Starbound

Starbound

Relics of Revengence - Solus Song
18 kommentarer
Armok  [ophavsmand] 30. apr. kl. 12:45 
@The Hamburglar Hmmm, haven't been able the replicate it on my end, were you already using Relics of Revengence before using this addon? It might be that iterations of the dungeon that have generated before you were using the addon have been broken because of it, in which case you'd need to head off to some ungenerated part of the galaxy to find working versions of the dungeon
The Hamburglar 30. apr. kl. 9:54 
I'm getting sent back to my ship whenever I try to land on a planet with a cultist base now.
FUS 7. mar. kl. 10:44 
Oh my, I was busy working on Battered Koala at the time and missed the news by a few weeks. This is great!
Armok  [ophavsmand] 28. feb. kl. 23:15 
@Chibi Sifyro Chan Actually, scratch that, as of the newest update it's now possible to obtain it as loot at the end of the dungeon lol
Armok  [ophavsmand] 25. feb. kl. 9:55 
@Chibi Sifyro Chan You get the blueprints to craft the capture pod containing the pet (at the pet station) as a potential drop from the boss
0A0 25. feb. kl. 4:53 
Bladewulf pet?!
OMG U are my super hero.
Quetzalli 25. feb. kl. 2:58 
how can i have Bladewulf pet?
can captured with captured pod?
Armok  [ophavsmand] 24. feb. kl. 23:35 
@FUS Well, there you go, now you too can have your robo-doggo!
Armok  [ophavsmand] 21. feb. kl. 22:08 
@Wespy as with the other error you mentioned for the Starforge: Project Redemption Integration Addon I wouldn't be worried about this error.
Wespy 21. feb. kl. 11:33 
Hi, this mod is causing the following error:

[Error] Could not apply patch from file /interface/cockpit/cockpit.config.patch in source: '"Relics of Revengence - Solus Song"' at '..\mods\Relics of Revengence - Solus Song.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'displayDungeons' in pathApply("/displayDungeons/mon-bladewolfdungeon/ps_icon")

Is it something serious, or can I ignore it?
Armok  [ophavsmand] 14. dec. 2024 kl. 12:14 
@Neb ah, I had my concerns that the boss wouldn't be easily convertible into an ally considering its particular code, still the idea of having a friendly version of the boss is an interesting idea, so I might just try my hand at it, especially as I've already gotten a firm idea on how it'd be obtained lol
Neb  [ophavsmand] 14. dec. 2024 kl. 11:30 
Given the scope of the original mod, and the budget of the commission, all of those features weren't considered given the small demographic of people who would want it, it wasn't a focus. If someones willing to make all those changes they're free to if they get my consent!
Neb  [ophavsmand] 14. dec. 2024 kl. 11:27 
I made the original mod, the issue isn't being capturable, that's the easiest part. The AI isn't designed around being a pet, meaning it will just target the player even if it can't hurt you. It could harm random enemies by accident, but it will aim at the player first and foremost.

It would need some vast alterations to its attacks to support attacking enemies, and multiple enemies, and it would still lack proper AI for moving around out of combat, as it will just idle until an enemy is in sight (which is the player by without the aforementioned changes). Adding path-finding would also be difficult due to how boss monsters work.

It is also designed around the player kit, which enemies don't have, certain features won't work and it would end up spamming the same attacks since enemies aren't smart.
FUS 14. dec. 2024 kl. 10:42 
I was thinking how to do it myself a while ago, but got kinda sidetracked and completely forgot about it.

If it's impossible to make a boss capturable, one solution I can think of would be to just make an identical 'mob' variant (cut-down if need be obv) what's capturable and spawn that in once the boss is defeated, or put a pre-captured pod into the loot table as a drop.

Or just convert the thing into a ship pet, but that's just me being silly.
Armok  [ophavsmand] 14. dec. 2024 kl. 9:49 
@FUS not sure how easy it'd be to do considering that the BL4D3W0LF was designed to be a boss first and foremost, but I'll look into if it could also work as a player pet at all...
FUS 14. dec. 2024 kl. 6:20 
Still waiting for someone to make Bladewolf hireable.
Poogle the Pitiful 13. dec. 2024 kl. 10:46 
Nice work. I'll definitely check this out.
Neb  [ophavsmand] 12. dec. 2024 kl. 17:29 
Interesting, looks fun!