Team Fortress 2

Team Fortress 2

[VScript] Future Cop Precinct Assault
11 Comments
Kamuixmod  [author]
Mar 19, 2025 @ 8:01am 
Possible certainly and an idea i've definitely been considering as well but not something i would implement anytime soon.
Mar 17, 2025 @ 12:02pm 
would be possible to implement a Sky captain as a unit?
Feb 16, 2025 @ 4:25pm 
there is a problem with the FPS when one of the blue team's outposts is captured
Kamuixmod  [author]
Feb 6, 2025 @ 10:02pm 
New Improvements and additions have been added
Jan 4, 2025 @ 7:12pm 
Make more of this, don't try to go too hard on advanced stuff simplicity usually keeps players in, also i would probably stick to the default all tf2 classes :)
Jan 4, 2025 @ 7:02pm 
This is amazing i love it.
Kamuixmod  [author]
Jan 2, 2025 @ 12:58pm 
There is a Chance that Skycaptain might make his Debut on this map
Dec 30, 2024 @ 12:40pm 
very interesting i did not see this coming as a new way of using vscript
Dec 29, 2024 @ 11:39am 
Now where's Skycaptain? Jk, really well made for a first project!
Dec 28, 2024 @ 11:57pm 
There appears to be missed optimization under the middle large platform in the map as there are transparent gate textures on the floor near it. Those textures will not let the brushes seal the map. There isn't a nodraw brush under the middle platform so the stuff behind the middle platform renders even though you can't see the other side of it. Also, the server considers this to be the cp gamemode in the server tags when this map is loaded.
Dec 24, 2024 @ 12:56pm 
U MADE ME REMEMBER MY CHILDHOOD, ♥♥♥♥♥♥♥♥♥ I MISS FUTURE COP LAPD SO MUCH