RimWorld

RimWorld

Alpha Crafts
436 Comments
R3tr0_g5m3r 12 hours ago 
about candle,perfume,soap
why not make them consumable for the colonists instead just selling them
JACK Aug 25 @ 1:37pm 
I think the black garlic is "curing" my pawns of their scarification 😂 working as intended I suppose!
sewnutty Aug 22 @ 5:08pm 
Oh thank you, this will help the growing meat piles wonderfully.
Sarg Bjornson  [author] Aug 22 @ 12:45pm 
These are the caravans and settlements that are patched to buy artisan goods: https://github.com/juanosarg/AlphaCrafts/blob/main/1.6/Patches/MerchantPatch.xml
StankLocator Aug 22 @ 11:40am 
Is it normal that no settlements want to buy certain goods? like none of them want the berry tea bags or gravy
Sarg Bjornson  [author] Aug 22 @ 6:11am 
Sorry, I don't do medieval. Someone else would have to do some patching
Skye Aug 22 @ 1:36am 
Hi there! uwu

Apologies if this has already been asked, I just wanted to say how much I'm enjoying the game/mod! I'm currently doing a fun little artisan-themed medieval run where they make candles and soap hehe.

That said, I’ve noticed a few things I can’t seem to craft without power. I was wondering if there’s any workaround or medieval-friendly version for certain recipes? For example, I wasn’t able to find machines or tools for things like liquor, vinegar, pickles, or kombucha.

I’ve been using the tooltips a lot, but I didn’t see any machines listed when trying to make those items. It’s possible they’re part of another machine I missed, there are so many mods for medieval content that I tried using God Mode to check each unpowered machine, but still couldn’t figure it out.

Any help would be appreciated! Thanks again for all your hard work <3 ( works fine on non medieval runs, just curious about medieval verison)
Sarg Bjornson  [author] Aug 18 @ 10:21pm 
Not easily
AtomicRobot Aug 18 @ 2:01pm 
I don't know if that has been asked about before, but would it be possible to limit trade requests to things I am actually able to craft? Like, not get asked about chutney when I haven't even unlocked complex artisinal crafting yet?
sewnutty Aug 11 @ 7:26pm 
@Sarg Bjornson Easy, Chemshine, vegetables, wastebags.....ok fine and some spice.
Sarg Bjornson  [author] Aug 10 @ 7:26am 
Oil press, just read the infographics, they are thorough
Dethlok Aug 9 @ 11:41pm 
Which station produces perfume I don’t see it in bills
BoxingBud Aug 9 @ 6:44pm 
I'm good! I had to set the field as a "flower field" but I didnt put in the mods until after playing with this (fantastic!) mod first! So I played with this mod, had default growing fields, didn't see the floral ones when I applied VE Plants lol
BoxingBud Aug 9 @ 6:38pm 
Thank you, while I do have all these mods installed, the only option I have when a flower is fully grown is to "cut" it, but that does not give me what I need to produce the perfurme. In this case I grew a field of Plumeria.
Sarg Bjornson  [author] Aug 9 @ 7:29am 
You need VE Plants - More Plants
BoxingBud Aug 9 @ 1:46am 
How do I get flower ingredients? Like berries and dye work for perfume but there's floral botanicals I could use , I dont' know how to produce those as the flowers are not harvested, but if they're cut they don't produce anything.
Sarg Bjornson  [author] Aug 9 @ 12:27am 
It always appears on lists of "weird things people eat around the world" lol

Not sure how it could be Rimworldfied.... Using mushrooms to make it?
TurtleShroom Aug 8 @ 7:29pm 
@Guns22

I know what Vegemite is from a song that plays on FM radio all the time, "I Come from a Land Down Under."
gunns22 Aug 8 @ 10:38am 
@Sarg Bjornson

Well, I don't blame ya for being unfamiliar with it. I only discovered that Vegemite existed because it was featured in a FNAF-themed cooking video. According to Google, it's made of recycled brewing yeast extract, vegetables, and spices. The Australians love it as a food spread, for some reason.
Sarg Bjornson  [author] Aug 8 @ 1:09am 
I'm not very familiar with Vegemite, besides its reputation. What is it made of, exactly?
sewnutty Aug 7 @ 5:41pm 
@Sarg Bjornson yes it is under the normal cooking/drug tabs i believe. One of those two structures has the bill for it.

@gunns22 (Vomits) He's trying to kill us all!!! Besides this is mostly an "artisanal" mod so most factory scop I would imagine be for another place.
gunns22 Aug 7 @ 2:48pm 
Lol yeah? Sadly, I do not see Vegemite (or a copyright-free requirement) anywhere on the list of products players can craft and sell to the masses. Any plans for that, @Sarg Bjornson?
TurtleShroom Aug 7 @ 12:40pm 
I love that reference.
gunns22 Aug 7 @ 11:40am 
@Sarg Bjornson

The words "Vegemite" and "death" should mean the same to these pirates. Do you understand?
Sarg Bjornson  [author] Aug 3 @ 10:38am 
But you can turn night milk into normal milk, can't you? I'm asking because I might have forgotten to add a recipe
Kingcaber Aug 3 @ 10:23am 
i get a quest to make yogurt , i ranch night chargers from alpha animals , cant use night milk to make yogurt ;-;
condottiere Jul 30 @ 6:20am 
Great mod, nice change of pace from peddling bushels of yayo every quadrum. Didn't want to use this on my previous combat-centric run, but this time it's a great addition for my trade ship Odyssey run.

