Project Zomboid

Project Zomboid

[B42] Survival
173 Comments
killjoy Jun 24 @ 12:21am 
Something definitely missing is being able to use flint to start a fire.
Albert Jun 22 @ 11:00am 
would be awesome if you added some alternative to nails like wooden dowels. they would be an cheap alternative to nails but with very slow build time.
Flexible Games May 6 @ 12:14pm 
Would there be any way to add a "mine boulder" function for the big rocks that seemingly have no purpose? Or am I missing how to do it. I've right-clicked all over the various boulders and never get an option to mine them for stone.
Kust5 May 4 @ 3:39pm 
have russia language?
JediKnightSky May 3 @ 8:15am 
Oh also, maybe get animal sinew from guts to make thread?
JediKnightSky May 3 @ 8:14am 
We need a grass nest bed, for primitive survival bedding. Even if it was just a basic 2 by 1 pile of grass bed it would be better than nothing in a pinch.
PepperCat Apr 10 @ 3:50pm 
Can confirm that I was able to run my game with around 100 mods without any problem!
Balance  [author] Apr 10 @ 9:38am 
@OxTailSafu fantastic news thank you! Sorry for the disruptions and very happy to hear it is resolved at least in your case :spiffo:
OxTailSafu Apr 10 @ 9:32am 
The update definitely fixed things. I can now start my game! I did also want to add that I am using the craft concrete mod as pointed out by @Humanista, so that may have been the issue for me previously.
Balance  [author] Apr 10 @ 9:27am 
@K33industries Good news thank you! Feedback is greatly appreciated as I have not been experiencing the CTD, so it's been hard to identify. Hoping the most recent update resolves the issue for those that are experiencing it. :spiffo:
K33industries Apr 10 @ 9:23am 
at this point i had no bug with his error, if may accur i say it ^^
Balance  [author] Apr 10 @ 9:11am 
I pushed out an update changing all the recipe code to hopefully resolve whatever conflict is happening. Let me know if anyone is still experiencing a crash post update, I will be around all day today to resolve if it persists. :spiffo:
Balance  [author] Apr 10 @ 7:34am 
Okay I'm back awake, I believe I know how to fix this now. Patch coming shortly, sorry again everyone
SecretFear Apr 10 @ 7:31am 
Had to disable to be able to load in.
Andrei Apr 10 @ 6:50am 
Game won't load and gives me a CTD.
Humanista Apr 10 @ 6:41am 
It's conflicting with Craft Concrete on the dependence of whichever mod loads first, duplicates the crushstone recipe.
Is it possible to check if recipe already exists and if does, can you disable it from loading?
Cyanide MG Apr 10 @ 6:26am 
I just added this to my game, and it loaded with no issues or errors. And I do have a huge modlist running.
PepperCat Apr 10 @ 6:12am 
I went to sleep so I didn't check if it is still crashing. However I did have the Chef mod sub but not yet enabled in the game that crashed.
I do have however more mods
hypergamma Apr 10 @ 6:06am 
From console.txt

ERROR: General f:0, t:1744290190508> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:

A scan of my mods folder for "CrushStone" revealed that Craft Concrete https://steamcommunity.com/sharedfiles/filedetails/?id=3405249655 also contains that recipe
Meyar Apr 10 @ 4:55am 
Confirming that it won't load.
Yeeoo Apr 10 @ 3:03am 
Game's not loading now, it did not like it! Throwing up errors and failing to boot the world.

https://pastebin.com/Lnb9Xxgy
Balance  [author] Apr 10 @ 12:47am 
Thank you for the logs @OxTailSafu , the more information the better! I really do appreciate it, the crash seems to be a very strange incompatibility somewhere and should be easy to fix once it's found. I must sleep however which is unfortunate considering the issues some are having with crashing tonight. I will be working on this again first thing in the morning, so if anyone experiences a CTD (Crash to Desktop) give me as much info as you can, if it is too widespread an issue I will roll back the mod once again and consider a new upload to avoid interrupting people's games. Thank you again to everyone who helped out tonight, I will with certainty be fixing any issues that arise and adding compatibility where I can. But in the meantime I can confirm it runs with no errors using the mod collection in the description. :spiffo:
OxTailSafu Apr 10 @ 12:19am 
No worries! I posted what I think was in my console log in hopes it can give further insight on what is going on, but if not then I'm more than happy to wait as I love your mod a great deal.
Balance  [author] Apr 10 @ 12:08am 
I may need more information on the crash, I have been able to run it on old saves and new using the modlist I have linked as a collection in the mod description. Have been able to verify with 2 other modlists that it is now working, seems like it may be a mod conflict somewhere and hoping I can track down what it is so I can patch compatibility. I'm sorry for the inconvenience, I'm going to wait on rolling back until I have more feedback/data :steamsad:
K33industries Apr 9 @ 11:51pm 
very nice mod thx
OxTailSafu Apr 9 @ 11:38pm 
I do not run your new Chef mod, so this is without that installed. And yes, I did unsub/resubscribed your newest update.
Balance  [author] Apr 9 @ 11:37pm 
@OxTailSafu
2 questions that could really help me out
Do you have B42 Chef subbed?
Have you tried launching after resubscribing?

