Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Hero Skill Lines | 12 Factions + Various Mods | BETA
52 Comments
ChopChop  [author] Sep 6 @ 10:17am 
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ChopChop  [author] Sep 6 @ 9:34am 
MOD UPDATED :steamthis:
- fixed txt error in description of the waystalker skill - guided by kurnous. now is showing a positive range buff for the missile units. many thanks Ushabti :WH3_clasp:
- added support to modded heroes from mod Lore of Athel Loren 6.3 reuploaded by Masterdelta41:
spellsinger of athel loren
malevolent branchwraith of athel loren
ChopChop  [author] Sep 5 @ 11:55pm 
Thank you so much Ushabti, i made a mistake in txt description with - insted of +.
I confirm that it is only txt error and buff work as intended being positive adding range.
I changed already the error in the mod and will be corrected with next update friend :WH3_clasp:
Ushabti Sep 5 @ 4:06pm 
Hey Chop! Amazing as always. Heads up, the waystalker skill - guided by kurnous is showing a negative range debuff for the missile units.
ChopChop  [author] Sep 2 @ 6:28am 
:steamthis: BIG 6.3 UPDATE :steamthis:

Completed factions previously missing army skills:
BRETONNIA
WOOD ELVES

New factions with Expanded Skill Lines:
GREENSKINS
TOMB KINGS
LIZARDMEN
CATHAY
VAMPIRE COUNTS
CHAOS DWARFS
SKAVEN - Faction have added NEW Dedication skills "The Council of 13"

CHANGES & FIXES:

🔺 Frost maiden monster skill line now also buffs frost wyrm and elemental bear + changed 1 of the effects that no longer buff Incarnate beast (reserved for The Hags)
🔺 Warrior Priest skill buffing melee attack from all infantry to only flagellans + changed skill Weapon Strength to Melee Defence for them (skill "righteous fury" gives Weapon Strength in vanilla)
🔹 Hero campaign (blue) skill 1_0* changed from only: +1 rank to XXX hero in local province, to
+1 rank to XXX hero in local province
-5% hero recruit cost in local province

*structure of blue line: 0_auto->(0_1 to 0_6)->1_0->(1_1 to 1_3)->2_0->(2_1 to 2_3)->3_0
rases Aug 29 @ 11:09am 
I see, I never looked too much into them but if that's how they work, those are enough buffs for vanilla. Thanks anyway for the response mate. :steamthumbsup:
ChopChop  [author] Aug 29 @ 9:07am 
Hi Rases, i get you but I wont do that as adding a ranged skill to non-ranged agents will look odd for those that don't use extra mounts. I use Oxy Mount Expansion together with Bad Guys Mount and the mounts already get stat buffs from the skills that buff units from same unit_set that the added mount comes from.

So if a hero get a custom gyrocopter they will benefit from skills buffing gyrocopter units, if its a dragon - all dragon unit stat buffs from technologies / skills / etc should work. If not - it means the mount is not assigned to most common unit_set that they could fit in, but this has to be requested to mods that add the mounts :steamthumbsup:

I try to make skills as close to vanilla and this doesnt fit, sorry friend
rases Aug 29 @ 8:43am 
Heya ChopChop, I've got a request, if it's possible and doesn't clash with your other mods.

Do you think it'd be possible to add the ranged extra skill to all the heroes? There are a lot of mods atm that grant heroes either a retinue or a mount with ranged attacks (Ruo's bodyguard, Oxy's mount expansion, etc) so ~90% of the heroes even if they can't shoot baseline still have access to some kind of ranged attack.

