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On Git, it is worded as such:
"If you're just using the archive provided, just unzip the archive into it's own sub directory off the Mods directory of your world instance."
English is a hard language and that can be taken as 3 different locations. And it still confuses me, no matter how many times I do this haha. I do recommend providing an example path to where you wish it to be extracted. It'll help a lot of others whose first language was other than that of english.
The requested page could not be found."
Seems the links are still out of date :P
Compilation of 340095691.sbm_DedicatedEssentialsMod failed:
2015-11-18 01:21:09.968 - Thread: 7 -> MOD_ERROR: 340095691.sbm_DedicatedEssentialsMod
2015-11-18 01:21:09.968 - Thread: 7 -> in file: 340095691.sbm_DedicatedEssentialsMod
2015-11-18 01:21:09.968 - Thread: 7 -> c:\Windows\Temp\erm4lcy1.5.cs(136,11) : error CS1502: The best overloaded method match for 'Sandbox.ModAPI.IMyEntities.TryGetEntityById(long, out VRage.ModAPI.IMyEntity)' has some invalid arguments
Thanks!
i have put the essentials plugin into the mods folder and also added the workshop addon, but it wont show up in the plugins list of SESE
any help please?
Katanata posted a couple of months ago about adding your GPS and Waypoints mod to allow us to turn off the GPS display.
Is adding your GPS mod the only current solution?
Do you plan to allow us to turn off the GPS display ingame or with a config setting?
I aplogize if this has been addressed again and again. I looked back a few pages, I may have missed it.
Thank you for your efforts and the better sim speed we enjoy due to them.
I am placing several "places" in my server that will be part of a story.
But when people are able to grind them up I am not able to make my server go public...
So far, just one problem: Lost the wrapper GUi! The command line box is still running, as is the game, but the GUI is gone. This raises a related question: How do you start the GUI if running the extender as a service?
Thank you.
I've rolled back to save from earlier that day (hopefully before the corruption).
So a simple toggle off to disable weapons doesn't work.