I've been working on the crash issue for the last couple hours and seems to be resolved at least in that small sample size, but if the error persists I can roll it back again.
Brother Swiss Apr 9 @ 11:35pm 
@OxTailSafu Usually the last few errors before the CTD will be at the very end of the console log!
OxTailSafu Apr 9 @ 11:27pm 
I think there are still crashes occurring with this mod, however i'm not sure where in the console I'm supposed to copy/paste. I do see something in regards to the flint starter which I believe is your mod.
Balance  [author] Apr 9 @ 10:14pm 
Pushed back out the newest update, I believe it was a recipe error from my new B42 Chef mod. Let me know if any other crashes or errors appear and I will roll back and/or fix them as soon as possible. Sorry to anyone that was interrupted by the update! :spiffo:
Balance  [author] Apr 9 @ 9:41pm 
@PepperCat, sorry to ping you. Did you by chance also have B42 Chef subbed at the time?
Brother Swiss Apr 9 @ 6:56pm 
@PepperCat it's looking to be maybe some kind of weird conflict. Most of us are all running atleast 50-100+ mods. So now the fun part is to determine where the conflict is. I have confirmed atleast for my issues, I do NOT have a CTD when loading scripts in non-debug mode, and the issue only occurs for Debug Mode. Which usually indicates an out of date mod..........somewhere
Balance  [author] Apr 9 @ 6:46pm 
Thank you <3 Working on the fix. May have to be a new upload but luckily @BrotherSwiss is helping me figure it out :spiffo:
PepperCat Apr 9 @ 6:45pm 
Crash is gone after the rollback
PepperCat Apr 9 @ 6:38pm 
Nothing to worry about :P that's what everyone agreed when using a mod! keep it up the good work :)
Balance  [author] Apr 9 @ 6:38pm 
Okay it has been Rolled back, can someone confirm that fixed the CTD for now?
Investigating the issues further
Balance  [author] Apr 9 @ 6:36pm 
Alright I'm going to rollback the update in the meantime, sorry everyone! May need to post this as a new seperate mod and see if the problem persists
PepperCat Apr 9 @ 6:35pm 
I do get this one:
ERROR: General f:0, t:1744248830232> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.core.Core.ResetLua(Core.java:4936)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

It crashes on both debug and outside of debug for me
Brother Swiss Apr 9 @ 6:31pm 
@Balance Unsubbing and resubbing have already occurred since I saw there was an update today, but it would seem the CTD on game launch. It is a bit interesting since usually I run exclusively outside of Debug mode.

After unsubbing, resubbing and with -debug enabled, still receiving this error right before the CTD when loading scripts

ERROR: General f:0, t:1744247445311> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe MakeTorch at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
[Cut the stack trace because of character limit]
Balance  [author] Apr 9 @ 6:24pm 
Have you tried Subscribing and Unscubscribing? I'm wondering if the changes to recipe code is what's causing the issue and if so I may have to post the update as a new mod to avoid whatever is causing this. But still does not explain why it would only affect debug mods
Balance  [author] Apr 9 @ 6:19pm 
@Brother Swiss That is so confusing as I developed the update almost exclusively in Debug mode lol. I'm really sorry I'm trying to figure it out, if things persist I can roll back the update. I've just never had a CTD so it's rockin my noggin a little. :steamsad:
Brother Swiss Apr 9 @ 6:19pm 
@Balance And to further elaborate, new/old save is regardless as it is occurring on initial startup of Zomboid overall, not while loading into a save. Unfortunately it cannot get to that point.
Brother Swiss Apr 9 @ 6:11pm 
@Balance Ive been able to narrow it down ONLY to debug mode. With debug disabled, game is able to boot past LOADING SCRIPTS normally. Debug on, CTD with the error log posted below. The joys of Unstable haha
Yannis Apr 9 @ 6:03pm 
Thank you might be cause of the update from 2 days ago
Balance  [author] Apr 9 @ 6:02pm 
okay give me a moment, I will try to post a hotfix now! :steamfacepalm:
Yannis Apr 9 @ 6:01pm 
This is not in debug mode by the way this is when trying to load a normal game
Yannis Apr 9 @ 6:00pm 
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.core.Core.ResetLua(Core.java:4936)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
java.base/java.lang.reflect.Method.invoke(Unknown Source)

java.base/java.lang.Thread.run(Unknown Source)
Yannis Apr 9 @ 6:00pm 
Im having the same CTD same error
Balance  [author] Apr 9 @ 5:58pm 
@Brother Swiss I am trying to replicate but have not had any CTD's in any of my testing on both new/old saves as well as with and without debug mode.
Can you confirm for me whether it crashes in Debug mode or crashes if *not* ran in Debug mode?
I am at my pc working on my mods now so I will do everything I can to fix if I have a CTD error. Could you perhaps give me more details on if your save is old/new, and if it persists on a second launch of the game? I'm sorry for the inconvenience if this is the source :spiffo:
Brother Swiss Apr 9 @ 5:46pm 
Unfortunately it seems I've discovered a CTD when launching the game in debug mode. Game will boot normally in debug with survival enabled.

ERROR: General f:0, t:1744244963484> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe MakeTorch at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1400)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)