Starbound

Starbound

Relics of Revengence - Solus Song
18 Comments
Armok  [author] Apr 30 @ 12:45pm 
@The Hamburglar Hmmm, haven't been able the replicate it on my end, were you already using Relics of Revengence before using this addon? It might be that iterations of the dungeon that have generated before you were using the addon have been broken because of it, in which case you'd need to head off to some ungenerated part of the galaxy to find working versions of the dungeon
The Hamburglar Apr 30 @ 9:54am 
I'm getting sent back to my ship whenever I try to land on a planet with a cultist base now.
FUS Mar 7 @ 10:44am 
Oh my, I was busy working on Battered Koala at the time and missed the news by a few weeks. This is great!
Armok  [author] Feb 28 @ 11:15pm 
@Chibi Sifyro Chan Actually, scratch that, as of the newest update it's now possible to obtain it as loot at the end of the dungeon lol
Armok  [author] Feb 25 @ 9:55am 
@Chibi Sifyro Chan You get the blueprints to craft the capture pod containing the pet (at the pet station) as a potential drop from the boss
0A0 Feb 25 @ 4:53am 
Bladewulf pet?!
OMG U are my super hero.
Quetzalli Feb 25 @ 2:58am 
how can i have Bladewulf pet?
can captured with captured pod?
Armok  [author] Feb 24 @ 11:35pm 
@FUS Well, there you go, now you too can have your robo-doggo!
Armok  [author] Feb 21 @ 10:08pm 
@Wespy as with the other error you mentioned for the Starforge: Project Redemption Integration Addon I wouldn't be worried about this error.
Wespy Feb 21 @ 11:33am 
Hi, this mod is causing the following error:

[Error] Could not apply patch from file /interface/cockpit/cockpit.config.patch in source: '"Relics of Revengence - Solus Song"' at '..\mods\Relics of Revengence - Solus Song.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'displayDungeons' in pathApply("/displayDungeons/mon-bladewolfdungeon/ps_icon")

Is it something serious, or can I ignore it?
Armok  [author] Dec 14, 2024 @ 12:14pm 
@Neb ah, I had my concerns that the boss wouldn't be easily convertible into an ally considering its particular code, still the idea of having a friendly version of the boss is an interesting idea, so I might just try my hand at it, especially as I've already gotten a firm idea on how it'd be obtained lol
Neb  [author] Dec 14, 2024 @ 11:30am 
Given the scope of the original mod, and the budget of the commission, all of those features weren't considered given the small demographic of people who would want it, it wasn't a focus. If someones willing to make all those changes they're free to if they get my consent!
Neb  [author] Dec 14, 2024 @ 11:27am 
I made the original mod, the issue isn't being capturable, that's the easiest part. The AI isn't designed around being a pet, meaning it will just target the player even if it can't hurt you. It could harm random enemies by accident, but it will aim at the player first and foremost.

It would need some vast alterations to its attacks to support attacking enemies, and multiple enemies, and it would still lack proper AI for moving around out of combat, as it will just idle until an enemy is in sight (which is the player by without the aforementioned changes). Adding path-finding would also be difficult due to how boss monsters work.

It is also designed around the player kit, which enemies don't have, certain features won't work and it would end up spamming the same attacks since enemies aren't smart.
FUS Dec 14, 2024 @ 10:42am 
I was thinking how to do it myself a while ago, but got kinda sidetracked and completely forgot about it.

If it's impossible to make a boss capturable, one solution I can think of would be to just make an identical 'mob' variant (cut-down if need be obv) what's capturable and spawn that in once the boss is defeated, or put a pre-captured pod into the loot table as a drop.

Or just convert the thing into a ship pet, but that's just me being silly.
Armok  [author] Dec 14, 2024 @ 9:49am 
@FUS not sure how easy it'd be to do considering that the BL4D3W0LF was designed to be a boss first and foremost, but I'll look into if it could also work as a player pet at all...
FUS Dec 14, 2024 @ 6:20am 
Still waiting for someone to make Bladewolf hireable.
Poogle the Pitiful Dec 13, 2024 @ 10:46am 
Nice work. I'll definitely check this out.
Neb  [author] Dec 12, 2024 @ 5:29pm 
Interesting, looks fun!