
+1 rank to XXX hero in local province
-5% hero recruit cost in local province
*structure of blue line: 0_auto->(0_1 to 0_6)->1_0->(1_1 to 1_3)->2_0->(2_1 to 2_3)->3_0
So if a hero get a custom gyrocopter they will benefit from skills buffing gyrocopter units, if its a dragon - all dragon unit stat buffs from technologies / skills / etc should work. If not - it means the mount is not assigned to most common unit_set that they could fit in, but this has to be requested to mods that add the mounts
I try to make skills as close to vanilla and this doesnt fit, sorry friend
Do you think it'd be possible to add the ranged extra skill to all the heroes? There are a lot of mods atm that grant heroes either a retinue or a mount with ranged attacks (Ruo's bodyguard, Oxy's mount expansion, etc) so ~90% of the heroes even if they can't shoot baseline still have access to some kind of ranged attack.
It'll probably also be easier for you to set since you can copy paste the same set of skills to all heroes.
- added Kislev
- new Compatibility section
- new link in Important Info
- cleaned & condensed
- finished Kislev
- added Wood Elves expansion to hero blue lines
- database cleaning
Thanks for the info, i wond be adding new skills or mods to those factions any soon
If i can drop a suggestion, there are rumours that next week patch 6.3 will drop with updates to tomb kings and lizardmen, so maybe wait a bit before touching those factions, before CA breaks everything again.
it's nice to have you back. I heard that you were moving and I'm sorry that instead it was other issues. Hope everything is going well on your part now.
I must say that your absence killed my desire to play this game in the last few months as I didn't want to meddle into your mods to fix them myself - you are truly doing an insane amount of work - and the most I've done is fix the mods I have shared with my friends after the 6.2 broke everything.
I can't wait to see what you are going to add to other races.
- no bugs / errors found and mod is up to date
- no new additions in this update, as i was away due to health issues. as i almost updated all my mods - i will be coming back to this mod next and slowly expand all skills. cannot wait
please give it a resub and this should resolve the incompatibility issue with LC
phew that took awhile but i finally found the sinner. its this mod in combination with Legendary characters. both works fine seperatly, hope this helps :D
so it might be some weird interaction between this mod and one of the other ones i have on( maybe old world), so ill try to some more testing and give some feedback if i find what exactly what causes it
would also like to bring to your attention that this mod currently crashes the game on kislev's turn
Additional blue line expansions
Added personal unique skills to generic heroes with new total of skills:
Dragon Slayer - 26 skills
Thane + all 3 ghost variants - 24 skills (96 total)
Master Engineer + ghost - 16 skills (total 32)
Runesmith + ghost - 15 skills (total 30)
Expanded skills for Garagrim and Gotrek (update)
Also updated the mod Runes of The Ancestor Gods that now contains supplementary skills for Dwarfs in form of gods dedications.
The mod supports modded heroes: https://steamcommunity.com/sharedfiles/filedetails/?id=3280673794
The mod adds 7 skills to each lord and hero with special rune skill line for Runesmiths and Runelords adding another 50+ skills just to vanilla Dwarf heroes :oathgold:
Total number of generic Dwarfs skills: 184 (with Runes mod: 230+)
1. Additional blue line expansions with hero type specific skills + hero cap skill at the end
2. Added personal unique skills to generic heroes with new total of skills:
- Captain - 36 skills
- Engineer - 33 skills
- Warrior Priest - 26 skills
- Witch Hunter - 25 skills
- Wizard - 19 skills (total 152 new skills for all 8 lores)
Total number of generic Empire skills: 272
3. Added almost all empire captain skills to Theodore Bruckner
4. Added 3 empire captain skills to Felix (working multifaction)
5. Added unique personal-only blue skill to legendary Markus Wulfhart heroes: Kalara, Jorek, Hertwig, Rodrik & also Gotrek, Felix, Theodore Bruckner and Ulrika Magdova - still need to add 4 more blue skills to match the generic heroes (TO DO).
I am not adding AI values to any skills yet for the balance. I will only do this when all factions will be complete. until then none of the enemies will be pushed towards the new custom skills, so there will be no advantage or disadvantage of keeping this mod enabled - even if you dont play any of the supported factions from the list.
After releasing the initial mod i went back to drawing board, as i got some important information in regards to mod by Maffers: Expanded Hero Skill Trees Compilation. They informed me that the works are done on the mod and there will be currently no more skill additions (beside fix & tweaks). This is great news as I can now proceed to finalize my own project - completing the skill trees with copmplementary skills that will fit Maffers mod + all other supported mod.
It will also actually mean a lot of work for me, therefore i will be integrating some of my other skills mod in here. This mod will finally become what i always wanted to do with skills - now possibe
MULTIFACTION
Ulrika Magdova
KISLEV
Patriarch
Hag Witch
Frost Maiden
DWARFS
Lunn Ironhammer
Halkenhaf Stonebeard
Dramar Hammerfist
Thorni Ironbrow
Hans Valhirsson
EMPIRE
Kalara
Jorek
Rodrik
Hertwig
BRETONNIA
Damsel
Paladin
Henri le Massif
DWARFS
Dragon Slayer
Master Engineer
Runeshmith
Thane
WOOD ELVES
Glade Captain
Branchwraith
Malevolent Branchwraith
Spellsinger
Waystalker
Please resub
A question: do you plan on adding the expanded melee skills (and maybe the ranged one too) to mages? Or do you plan on keeping them exclusive to each others, like melee heroes only get the combat line and mages only get the magic line?
Because from your screens, it seems that mages can't get the "veteran" line.