RimWorld

RimWorld

Alpha Crafts
469 Comments
ggfirst 17 hours ago 
b. I will be seeing those cupcakes later on
Sarg Bjornson  [author] 21 hours ago 
No, no, it just isn't done. Once a new version is released, all previous ones are just on maintenance only. Any new features are for the current version.
ggfirst 22 hours ago 
Please... I am not the greatest modder like you, so I don't know how much effort it would take to support 2 versions. But I think people are still out there playing 1.5 because some vital performance mods are not yet up-to-date. I know you are a duper busy guy — much respect for that — but people on 1.5 gotta breathe. If you made a decision, I should abide by it. However, if you think 1.5 players are still worth supporting, please think about it. Thanks.
Sarg Bjornson  [author] 23 hours ago 
That last one is a solid no. 1.5 is in the past
ggfirst Sep 23 @ 5:51pm 
Besides, I dontknow if it is intended, but update 2.1 for AC didn't come up in 1.5RW. I still play 1.5 for some reasons.. if I shouldn't be infusing things in 1.5 let it be.. but if you are willing to have mercy for 1.5 players.. very thankful
ggfirst Sep 23 @ 2:28pm 
Also if possible, COFFEE from VBE only have one usage in this game and Coffee alchohol is just too much. Since it isn't the exact way to use 'surplus' product (fermenter doesn't have ingredient radius, so i can't actullay selectively use surplus product) so maybe coffee cupcake can be good. Just saying.
ggfirst Sep 23 @ 2:08pm 
Bro please but, My fruits are running out. since fruits have so much usage(aside from AC, VC,BE things as well) so maybe, the dessert idelology gurantees so many chocolate, so using chocloate for cupcakes may make a lot of sense. I make chocolate into butter butter into so many things. BUT STILL SO MANY CHOCOLATe so just saying. please chocolate cupcakes. >.
ggfirst Sep 23 @ 2:02pm 
I AM IN LOVE WITH Sarg's CUPCAKES!!!!!!!!
Sarg Bjornson  [author] Sep 23 @ 1:14pm 
Gimme a couple weeks, I have cupcakes :)
ggfirst Sep 23 @ 12:23pm 
I noticed that flour from VCE doens't have a specific usage in this mod. Just sayin. I managed to use all my surplus crops into craft product, just except flour. maybe i should stop cultivating flour. Not a decent croup after all
sewnutty Sep 20 @ 11:16am 
If i get that rich i start using silver traps.
st.rusik Sep 20 @ 9:25am 
@Sarg Bjornson I know, but raids are the least of my worries. Silver management is the main problem, but I'm too greedy to throw it out of the map XD
st.rusik Sep 20 @ 9:23am 
@Cipher Tamer well, it also adds a pretty big trading system, which risks breaking something in my list of 1000 mods. And besides, it's kind of cheating when you hide your wealth. I don't even use killboxes so as not to cheat
Cipher Tamer Sep 20 @ 6:30am 
@st.rusik have you tried storing the silver in one of the banks from Vanilla Trading Expanded? Any silver in them takes up no space and doesn't contribute to raids.
Sarg Bjornson  [author] Sep 19 @ 12:38pm 
Bear in mind that's a double edged sword, it means harder raids!
st.rusik Sep 19 @ 12:15pm 
Holy crap, I understand that your mod is designed for this, but by selling all this to traders, I became a millionaire in RimWorld for the first time, and even Adaptive Storage can't save me from the amount of silver I have. I can't stop, help me 😱😱😱

Sell, sell, sell i need more sells...
ggfirst Sep 13 @ 5:34pm 
I’ve been playing this mod very gently and passionately.

However, have you ever considered changing the recipe requirements from just raw item count to nutrition value?

For example, when making jam with fruits:

A strawberry has 0.05 nutrition (the standard crop).

A pineapple from VPE has 0.2 nutrition (higher nutrition, but takes longer to grow, and is more efficient in fertile soil).

Yet, the recipe only consumes the same number of fruit items regardless of their nutrition value.

This makes cultivating high-nutrition, specialized crops feel pointless. Even if I try to make use of surplus produce (for example, crafting Alpha products to trade), I end up losing efficiency compared to just growing low-nutrition, fast crops.
HUNNI Sep 13 @ 1:07am 
This has become my favourite mod, I've never disliked content bloat so that helps, but being able to make soap instead of exporting yayo is mass quantities. Even when i do ship narcotics it's fancy pipe tobacco and artisan liquor. This mod single-handedly brought me back to rimworld.
Alexxxxard(rus) Sep 7 @ 8:00am 
Yo! Do you know or ever saw, the VGP mod list, and, say, ever looked into it?
Keetie Carluke Sep 6 @ 11:10am 
@Sarg Bjornson Sadly, I'm not much of an artist, and the work stations would really need age-appropriate textures =.=
Sarg Bjornson  [author] Sep 6 @ 8:46am 
v2.101:

- Fixed Royal salve recipe which was causing the artisan workshop to not register as a kitchen
Sarg Bjornson  [author] Sep 6 @ 4:06am 
I mean, what is stopping you? ;)
Keetie Carluke Sep 6 @ 3:52am 
I wish I could do it myself, really, it's a great mod
Sarg Bjornson  [author] Sep 5 @ 10:39pm 
And ideally retexture the buildings
TurtleShroom Sep 5 @ 6:29pm 
@Keith Carluke

What would a "medieval patch" for this Mod entail? I assume one that makes the buildings not require electricity?
sewnutty Sep 5 @ 4:05pm 
Do it yourself and save the cash.
Keetie Carluke Sep 5 @ 7:03am 
Petition for someone to make a medieval patch for this
faenadia Sep 4 @ 12:36pm 
amazing update sarg
Cpt. Yossarian Sep 4 @ 8:49am 
Can you use fresh bodies when making perfume?

