Project Zomboid

Project Zomboid

[B42.13] Survival
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Update: Dec 16 @ 8:06am

Change Log:

Rewrote the mod from scratch to conform to the new systems of B42.13.
Some of the current missing features: custom timedactions, in-hand models for Candles and Lighters, smoking cigarettes from Torches. These are planned to return after the initial testing stages of MP and when I have a better grasp of all the new modding systems.
The method for hiding recipes from players is currently broken, so you will see the previously hidden recipe for lighting Torches from a Campfire meaning there will be 2 Light Torch recipes. This will be addressed in one of the upcoming updates and will have to be tolerated in the meantime.

Recipe Updates:
Torches now accept a more realistic and balanced assortment of materials, and their recipes have been consolidated and streamlined (Light distance and burn time have been rebalanced).
Flint Firestarter now requires a file, and has been given an overhaul to it's accepted Metal/Binding materials which greatly improve the immersion and balance of the item (slight reduction to it's uses).
Knead Clay has been changed to Extract Clay and now has a clean crafting recipe based around Wet Process Clay making.
Gravel recipe has changed input materials to match the seeming removal of the 'Crushed' Limestone item, now accepts Stones, Limestone, and Flint (Requires Masonry 1)

Removed Recipes:
Stone Pieces was a counter part to Limestone Pieces which has seemingly been removed and replaced with the base Limestone item, so it has been removed.
Drying Grass into Hay is now a vanilla feature, removed.
File Screws into Nails is a fun concept but in practice isn't as realistic as I'd like, it doesn't fit the balancing standard I have in mind but I won't rule out it's return in another capacity.
Sew Sheet/Sew Fabric Roll, I felt that these recipes too heavily impacted their vanilla crafting counterparts, making the loom less meaningful than it should be.

Recipes Returning in the Future:
Twist Twine into Rope/Unravel Rope, I intend to make a deeper recipe for these to give a range of materials back instead of a flat 1:1 and likely include different qualities of material such as Tow fibers.
Make Candle, will return with a more realistic recipe and likely introduce evolved recipes using herbs and dyes.

I hope everything works as intended and no one is too upset by the mod direction, I am really happy with how it's shaping for B42.13. Enjoy <3

Update: Aug 13 @ 4:56pm

Change Log:
Minor balance update
-Normalized Filing and Grinding Screws into Nails with similar recipes in Vanilla, slight overall nerf to craft time and xp gained. Not a major nerf but one that makes it feel more natural and realistic given the methods used.
Grass Drying recipe is still being worked on, still learning all the nuances that can be applied to the new Drying Racks before I push out a more polished recipe, and hopefully discover how to allow them to accept more than one item per Drying period.

Update: Aug 5 @ 6:32pm

Change Log:
-Updated the Grass Drying recipe to the new drying system, the balancing is a little off due to the current drying system only allowing the input of 1 item at a time.
Once the Drying Racks are more flushed out I will update this recipe again, in the meantime it follows the same exact formulae the Vanilla recipes use. I will be working on making a more sensible recipe as I learn the new systems but at least now it's usable, and on par with the rest of the drying options.

Update: Aug 3 @ 3:07am

Change Log:
-Fixed crafting categories of Torches and Candles to now be Miscellaneous with the rest of lighting/survival items
-General code upkeep and maintenance, future content & improvements are planned :D

Update: Apr 10 @ 9:04am

Change Log:
-Added Survival pretext to all items/models/recipes, this will leave the mod unchanged however will hopefully resolve the mod conflict that has yet to be identified

Update: Apr 9 @ 10:10pm

Change Log:
-Pushed back out newest version, hopefully no more CTD issues
May have been caused from my B42 Chef mod needing a timed action from my Hemp & Tobacco mod causing a crash on launch if you didn't have them both.

Update: Apr 9 @ 6:37pm

Rolled back to stable update while current CTD error persists

Update: Apr 9 @ 3:39pm

Change Log:
-Grind Screws into Nails, this is done from the Grindstone for a moderately faster method of Filing Screws
-Torches have new naming conventions and icons.
-Torch recipes revamped, now follows the styling of binding Spears, balance should be minimally affected but is now more aesthetically similar to Vanilla.
-New recipe 'Bind Torch with Wire' and requires Maintenance lvl 1.
-Refill Torch recipe removed, Bind Torch/Bind Torch with Wire now accept an [Extinguished Torch] allowing to be re-bound from the same recipe
-Torches can now Light Cigarettes when lit
-Torches can now be Lit from running Campfires/BBQs
-Spark Torch recipe removed, felt imbalanced and with the new Torch lighting options may not be necessary (could be re-added with an improved recipe in the future)
-Torches now auto Equip to Off-Hand when Lit/Extinguished
-[Stone Pieces] Icons improved.
-'Crush Gravel recipe' now requires Strength lvl 4.
-'Knap Flint Firestarter' recipe overhauled, requires Knapping level 1, takes a [Flint Nodule] + 'a Flint Tool' + [Twine] + a 'Small Steel Piece'.
-'Make Candle' recipe overhauled, requires near lit fire, 6 units of [Lard] + 'Mixing Tool' + [Glass Jar/Tumbler/Cup] + Twine
-Carve Wood Bowls/Rolling Pins recipes removed, they didn't feel fitting in this mod and have been moved over to my new mod [B42] Chef
-All code has been improved, organized, and cleaned up. New code using LUA and new OnCreates/Functions added to existing recipes for a more polished experience.

Update: Mar 29 @ 9:19am

Change Log:

-Fixed [Dry Grass] recipe to once again have a 2:1 ratio for Hay using the new 'Uses' system

Update: Mar 29 @ 4:41am

Change Log:

New Recipes
+ [File Screws into Nails] = Whetstone / File + 1 'Screws' = 1 'Nails' (No Xp gain or lvl req) - in Metalworking
+ [Carve Bowls] = Sharp Knife + Log = 2 Bowls (Carving lvl 3, gives 30 Carving xp)
+ [Carve Rolling Pin] = Sharp Knife + Log / Large Branch = Rolling Pin (Carving lvl 4, gives 40 Carving xp) - Rolling Pin condition scales off Carving Level

-[Make Flint Firestarter] recipe changed: 1 Flint + 1 Steel Chunk/PiercedChunk/BarQuarter/RodQuarter + 2 Uses Twine = Flint Firestarter
-[Crush Stone Pieces into Gravel] now accepts Flint (broken or not), Masonry Xp reward icreased from 5 to 10
-Small improvements to 'Crushed Stone' icon
-[Carve Long Stick from Planks] reverted back to [Carve Long Stick] this was for personal preference. Carving Xp reward reduced from 10 to 5
-Reorganized structure of the mod, code is now categorized and labeled for better readability

Translations for the new recipes were done in Google Translate, if you see something incorrect I apologize. If you would like to send me a version with more correct spelling/grammar I will be happy to update!