It'll probably also be easier for you to set since you can copy paste the same set of skills to all heroes.
ChopChop  [author] Aug 23 @ 12:29am 
Thanks :WH3_clasp: i will be adding more factions until all are complete. ETA maybe 1 year to finish remaining 19 factions :WH3_greasus_rofl:
Bareback Hussein Obama Aug 22 @ 8:19pm 
wowowowow, thank you. i didnt even know this mod needed updating.
ChopChop  [author] Aug 22 @ 10:22am 
New mod description :steamthis:
- added Kislev
- new Compatibility section
- new link in Important Info
- cleaned & condensed
ChopChop  [author] Aug 21 @ 3:58pm 
MOD UPDATED:
- finished Kislev :WH3_boris:
- added Wood Elves expansion to hero blue lines
- database cleaning
ChopChop  [author] Aug 18 @ 11:26am 
Thanks :WH3_clasp: Hehe imagine how it feels to update 70 mods every update xD It can be exhausting :WH3_greasus_rofl: im working on integrating many mods to delete and clean my workshop from old mods to eventually have more time to develop mods like this one.
Thanks for the info, i wond be adding new skills or mods to those factions any soon :steamthumbsup:
rases Aug 17 @ 6:56am 
Mate, you couldn't let me down in any way. I simply thought you left this game for greener pastures, like so many other modders. Seeing your mods break every other patch is making me tired of fixing the same few lines over and over.

If i can drop a suggestion, there are rumours that next week patch 6.3 will drop with updates to tomb kings and lizardmen, so maybe wait a bit before touching those factions, before CA breaks everything again.
ChopChop  [author] Aug 17 @ 4:38am 
Thank you Rases and i hope you are well friend :WH3_clasp: Im sorry if i let you down, i had problems with arms and a lot of pain in the past 4 months :( i couldnt even play myself and i had to step down. I am now after hospital treatment and i am doing better. I have updated all my mods and some collections and now i am looking forward to continue developing my mods. Its good to be back, i appreciate the good word man :TalismanCrown:
rases Aug 17 @ 2:18am 
Heya ChopChop,

it's nice to have you back. I heard that you were moving and I'm sorry that instead it was other issues. Hope everything is going well on your part now.

I must say that your absence killed my desire to play this game in the last few months as I didn't want to meddle into your mods to fix them myself - you are truly doing an insane amount of work - and the most I've done is fix the mods I have shared with my friends after the 6.2 broke everything.

I can't wait to see what you are going to add to other races.
ChopChop  [author] Aug 10 @ 12:27pm 
MOD UPDATED :steamthumbsup:
- no bugs / errors found and mod is up to date
- no new additions in this update, as i was away due to health issues. as i almost updated all my mods - i will be coming back to this mod next and slowly expand all skills. cannot wait :WH3_skragHapp:
ChopChop  [author] Aug 8 @ 9:50am 
@949599 Thank you :WH3_clasp: All collections require updating as i was away for 4 months due to health issues. I will 100% add VC in the future, love some Vlad gameplay myself. Cannot give an ETA though for the VC skills release as i am still recovering. I hope this helps and thanks again
949599 Apr 4 @ 8:25am 
Thank you so much for these phenomenal mods! Would you ever consider expanding your brilliant Expanded Hero Skill to Vampire Counts or other factions? By the way, while absolutely loving your mod collections like The Dwarfs/Empire: Immortal Empires Expanded | IEE 6.0, I've encountered consistent crashes around turns 20-30 - especially after manual battles - using only your recommended 30-40 mods. Could this be related to mod conflicts? Any troubleshooting insights would be invaluable!
Monocle GentleSir Mar 27 @ 8:20am 
thats some damn fast work m8! happy to help :D keep up the good work, i look forward to see what your modding future will be. peace out!
ChopChop  [author] Mar 27 @ 2:49am 
I have done some compoatibility works in the required `mother mod`: https://steamcommunity.com/workshop/filedetails/?id=3272229259
please give it a resub and this should resolve the incompatibility issue with LC
ChopChop  [author] Mar 27 @ 2:04am 
That's a very odd incompatibility. Thanks for narrowing down the culprit. It will help me to locate the bug, i also use Legendary Characters, so im keen on making it work. Its very strange because i dont use anything from that mod just for clarity, however i dont remember wheter i already added any skills from this mod to LC. Anyways thank you again and sorry for the issue, the CAga continues :WH3_horror_Blegh:
Monocle GentleSir Mar 26 @ 6:13pm 
haha understandable, have seen it alot on mod pages where people dont do the basic test before asking for help. always seems CA makes alot of weird code changes during updates.

