Project Zomboid

Project Zomboid

Bone Scavenger[42.10]
51 Comments
Silence Sep 8 @ 4:09pm 
Any knife can easily be added yourself.
Go to \SteamLibrary\steamapps\workshop\content\108600\3399292171\mods\BoneScavenger\common\media\lua\client and open clientCement.lua.
Add the knife you want to the section in valid knives.
Profit.
Sush-P Aug 31 @ 7:15am 
Doesn't seem to have enough knives you can harvest with. I've made a list of valid knives that I found by browsing the mod's files:
Blunt Bone Knife
Butterfly Knife
Simple Metal Knife
Fighting Knife
Fillet Knife
Hunting Knife
Forged Hunting Knife
Hunting Knife Blade
Kitchen Knife
Forged Kitchen Knife
Stone Knife

The biggest missing options I think are all the machetes, long knives (scrap metal knife my beloved), as well as meat cleavers, they're designed for butchering after all. Other options you could add are the small knife, sushi knife, steak knife, scalpel, and switchblade but I can understand not adding those due to how small they are.
Splatypus Jul 12 @ 1:39am 
seconded, this mod is so useful in many aspects, not just for corpse disposal but because how hard it is to get bones in vanilla :bleach:
ShadedHunter Jul 11 @ 7:57am 
Don't apologize. Between not having to "waste" time, ground, or fuel to dispose of corpses, leveling the butchering skill without having to risk losing food practicing on critters, and gaining the bones necessary for weapons, armor, and practicing the carving and tailoring skills this is without a doubt one of the most useful mods I've ever come across. Quite possibly *the* most useful. You seem intent on keeping it active and up to date. I am more than happy to wait a couple days for encroaching issues to get resolved. :steamthumbsup:
whatahell  [author] Jul 10 @ 6:56pm 
Sorry. Fixed
ShadedHunter Jul 10 @ 10:48am 
Same issue. Tried with a kitchen knife and fillet knife.
Max Payne Jul 9 @ 2:10am 
And I'm running a new save
Max Payne Jul 9 @ 2:10am 
Same issue as tokenpdx described. I thought it was the Bandits mod that didn't let me butcher bandit corpses but apparently it's just the bug of this mod. Would be great to see it fixed, bc it's such a good mod.
tokenpdx Jul 8 @ 3:31pm 
I have a hunting knife in my hand, the option is there to "Harvest Bones" but when I click, nothing happens - and I get errors now when killing zombies.

I've added it to a old save for testing, Does this mod require a new save?
Shiro Jul 7 @ 12:03pm 
Thanks for updating, what was changed in this patch?
Max Payne Jul 7 @ 8:30am 
Thanks a bunch!!!
whatahell  [author] Jul 7 @ 7:08am 
Done
Max Payne Jul 7 @ 6:49am 
@ehn could you add more knives that could be used for butchering corpses? I like your mod very much but I feel like more knives could be used for butchering.
whatahell  [author] Jul 6 @ 11:45pm 
Updated guys.
I left laziness aside
Shiro Jun 30 @ 7:06pm 
I am very confused why the First Aid skill is used instead of the Butchering skill, your mod entirely revolves around us butchering humans, so it should rely solely on butchering in my opinion. Once again, thank you for this useful mod.
Arxen Apr 10 @ 6:55am 
Please update mod, seems last game patch brake the mod!
Ivan Apr 5 @ 3:56pm 
I like this mod a lot but can you please make it so corpses dont dissappear once youve harvested them because it really makes corpse disposal way too easy
ShadedHunter Mar 8 @ 8:36pm 
Sort of works. I've used it on a few corpses and had results saying I've recovered rib cages and human skulls, but neither shows up on the ground or in my inventory.
Gio Mar 1 @ 8:33am 
not working
Flexible Games Feb 24 @ 4:14pm 
Can you mention what you can do with the bones? What recipes use them?
ManaWei Feb 21 @ 11:06pm 
who doesn't like a good zombie stew..?
ManaWei Feb 21 @ 11:06pm 
Ever seen the Exotic meats mod ? this reminds me of it.. just without the zombie meat lol
korewednesday Feb 18 @ 10:16am 
!!! aww yissss thank you
framethrower Feb 18 @ 8:32am 
@whatahell :steamthumbsup: Pleasure to be of help, I really like your mod :steamhappy:
whatahell  [author] Feb 18 @ 6:59am 
Updated.
Thanks @framethrower
hoshie Feb 18 @ 6:41am 
Sad, i liked it. Unsubbed and Thumbs down.
framethrower Feb 18 @ 1:36am 
I fixed by myself editing the file "clientCement.lua", located in
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3399292171\mods\BoneScavenger\common\media\lua\client"

