Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Forest - LTS/TD/FFA
78 Comments
Mr.Seller Feb 10, 2018 @ 7:41am 
BEST MAP !
emblung Aug 20, 2015 @ 12:23am 
very g
ℭ I Rayeon Jul 12, 2015 @ 2:03pm 
Really nice map !
Vesanus  [author] Jun 7, 2015 @ 12:57pm 
@Ser Pat Harvenfell - Thank you m'lord :)
Ser Gereon Barclay Jun 7, 2015 @ 10:53am 
Best player-made map I've seen so far! This is just made for archers :D You Ser shall have a cookie for your effort!
kojiko Apr 18, 2015 @ 9:16am 
OK
Mr. Yellow Mar 6, 2015 @ 11:55pm 
Shit looks gay bro
johbowfor Mar 2, 2015 @ 5:47am 
@Vesanus: Thank you, that worked!
Vesanus  [author] Mar 2, 2015 @ 5:07am 
@johbowfor: Try doing this:

Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.

This should work.
johbowfor Mar 1, 2015 @ 6:42pm 
why cant i play the map when i type in: open AOCFFA-Forest_P

it does not work
Vesanus  [author] Feb 25, 2015 @ 7:34am 
I'm glad you like it. TB will add it into the main game in about a month (end of Q1).
|ĶiĻă| ReTsTrump Feb 25, 2015 @ 7:10am 
This is by far the most beautiful map in chivalry. It is also very well thought out with subtle variations in elevation (could use more access to higher elevations on rocks), multiple routes, naturalistic camouflage for both sniping - hiding - stalking prey. While the map is small, it is still perfect for players from 2 to 24 and has nice cover so that distant archers cannot clearly see-shoot-kill people from across the map. I have been running this on the |ĶأĻă|Thunderdome server since it's release and it always gets great compliments from players. Great use of sound as well, sublte and not over done. Lighting is also spot on. Congratulations, TB should hire you.
HELL-BOBO FR Feb 5, 2015 @ 8:55am 
Good
RRH Jan 18, 2015 @ 1:24am 
oh~~~~ cool.
Chance Jan 4, 2015 @ 1:47am 
Gorgeous.
Uhuhu Jan 2, 2015 @ 1:06pm 
was talking about the map not rikko!'s ass btw ;P
Uhuhu Jan 2, 2015 @ 1:06pm 
wow looks re:awesome:lly nice! (y)
OSMAN Jan 2, 2015 @ 9:35am 
GOD
OSMAN Jan 2, 2015 @ 9:35am 
YY
Steel Dec 29, 2014 @ 3:40am 
goooooooooooooooooooooooooood
theGOLDENpotato Dec 28, 2014 @ 7:46pm 
doesnt come up for me :(
Kleeborp Dec 26, 2014 @ 2:16pm 
This is an incredibly beautiful map and I would love to see your spin on making a frozen mountain sort of map.
Zabavon Dec 5, 2014 @ 11:35am 
MAP OF THE YEAR! BEST! THANK YOU!
Vesanus  [author] Dec 5, 2014 @ 11:29am 
Just updated, changelog in the description.
Pig Mac Dec 4, 2014 @ 12:02pm 
Oh it were in the right hand lower corner in the SDK.. finally figured it out :) Thanks a lot, might be an archers dream level :D
Vesanus  [author] Dec 4, 2014 @ 4:29am 
Try doing this:

Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.
Zabavon Dec 4, 2014 @ 2:47am 
Error: the map AOCFFA-Forest_P does not exist ((
Zabavon Dec 3, 2014 @ 12:48pm 
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YO GREAT!!!!!!!!!!!!!!
Vesanus  [author] Dec 3, 2014 @ 12:23pm 
Yes, bot waypointing is done.
Just use the addbots [number] command.
Zabavon Dec 3, 2014 @ 11:53am 
Bots included ????
cabrau Dec 3, 2014 @ 3:53am 
nice
Vesanus  [author] Nov 30, 2014 @ 5:05pm 
Aye. I'm glad to be of help.
Vesanus  [author] Nov 30, 2014 @ 4:12pm 
After subscribing to the map, launch chivalry and then type in console "open aocffa-forest_p"

If that doesn't work then open up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files).

Then launch the game and load the map.
randomaxeofkindness Nov 30, 2014 @ 3:07am 
Really? Thats awesome! :)
Can't wait to have it implemented.
crush  [author] Nov 21, 2014 @ 5:13pm 
Hey guys! thanks for the kind comments it makes us very happy to see, we got a message by the developers of Chivalry that they will take our map into the game. We will release a few more updates that improves/polishes this map, stay tuned! :)
Never-Hood Nov 19, 2014 @ 9:55am 
It is really beautiful
Match Meat Nov 18, 2014 @ 7:41am 
Great Job on this map! it looks fantastic. One thing I noticed on the Mason side was I wasnt sure which way to go to get out of the forest and towards the fight. A central Focal Point could fix that, with a larger tower or even a crane or siege equipment on top of the tower you already have.
DirtyGamerTX Nov 15, 2014 @ 10:59pm 
Looks awesome
fusco Nov 15, 2014 @ 2:48pm 
Love it!
Grolsch Nov 15, 2014 @ 11:42am 
WOW! This map was a blast to play on and it looks absolutley stunning!
Suspicious Tumbleweed Nov 14, 2014 @ 8:27pm 
I've been playing Chiv for a long time and for some reason I'm banned from Moorlands... Someone should help me out
Burgzaza Nov 14, 2014 @ 6:10pm 
looks great as always ! :)
We need an Eu server running that map :D
Flame Nov 14, 2014 @ 2:37pm 
Damn son, this looks really good, i might have to download it :)
Kreittis Nov 14, 2014 @ 12:17pm 
Add cloudberries please.

Please.

pls
Walkin Nov 14, 2014 @ 9:16am 
Woo this looks great! I look forward to playing it at Moorland!
Vesanus  [author] Nov 14, 2014 @ 4:53am 
1. Sure, will do!

2. Yeah I've noticed that - It has something to do with level streaming.

Thanks for the feedback. If you spot any other bugs/glitches, please report them ;)

•҉Baron von Moorland Nov 13, 2014 @ 5:10pm 
Hello and thank you Vesanus, tested the map several times over the last couple days with a 42 slot server almost full. Just a couple notes.

1: please remove the 'set time' limit in the Kismet. Doing so would allow the server config file to set the round limits. Somtimes 15/20 min just isn't enough. (10 min is not enough period.)

2: Odd thing happens at the start of the round. Players fall through the ground every spawn until the round fully starts, sometimes 1 or 2 lives into the game start.
(Maybe spawn points are not high enough?)
If need be I can maybe get some footage of this glitch and post.

Otherwise great map, the light in the cave is a tad bright but no need to change. Thank you so much for your time in creating this fine map.
Vesanus  [author] Nov 13, 2014 @ 12:26pm 
Aye, I will.

Update this weekend.
Arthur Nov 13, 2014 @ 12:20pm 
Looks good. Consider adding CTF and KOTH, for more replayability.
Androssi Baam Nov 13, 2014 @ 9:49am 
very good