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1: Ignore the stuff that does hit that 0.01 roll out of 100.
2: Use another gun mod.
I didn't understand your follow-up though. Maybe verify your game files and try again? Maybe B42 is being unstable?
One last thing dumb question prob but in my last run the Louisville pd station next to the convention center was modified and I have no mods that should be doing that loot was also messed up in that spot
I try my best :)
I never understood the appeal of this gun.
Well, it's good that you split the mod into two parts.
Keep up the good work!
Not a fan of newer weapon, but i understand a lot of PZ fan have a really different taste than the original game have.
Ty !
Barring me being redacted and forgetting to update a translation LUA file or something and one of you wonderful goblins reminding me about it lol.
Yes, but if you want to be extra careful, backup your save first, and then switch.
For me switching was no problemo, because all the scripts, models, LUA and stuff should get imported just the same.
And that's what I spent 5 hours of my time on. So it will stay the AK-105.
Correct, but I won't add extra ammo types unless I absolutely have to.
Did you also notice that you can pick up a fridge and hold it in your left hand in this game?
Weird huh.
-Added the KRISS Vector, which was commissioned by the generous Steam User Mr. Ant. A .45 ACP integrally suppressed submachine gun with a pre-built foregrip.
-Added the AK-105, which was commissioned by the generous Steam User and fellow modder Totally_Innocent. A 7.62x39 select-fire assault rifle. (Originally "commissioned" by a scammer, but Totally_Innocent decided to step up on their own accord, and make things right <3
-Added a crafting recipe for making springs out of wire with pliers. Thanks to Steam User SP-Calamitas for this suggestion!
The Expanded version will have time-breaking weapons post 1993, and probably lots of other stuff as well. If you want one of yours really badly, join my Discord or check out my Ko-Fi for commissions! :)
WARNING: Use only one version of the mod, either the regular one or the Expanded one - not both.
Known issue, was introduced in B42. I haven't been able to figure out why that happens. Might have something to do with my models' rotation data, might have to do with my models being a completely different file format than vanilla guns, Idk.
Gotta just deal with it until I figure it out.
Scrapping guns for parts may sound easy enough, but it's an entire Mount Everest of scripting, modeling, writing hundreds of lines of LUA, etc.
I'd rather finish Mr.Ant's gun before taking any such thing on. He deserves his silly bullpup gun for the upcoming release. :)