Project Zomboid

Project Zomboid

B42 Rain's Firearms & Gun Parts
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Update: Jun 5 @ 7:55am

Update 13

-Shot Pistols! You can now saw off the stocks of the Remington M870, the 11-87 and the double barrel shotguns to make them fit into holsters. Keep in mind that a shotgun without a stock will kick like a mule, so the recoil delay will be something you'll feel. Thanks to my Discord member scheribold for this suggestion!

Update: May 26 @ 10:28am

New Gun Update plus a few fixes

-Introducing the Walther P5! An adorable 9mm semi-automatic pistol that will fit perfectly in your ankle holsters. Holds 8 rounds in a magazine +1 in the chamber. "Bond, James Bond."
-Fixed the ability to rack and shoot from within vehicles for the Marlin M1894 and the Winchester 1887. Thanks to camille on my Discord for this great catch!
-Added the needed translation entries for Springs and Box of Springs. Thanks to Azazellz for this one!

Update: May 24 @ 8:29am

Update 12

-Gun Magazine Crafting! Added crafting recipes for every gun mag that the mod has. Added Springs and Box of Springs. Requires some Welding skill and a recipe magazine you can find wherever you find your other recipe magazines. Can be auto-learned at level 5. No longer must we suffer from finding the exact gun we want to use, and not find enough mags for it! You're welcome (or I'm sorry, whichever works best <3).

Update: May 24 @ 3:58am

Little Hotfix
-Adjusted the Glock 17's model. That hammer that didn't belong on it is now gone, and the shape is now more Glocky. Thanks tushhman! :)
-Fixed the crafting recipe for converting .308s to 7.62x51s. You can now convert singular rounds instead of having to convert 50 at once.

Update: May 20 @ 9:48pm

Hotfix

Since 42.8.0 finally fixed fully automatic weapons, my previous fix isn't necessary anymore. :)
Also applied a few re-textures and lowered the AutoLearn requirement for the Improved 12g Suppressor.

Update: Apr 22 @ 11:57pm

Hotfix
-Capitalized an AnimSet XML file for Linux compatibility. These are extremely important for when we get multiplayer, so please keep 'em coming if you find 'em.
-Fixed bolt action rifles' models.
-Put the ammo strap attachment on the right side of bolt action rifles where it should've been from the start.

Update: Apr 16 @ 9:35am

Update 11

-Added a temporary AnimSet fix to address the vanilla B42 full auto issue. Full auto has been broken since 42.5.0 so this is my temporary fix. The issue itself is still there, and my fix isn't perfect either. We'll all just have to wait for TIS to fix what they broke in 42.5.0
-Increased the MaxRange value for all weapons, along with the MaxSightRange values of optics and scopes.
-Fixed a few mirrored rifle models.

Update: Mar 19 @ 8:35pm

Added Sandbox Options for Suppressor Spawns
-You can now set the rate at which suppressors spawn in three different locations: Gun Stores, Military Locations and Police Stations.
-I increased the default rate of suppressor spawns in gun stores. Since I don't believe police stations should even spawn suppressors, that default rate is set very low.

Update: Mar 13 @ 8:48am

Suppressor Update

-Made the 12g Suppressor slightly more effective. Earlier it suppressed shotguns from 200 tiles to 80 tiles away. Now that radius is 50 tiles.
-Added a recipe magazine for crafting all suppressors. Check gunstore magazine shelves for it. You automatically learn these recipes at Welding 5.
-Added the 12g Suppressor (Improved). It's literally the No Country for Old Men Anton Chigurh magic shotgun suppressor. It suppresses shotguns from 200 tiles to 26 tiles.

Update: Feb 12 @ 12:59am

Foregrips Update

-Added two types of foregrips, a dark grey one and a wood finish one. They reduce recoil even during fully automatic fire, allow for quicker aiming, and very slightly help with accuracy. They can also spawn pre-attached to a lot of military-grade guns.