Team Fortress 2

Team Fortress 2

Red Ridge
48 Comments
Aragog Apr 18 @ 9:52am 
no one could figure out how to turn on the power and just left lol
Sntr  [author] Apr 11 @ 2:10am 
It's not really a mod, it's an unused weapon mode valve left in the files for the Giant Pyro. That was supposed to be their unique flamethrower effect but you can use it by setting
"lunchbox adds maxhealth bonus" 2 on them.
pine Apr 10 @ 4:23pm 
I have a question, the fire you use for the pack-a-punched flamethrower, is there a way you could make it its own mod? It looks way better and matches the old fire perfectly.
COOLNIGHT767 Mar 24 @ 9:12pm 
OK so I have it downloaded and put the scripts in scripts and the maps in maps waht have i done wrong?
Sntr  [author] Mar 24 @ 5:36pm 
It takes five but the last one's in a bit of a tricky spot. It's somewhere in front of the building where the Strongmann machine is.
tdfhjd Mar 24 @ 4:49pm 
i have found 4 of the gas can locations, yet the van is still empty? (office, server room, war room, and pap)
Sntr  [author] Mar 24 @ 12:51am 
Drop its contents into your tf folder.
tdfhjd Mar 23 @ 6:37pm 
i downloaded the important map assets, but what do i do now?
Sntr  [author] Mar 18 @ 1:58pm 
Could be that your server's maxplayers isn't high enough, unless that particular case gives some funny errors in the console.
FS Mar 18 @ 3:55am 
Bots won't spawn when server has more than 6 players
koutsantass Mar 2 @ 8:04pm 
how you join from console?
Sntr  [author] Mar 2 @ 7:56am 
What does your console say?
FS Mar 2 @ 6:54am 
Why don't zombies spawn?
Толик Щебень Feb 22 @ 3:34am 
Why don't zombies spawn?
Valen417 Feb 20 @ 12:59pm 
you need to play the map by going into console and then playing the map from there
create server does not work
Conmiester Feb 19 @ 7:20pm 
For the time when I was getting my server up with Combine and his other friends, I simply forgot about a few settings for MvM since it has been so long from hosting my own MvM server. Aside from what Combine said, the map works fine despite it took some trial and error in the process.

I gotta say, this is a pretty damn cool mvm map.
Sntr  [author] Feb 19 @ 4:16pm 
It should be playable outside of potato servers, using vscript and all.
Do you have the assets from the dropbox link above or just the map?
The Imperial Combine Feb 19 @ 3:21pm 
Zombies don't seem to spawn, guessing this doesn't work with Create server and requires a connection to the potato servers
Valen417 Feb 11 @ 5:01pm 
it's worked, first off I needed to reinstall the map to get it to work then run a local server. You can't play the map at all using the "make server" button, probably since it has to be a server-server and not just whatever local thing valve makes
Sntr  [author] Feb 11 @ 4:32pm 
Do you only have the map or do you have the rest of the assets?
Valen417 Feb 11 @ 2:59pm 
nevermind! I just needed to redownload the map maybe?
Valen417 Feb 11 @ 2:47pm 
The map makes me slow and like I'm walking on ice, and zombies will not spawn. I do have the assets in the TF folder as said, but the map doesn't work right?
Sntr  [author] Feb 10 @ 3:14pm 
It's intended to be able as simple as dropping the zip contents into your tf folder.
The map scales based on player count, so long as everyone has the map (and the host has the script tat), it should function as intended.
So something's going off somehow
Swiftflame Feb 10 @ 2:58pm 
To be clear, what exactly are the steps to install this and get it functioning for single player use? Assuming its meant to be played in single player.. So far we get the map, then the assets to make the map functional and .. there is no proper steps to get it working, Especially since there is not many workshop items like this
Swiftflame Feb 10 @ 12:37pm 
There are a lot of errors, things like a mess load MP3 missing, cannot figure out search path, a bunch of trigger_hurt errors, some script perf warnings.. is there a way I can show screenshots?
Sntr  [author] Feb 9 @ 2:22am 
Does the console say anything?
Not being able to open doors sounds like an interaction error which means something broke
Sntr  [author] Feb 9 @ 2:21am 
It should work after you drop the zip content into your tf folder
SCP_Dr_Lance Feb 8 @ 10:50pm 
This seems like a great map, however I load in and have several problems:
1. No zombies spawn when ready.
2. None of the doors open.
3. I can play solo, but I can't play duo with my friend for some reason.