Perfume: The Story of a Murderer https://share.google/fpdQgN4RquMLeMooX
Sarg Bjornson  [author] Sep 4 @ 7:31am 
- Infused mayonnaise is now called flavoured mayonnaise
- Recipes that have variable yield now explain on their description what the baseline is
- Oil is now usable as a condiment for VE Cooking, as was always the intention
- Aloe vera can now be used to reduce infections by 5%
- Perfume and soap now indicate their use
- Giant seeds from Alpha Biomes can be used for the same things as sunflower seeds in VE Plants - More Plants
- Mushroom from Alpha Biomes can be used in any recipe using RawFungus. Same for black truffles from Alpha Animals
- Fruits from Alpha Biomes can be used for the same things as any fruit in VE Plants
- Scented candles can use wax from Alpha Bees
Sarg Bjornson  [author] Sep 4 @ 7:30am 
v2.1:

- Added 15 new artisan crafts: cured hive confections, infused oil, balsamic vinegar, popcorn, buttered popcorn, caramel popcorn, powdered horn, powdered mineral, truffle oil, vegemite, desert salve (Alpha Animals), sky syrup (Alpha Animals), iced elixir (Alpha Biomes), jamón serrano (VE Cooking) and royal salve (VFE Insectoids 2)
- Added 1 new artisan machine, the infuser
- Added 1 new research, flavour infusing
- Added 2 variations for purees (baba ganoush and tapenade) and 1 for pickles (barrel cactus from Alpha Biomes)
- Updated all items to use the Graphics classes now present in the VE Framework to avoid duplicate code
- Rebalanced chutney and salted caramel to not be so profitable
sewnutty Aug 31 @ 2:32pm 
@Iirly in theory you could but many of the more complicated requirements require temps and equipment that were simply impossible at that timeperiod.

Perhaps a geothermal stove?
Iirly Aug 31 @ 11:54am 
I'm using this with medieval overhaul. Is there a medieval analogue for making some of the more complex items? Or are they restricted to industrial production? For reference, I'm trying to make Red Sauerkraut.
R3tr0_g5m3r Aug 29 @ 2:44am 
about candle,perfume,soap
why not make them consumable for the colonists instead just selling them
JACK Aug 25 @ 1:37pm 
I think the black garlic is "curing" my pawns of their scarification 😂 working as intended I suppose!
sewnutty Aug 22 @ 5:08pm 
Oh thank you, this will help the growing meat piles wonderfully.
Sarg Bjornson  [author] Aug 22 @ 12:45pm 
These are the caravans and settlements that are patched to buy artisan goods: https://github.com/juanosarg/AlphaCrafts/blob/main/1.6/Patches/MerchantPatch.xml
StankLocator Aug 22 @ 11:40am 
Is it normal that no settlements want to buy certain goods? like none of them want the berry tea bags or gravy
Sarg Bjornson  [author] Aug 22 @ 6:11am 
Sorry, I don't do medieval. Someone else would have to do some patching
Skye Aug 22 @ 1:36am 
Hi there! uwu

Apologies if this has already been asked, I just wanted to say how much I'm enjoying the game/mod! I'm currently doing a fun little artisan-themed medieval run where they make candles and soap hehe.

That said, I’ve noticed a few things I can’t seem to craft without power. I was wondering if there’s any workaround or medieval-friendly version for certain recipes? For example, I wasn’t able to find machines or tools for things like liquor, vinegar, pickles, or kombucha.

I’ve been using the tooltips a lot, but I didn’t see any machines listed when trying to make those items. It’s possible they’re part of another machine I missed, there are so many mods for medieval content that I tried using God Mode to check each unpowered machine, but still couldn’t figure it out.

Any help would be appreciated! Thanks again for all your hard work <3 ( works fine on non medieval runs, just curious about medieval verison)
Sarg Bjornson  [author] Aug 18 @ 10:21pm 
Not easily
AtomicRobot Aug 18 @ 2:01pm 
I don't know if that has been asked about before, but would it be possible to limit trade requests to things I am actually able to craft? Like, not get asked about chutney when I haven't even unlocked complex artisinal crafting yet?
sewnutty Aug 11 @ 7:26pm 
@Sarg Bjornson Easy, Chemshine, vegetables, wastebags.....ok fine and some spice.
Sarg Bjornson  [author] Aug 10 @ 7:26am 
Oil press, just read the infographics, they are thorough
Dethlok Aug 9 @ 11:41pm 
Which station produces perfume I don’t see it in bills
BoxingBud Aug 9 @ 6:44pm 
I'm good! I had to set the field as a "flower field" but I didnt put in the mods until after playing with this (fantastic!) mod first! So I played with this mod, had default growing fields, didn't see the floral ones when I applied VE Plants lol
BoxingBud Aug 9 @ 6:38pm 
Thank you, while I do have all these mods installed, the only option I have when a flower is fully grown is to "cut" it, but that does not give me what I need to produce the perfurme. In this case I grew a field of Plumeria.
Sarg Bjornson  [author] Aug 9 @ 7:29am 
You need VE Plants - More Plants
BoxingBud Aug 9 @ 1:46am 
How do I get flower ingredients? Like berries and dye work for perfume but there's floral botanicals I could use , I dont' know how to produce those as the flowers are not harvested, but if they're cut they don't produce anything.
Sarg Bjornson  [author] Aug 9 @ 12:27am 
It always appears on lists of "weird things people eat around the world" lol

Not sure how it could be Rimworldfied.... Using mushrooms to make it?