phew that took awhile but i finally found the sinner. its this mod in combination with Legendary characters. both works fine seperatly, hope this helps :D
ChopChop  [author] Mar 26 @ 5:07pm 
i tested with Kostaltyn faction on IEE, thanks for letting me know and i appreciate good report, always have to ask first the basic questions to make sure the basics are covered. its very fresh after update, theres a bunch of bugs after the patchm everyone is looking for new things coming up :P i just hope its nothing new related to this mod as i just cleaned it up for 6.1 ;<
Monocle GentleSir Mar 26 @ 5:00pm 
yea i tried that before writing here just to be sure, but sadly it dint fix it. yep pretty sure its this one because if i only turn this one off it goes through end turn no problem :steamthumbsup:
so it might be some weird interaction between this mod and one of the other ones i have on( maybe old world), so ill try to some more testing and give some feedback if i find what exactly what causes it
ChopChop  [author] Mar 26 @ 4:34pm 
Hello, try resub as i go through the end turn with no problem with the mod enabled after update. Also are you sure is this mod?
Monocle GentleSir Mar 26 @ 4:28pm 
Yo chop great job with these mod, such a nice QoL!
would also like to bring to your attention that this mod currently crashes the game on kislev's turn
ChopChop  [author] Mar 26 @ 3:32pm 
MOD UPDATED 6.1
ChopChop  [author] Jan 27 @ 1:34pm 
DWARF UPDATE 2.0

Additional blue line expansions
Added personal unique skills to generic heroes with new total of skills:
Dragon Slayer - 26 skills
Thane + all 3 ghost variants - 24 skills (96 total)
Master Engineer + ghost - 16 skills (total 32)
Runesmith + ghost - 15 skills (total 30)

Expanded skills for Garagrim and Gotrek (update)

Also updated the mod Runes of The Ancestor Gods that now contains supplementary skills for Dwarfs in form of gods dedications.
The mod supports modded heroes: https://steamcommunity.com/sharedfiles/filedetails/?id=3280673794
The mod adds 7 skills to each lord and hero with special rune skill line for Runesmiths and Runelords adding another 50+ skills just to vanilla Dwarf heroes :oathgold:

Total number of generic Dwarfs skills: 184 (with Runes mod: 230+)
ChopChop  [author] Jan 24 @ 8:48am 
EMPIRE UPDATE 2.0

1. Additional blue line expansions with hero type specific skills + hero cap skill at the end
2. Added personal unique skills to generic heroes with new total of skills:
- Captain - 36 skills
- Engineer - 33 skills
- Warrior Priest - 26 skills
- Witch Hunter - 25 skills
- Wizard - 19 skills (total 152 new skills for all 8 lores)

Total number of generic Empire skills: 272

3. Added almost all empire captain skills to Theodore Bruckner
4. Added 3 empire captain skills to Felix (working multifaction)
5. Added unique personal-only blue skill to legendary Markus Wulfhart heroes: Kalara, Jorek, Hertwig, Rodrik & also Gotrek, Felix, Theodore Bruckner and Ulrika Magdova - still need to add 4 more blue skills to match the generic heroes (TO DO).
ChopChop  [author] Jan 23 @ 6:37pm 
Mod updated please resub :steamthumbsup:
ChopChop  [author] Jan 23 @ 7:36am 
Additional info:

I am not adding AI values to any skills yet for the balance. I will only do this when all factions will be complete. until then none of the enemies will be pushed towards the new custom skills, so there will be no advantage or disadvantage of keeping this mod enabled - even if you dont play any of the supported factions from the list.
ChopChop  [author] Jan 23 @ 7:33am 
I am currently revisiting the Empire, so after update and enabling all mods i will add to description as "complementary" to make the full skill line - it will be actually the first fully 100% completed faction for vanilla. Then i will revisit all remaining already listed factions in description, including Wood Elves, so this is not is final form. I hope it makes sense :steamthumbsup:
ChopChop  [author] Jan 23 @ 7:30am 
Thanks Ushabti :WH3_clasp: I guess i can give a little info on incoming update:

After releasing the initial mod i went back to drawing board, as i got some important information in regards to mod by Maffers: Expanded Hero Skill Trees Compilation. They informed me that the works are done on the mod and there will be currently no more skill additions (beside fix & tweaks). This is great news as I can now proceed to finalize my own project - completing the skill trees with copmplementary skills that will fit Maffers mod + all other supported mod.