I have the Zip file downloaded for the assets, but it didn't do anything. Do I need to do something to the zip file contents or is it just an issue with the mod?
Feemaxmen Feb 8 @ 7:52pm 
how do i install this mod
Swiftflame Feb 8 @ 7:39am 
Downloaded everything that was required and put them in the right folders, The zombies do not spawn after readying up.
POTATO IS GOD Jan 31 @ 11:20am 
how to apply map assets in tf2
Sntr  [author] Dec 21, 2024 @ 11:05am 
Map has been updated to B3B and the download link has been updated accordingly.
that guy Dec 20, 2024 @ 3:27pm 
looks cool
♥Gothie♥ Dec 20, 2024 @ 1:06pm 
could this be kevin sherwood as a zombie pyro??
๖ۣۜNightWolf EnoWesker Dec 17, 2024 @ 8:44am 
@Sntr Yes i will. Its sad, your map is really nice despite this. Thanks for your answer pal.
Lovecraft Dec 17, 2024 @ 2:55am 
The zombies become really tanky really fast. By the time you get a weapon from the box or even a wall weapon, it really doesn't feel like it does much. Makes the weapons unsatisfying to use. Don't give me wrong, that makes this difficult which is fun, but the meta rn is to just get the rocket launcher and to stay in the yard where survivability is most likely. You should reduce zombie health
Sntr  [author] Dec 17, 2024 @ 2:22am 
Getting completion for Ghoulish Gambit might take a bit but if it hasn't registered in a while, you should go bring it up in potato's Discord server and they'll sort it out for you.
Sntr  [author] Dec 17, 2024 @ 2:19am 
Yeah, the mission completion not counting for the campaign seems to be a bug they can't quite fix. This mission's a bit too unorthodox for their campaign systems imo.
Beating 20 waves is only for Bauernhof, the number of waves beaten has no meaning on Red Ridge since the victory condition is different.

And yea, when people pick up gas cans and die with them, they drop on the position they died at. For some reason, the model for the gas can gets insanely disjointed but the pickup trigger doesn't.
๖ۣۜNightWolf EnoWesker Dec 16, 2024 @ 10:04pm 
Hi. We made your map on Monday to complete the event's potato mission.
Problem, we were told that apparently at the end (so 20 waves done) we could escape much earlier and that we needed can gas to do so.
However, it seems that a random one of the 6 of us (we were 4 friends) found it and died with it, making escape impossible. We had even activated wave 21...
So this is really frustrating, and what's more, the mission wasn't counted as a success despite our efforts (I've got a screen to prove it).
So your map and its idea are really nice, I'm not saying otherwise, but this makes it frustrating, or maybe I've missed something. Please don't hesitate to clarify.
BlondeLombax Dec 16, 2024 @ 9:44pm 
They aren't appearing when I ready up. I'm not sure what the issue could be, I downloaded the fix.
Sntr  [author] Dec 16, 2024 @ 1:23pm 
They start spawning once you ready up, like your usual bout with MvM.
Gotta ready up to kick things off.
The Imperial Combine Dec 16, 2024 @ 11:40am 
Planning on play this solo, Is there a way for the zombies to spawn because it seems like an empty lobby without any enemy bots.
Mending Mithrix Main Dec 16, 2024 @ 8:53am 
thanks for the reply and fix :)
:lunar2020contentsnake:
Sntr  [author] Dec 16, 2024 @ 4:51am 
This shouldn't be possible but happens thanks to certain weapons having an unique item_class that just completely slip by me thanks to the myriad of weapons that inexplicably are considered their own special case despite not really warranting it.
(As a fun note, the skinned weapons before Jungle Inferno are all considered unique weapons)

I've updated the .zip download to fix this issue.

Demo's swords are lower your health mainly for balance reasons since full heads get you back to 160 health and give you the immense bonus of faster movement speed.
Mending Mithrix Main Dec 15, 2024 @ 7:52pm 
quick question, should scout be able to spawn with some of his scatterguns, and sniper with bazaar bargain and the classic?
also some of the demos swords reduce his max hp, what made you decide that?

also amazing map, im just kind of brain broken that this is even possible
bruh Dec 15, 2024 @ 4:07pm 
oh my god is that the kevin sherwood
Reptid Dec 14, 2024 @ 4:33pm 
call of duty zobies!!!1?
Levizito Dec 14, 2024 @ 10:14am 
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