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Go to \SteamLibrary\steamapps\workshop\content\108600\3399292171\mods\BoneScavenger\common\media\lua\client and open clientCement.lua.
Add the knife you want to the section in valid knives.
Profit.
Blunt Bone Knife
Butterfly Knife
Simple Metal Knife
Fighting Knife
Fillet Knife
Hunting Knife
Forged Hunting Knife
Hunting Knife Blade
Kitchen Knife
Forged Kitchen Knife
Stone Knife
The biggest missing options I think are all the machetes, long knives (scrap metal knife my beloved), as well as meat cleavers, they're designed for butchering after all. Other options you could add are the small knife, sushi knife, steak knife, scalpel, and switchblade but I can understand not adding those due to how small they are.
I've added it to a old save for testing, Does this mod require a new save?
I left laziness aside
Thanks @framethrower
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3399292171\mods\BoneScavenger\common\media\lua\client"
There is a change in the HaloTextHelper.addText since last patch, and have to add a new string. If you want to fix it can edit the file, look for any HaloTextHelper.addText, and add a new string , " ":
Example:
- HaloTextHelper.addText(self.character, "Knife damaged!", " ", HaloTextHelper.getColorRed())
-HaloTextHelper.addText(self.character, " + " .. totalBones .. " bones", " ", HaloTextHelper.getColorGreen())
- HaloTextHelper.addText(self.character, boneName .. ": " .. count, " ", HaloTextHelper.getColorWhite())
-HaloTextHelper.addText(self.character, "No bones found", " ", HaloTextHelper.getColorRed())
That fix it for me. Also I changed a few more things, like the % of bones and added more different bones parts.
PS. I'm not a modder or programmer, so maybe is a better way to do it.
I find it a little bit of a cheat that we can use this as a simple way to get rid of corpses with just a little bit of knife durability. Even as an optional setting I would greatly appreciate it.
Less durability drain
Added Stone Knife and Bone Knife
And agreed, break chance is rather annoying, not sure why it needs a chance to outright break a knife, just have it deal damage to the knives condition like everything else.
also +1 for tying it's effectiveness to the Butchering skill, just makes sense.
Either way, I am very excited to try it out. Thanks for your time and effort to make it! <3
It should rely on both first aid and butchering at the same time if possible, as both these skills would both be helpful when it comes to extracting bones from human corpses.