It will also actually mean a lot of work for me, therefore i will be integrating some of my other skills mod in here. This mod will finally become what i always wanted to do with skills - now possibe :WH3_skragHapp:
Ushabti Jan 23 @ 7:19am 
Chop, popping in here to say thanks! Great addition to the wood elves!
ChopChop  [author] Jan 20 @ 4:26pm 
Thank you :WH3_clasp: i do not plan to mod traits in near future
Gleen Cross Jan 20 @ 2:09pm 
Great job as always. Skill/traits mods are the best thing about this "trilogy" imo Have you wonder about modding unique traits?
ChopChop  [author] Jan 20 @ 12:31pm 
yes :WH3_skragHapp:
Kawanami Jan 20 @ 12:24pm 
I know this mod is early in development and this is asking a lot, but in the future do you plan to support some of the modded hero types from mods like legendary characters, mixu, and/or sfo?
ChopChop  [author] Jan 20 @ 10:31am 
youd have to be more specific with names of mods, but first thing id recommend is to resub to all mods
ondrej.stonis Jan 20 @ 10:26am 
i have been trying your two mods together ( expanded skill tree ) and they dont work like there is only half of it in the game so i would like to know if i must use the the mods seperatly or is there something else ?
ChopChop  [author] Jan 19 @ 5:55am 
the required mod is only asset & skill sorting, it doesnt do anything else
ChopChop  [author] Jan 19 @ 5:52am 
This is the main mod
ondrej.stonis Jan 19 @ 4:32am 
so this is basicaly a extension for the main mod ? or did i missunderstood
ChopChop  [author] Jan 18 @ 9:41pm 
One more thing - legendary heroes get unique skills dedicated only for them with the last update ;) enjoy
ChopChop  [author] Jan 18 @ 9:39pm 
Next up - remaining legendary heroes from currently supported factions and another race :steamthumbsup: Meanwile I am working back as well on missing descriptions and names that are made to replace the blank space to something more loreful and immersive, but this part takes the most time. Might as well release the skills when they are done and backlog the descriptions along :WH3_arsebelcher: big hype
ChopChop  [author] Jan 18 @ 9:29pm 
Another update, added:

MULTIFACTION
Ulrika Magdova

KISLEV
Patriarch
Hag Witch
Frost Maiden

DWARFS
Lunn Ironhammer
Halkenhaf Stonebeard
Dramar Hammerfist
Thorni Ironbrow
Hans Valhirsson

EMPIRE
Kalara
Jorek
Rodrik
Hertwig

:WH3_skragHapp:
ChopChop  [author] Jan 18 @ 11:19am 
Mod updated, added:

BRETONNIA

Damsel
Paladin

Henri le Massif

DWARFS

Dragon Slayer
Master Engineer
Runeshmith
Thane

WOOD ELVES

Glade Captain
Branchwraith
Malevolent Branchwraith
Spellsinger
Waystalker

Please resub :steamthumbsup:
ChopChop  [author] Jan 17 @ 2:26pm 
Hello, thank you :WH3_clasp: I am planning to add the expansion of melee line to the other mod + keep it separate :steamthumbsup:
rases Jan 17 @ 1:59pm 
Heya ChopChop, thanks for the mod, insta-subbed like usual, I'm all for more personalization for heroes.

A question: do you plan on adding the expanded melee skills (and maybe the ranged one too) to mages? Or do you plan on keeping them exclusive to each others, like melee heroes only get the combat line and mages only get the magic line?
Because from your screens, it seems that mages can't get the "veteran" line.