There is a change in the HaloTextHelper.addText since last patch, and have to add a new string. If you want to fix it can edit the file, look for any HaloTextHelper.addText, and add a new string , " ":

Example:
- HaloTextHelper.addText(self.character, "Knife damaged!", " ", HaloTextHelper.getColorRed())

-HaloTextHelper.addText(self.character, " + " .. totalBones .. " bones", " ", HaloTextHelper.getColorGreen())

- HaloTextHelper.addText(self.character, boneName .. ": " .. count, " ", HaloTextHelper.getColorWhite())

-HaloTextHelper.addText(self.character, "No bones found", " ", HaloTextHelper.getColorRed())

That fix it for me. Also I changed a few more things, like the % of bones and added more different bones parts.
PS. I'm not a modder or programmer, so maybe is a better way to do it.
korewednesday Feb 17 @ 5:30pm 
Yeah, I'm also getting an assortment of errors with it since the update. Very excited for a fix; I can't come up with a reason to put that isn't absolutely unhinged, but looking forward to one
SempeR Feb 14 @ 2:15am 
not work in 42.3
Newbie_99.9 Feb 12 @ 2:31pm 
Zombie corpses don't disappear after 42.3 update. So the harvest becomes infinite.
LumberingTroll Jan 25 @ 4:30pm 
@whatahel would it be possible to mark a corpse as harvested, and then change its texture to a meat / flayed state, and leave the bodies? Basically add a bool state to a corpse after harvesting and if it has the state dont allow it to be harvested again.

I find it a little bit of a cheat that we can use this as a simple way to get rid of corpses with just a little bit of knife durability. Even as an optional setting I would greatly appreciate it.
taxseasonisover Jan 25 @ 10:40am 
not working for me either
abreuocaio Jan 16 @ 4:37pm 
Its not working for me, idk why
creampill Jan 14 @ 3:35am 
@whatahell thank you! great update, much more balanced.
LumberingTroll Jan 14 @ 12:08am 
@whatahell awesome update, much appreciated!
whatahell  [author] Jan 13 @ 4:51pm 
Updated: No insta break
Less durability drain
Added Stone Knife and Bone Knife
LumberingTroll Jan 12 @ 9:33am 
The small hand sickle / grass hook seems to cause an error with this, otherwise great mod!

And agreed, break chance is rather annoying, not sure why it needs a chance to outright break a knife, just have it deal damage to the knives condition like everything else.

also +1 for tying it's effectiveness to the Butchering skill, just makes sense.
creampill Jan 11 @ 2:36am 
The mod only seems to accept crude knives, while stone knives don't work. They are essentially the same item with different recipes, so I think changing it so both work would fit :)
Shiro Jan 6 @ 5:42pm 
Break chance seems to be way too high, and full condition knives break in a single failed used.
Internaut Jan 4 @ 8:01am 
can you make zombies be able to be placed on the hooks?
tilarium Jan 4 @ 12:30am 
Well, they did, a lot of them, in B42. Hence why this mod is needed. Bones are a useful crafting material but are hard to come by because you have to hunt and harvest from animals.
바보헌터 Jan 3 @ 11:47pm 
The mode is fun. I hope they add crafts that can be made with bones.
La__fonzi Jan 3 @ 8:21pm 
im assuming i have a conflict with another mod or maybe my skill lvl is to small i dont know but my knife break on single use from full health of the blade and i get no bones then error messages
MissZombieFAIL Jan 3 @ 4:15pm 
Agreed. This is 100% Butchering skill.
Either way, I am very excited to try it out. Thanks for your time and effort to make it! <3
Milknight Jan 3 @ 3:12pm 
This 100% should be tied to butchering
Deon ☣ Jan 3 @ 10:38am 
I would consider this be relevant to Cooking but... :D
SaltCane Jan 3 @ 9:33am 
Okay, changing it to knapping is worse than first aid. I don't know what the first commenter is thinking but in what world does butchering or removing deep body parts from a corpse require the skills of shaping stone tools???

It should rely on both first aid and butchering at the same time if possible, as both these skills would both be helpful when it comes to extracting bones from human corpses.
Icarus Jan 3 @ 6:10am 
Why not tie it to Butchering? Making things from bones is Knapping, but harvesting bones from animals uses the Butchering skill.
hoshie Jan 2 @ 9:32pm 
Thanks for the mod. Haven't tested yet. The description still mentions First Aid instead of Knapping FYI. :brownchicken:
whatahell  [author] Jan 2 @ 9:12pm 
Changed to Knapping :)