The valuation tips are such a huge QOL feature so I can make informed choices about my opportunity costs. And I haven't even loaded any of the other VE mods on my current run.

May your gods grant you the strength to endure gamer comments.
Sarg Bjornson  [author] Jul 29 @ 10:10am 
Exactly
sewnutty Jul 27 @ 6:56pm 
@Serf Could you check your cheese presses? It has similar code functions and if it isnt working then you have a mod conflict.
Otherwise click on fermenter (choose quality + begin loading ingredient) then a new hauling job is created where you can click on either the item or the fementer again to prioritize the hauled item.
Serf Jul 27 @ 4:24pm 
How do I get the Artisan Fermenter to function? I start a process to turn rice into vinegar, but nothing happens. I can't prioritize a colonist to work on it either. Just want to see if I'm missing something.
TurtleShroom Jul 25 @ 2:40pm 
So vanilla is in some stupid "flower grow zone" that is a copy of the normal grow zone? Just use the farming zone form the original game. There's no wonder I couldn't find it, then! I have been looking for where to grow vanilla for a long, LONG time!
Sarg Bjornson  [author] Jul 24 @ 10:57pm 
They are all children. I want Robin
PixiePunchPie Jul 24 @ 8:51pm 
o.O I think you're secretly in love with Elliot... (Even though Sebastian is clearly the better choice)
CW Jul 21 @ 4:25am 
nah flower grow zone is a good idea. if it were me, id have a dedicated zone for every type of plant cuz theres just so god damn many.
Sarg Bjornson  [author] Jul 20 @ 10:35pm 
@TurtleShroom: I consider anyone who mentions "bloat" to be a buffoon. Do you wanna be one?
TurtleShroom Jul 20 @ 9:07pm 
@Hunni

That's called margarine, which is a substitute made from vegetable oil, although some margarines have buttermilk it.
sewnutty Jul 20 @ 8:06pm 
@Aluxxen simple...VE plants expanded, VE brewing, and VE more plants give you either a direct growing plant for said recipe in normal grow zones or requires to plant a flower grow zone from the orders tab.
Aluxxen Jul 20 @ 7:10pm 
How do I grow the alpha crafts flowers? Like lavendar and such, for the specialty tea satchets? I cannot for the life of me figure it out
mooncake冰皮月饼 Jul 15 @ 2:48pm 
@catstronaut What
mooncake冰皮月饼 Jul 15 @ 2:47pm 
dont do my husband elliot like that lol. Great mod
catstronaut Jul 14 @ 4:07pm 
pls make soap a condiment
HUNNI Jul 13 @ 7:15pm 
This mod taught me that a form of butter can be made from fresh sweet corn that is used as a vegan alternative.
moo Jul 11 @ 11:36pm 
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Sarg Bjornson  [author] Jul 10 @ 11:08pm 
No, it is a custom system. You can see the formulas used on the mod's GitHub page
sewnutty Jul 10 @ 7:24pm 
@Consecutive by the nature of the beast...no. Variable yields depend on the cooking skill of the colonist and considering that Tynan's team updated Rimworlds skill system a few years back lvl8 is now considered the full 100% marker.

Hmm that is interesting....that should be either the cooking skill or your pressing corn oil from the artisanal bench instead of the oil press. As that has a 40% efficiency cap in oils, butter, and jams.
Also 55silver in (10)corn => 100 silver in (10)oil = 45 silver profit!!! Not including the uh...actual trading buffs/debuffs that happen in game.
Consecutive Jul 10 @ 12:31pm 
I'm on 1.5 btw, dunno if that matters
Consecutive Jul 10 @ 12:31pm 
I've seen the spreadsheet, perhaps I'm just a bit slow but I don't think I understand. For oil, 5.50 ingredient value equates to 1 oil. Corn = 1.1 therefore 50 corn = 55 value which should be 10 oil, at least as far as I understand it, but I only get 4 oil.

Smokeleaf = 1.6 value, 50 smokeleaf = 80 therefore smokeleaf should yield 14 (or 15, I dont know how these recipes deal with rounding numbers), but I get 10

I may be misunderstanding how it works so please let me know.
Sarg Bjornson  [author] Jul 9 @ 11:20pm 
@Moo: Thanks again, you are the MVP

@Aluxxen: Culprit is the mod that adds "FuelGen_Ambience", that one is not mine

@Consecutive: I have a spreadsheet, you can see it there.
Consecutive Jul 9 @ 11:01pm 
For recipes that have variable yields based on the ingredients used, is there a way to see the yield before crafting it.
For example in the case of oil, making it with corn yields 4, using smokeleaf gives 10, is there a way to see this without actually crafting it?

Awesome mod btw.
Aluxxen Jul 9 @ 3:50pm 
Hi,
It seems the Artisan Fermenter won't dispense vinegar once it is brewed. It's at 100%, it has a valid storage spot, but colonists won't collect it and it doesn't drop on the floor like a brewing barrel would.

My log is spammed with the following two messages. It finally stopped the log bc it reached the character limit lol. I suspect this is the thing name?

https://pastebin.com/3vG20Px0