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Is it possible to check if recipe already exists and if does, can you disable it from loading?
I do have however more mods
ERROR: General f:0, t:1744290190508> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
A scan of my mods folder for "CrushStone" revealed that Craft Concrete https://steamcommunity.com/sharedfiles/filedetails/?id=3405249655 also contains that recipe
https://pastebin.com/Lnb9Xxgy
2 questions that could really help me out
Do you have B42 Chef subbed?
Have you tried launching after resubscribing?
I've been working on the crash issue for the last couple hours and seems to be resolved at least in that small sample size, but if the error persists I can roll it back again.
Investigating the issues further
ERROR: General f:0, t:1744248830232> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.core.Core.ResetLua(Core.java:4936)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
It crashes on both debug and outside of debug for me
After unsubbing, resubbing and with -debug enabled, still receiving this error right before the CTD when loading scripts
ERROR: General f:0, t:1744247445311> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe MakeTorch at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
[Cut the stack trace because of character limit]
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.core.Core.ResetLua(Core.java:4936)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)
java.base/java.lang.Thread.run(Unknown Source)
Can you confirm for me whether it crashes in Debug mode or crashes if *not* ran in Debug mode?
I am at my pc working on my mods now so I will do everything I can to fix if I have a CTD error. Could you perhaps give me more details on if your save is old/new, and if it persists on a second launch of the game? I'm sorry for the inconvenience if this is the source
ERROR: General f:0, t:1744244963484> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe MakeTorch at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1400)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)