RimWorld

RimWorld

[Legacy] Hunterphage Xenotype (Continued)
75 Comments
l0v3rm4n69420 Aug 4 @ 6:40pm 
Many thanks good sir
Mlie  [author] Aug 4 @ 1:01pm 
Mod re-relased for 1.6, see info in the description
l0v3rm4n69420 Aug 2 @ 8:58pm 
Cant wait for this to get updated, i got a colonist who i need a few genes form this to make him awesome
CookieToast Jul 30 @ 12:33pm 
i'd wait til the sun goes out and engulfs the earth for you mlie
Mlie  [author] Jul 10 @ 2:50am 
@anantasak5g Updating all my mods, see discord for progress
anantasak5g Jul 9 @ 11:38pm 
1.6 pls!
Gexi_TheHundredth Jul 3 @ 10:39am 
Did a bit of toying around, and in Character Editor it shows the backpack in the apparel section, but in the normal ui it shows it in the equipment and when I try to 'force wear' it only says 'force equip'. Lemme see if I can get my game to actually use the Steam overlay and screenshot, I'll share some then
Mlie  [author] Jul 2 @ 10:10pm 
@Gexi_TheHundredth Its worn in the waist slot from what I can see?
Gexi_TheHundredth Jul 2 @ 4:08pm 
It seems that the adventurers backpack is considered equipment, which seems to mean it has not carry cap effect because it cannot be worn as apparel. Any idea how to work around this?
Ezzoh Jun 25 @ 8:44am 
@Mile
Excellent!
[air guitar solo]
Mlie  [author] Jun 25 @ 8:08am 
@Ezzoh Updating all my mods, see discord for progress
Ezzoh Jun 25 @ 7:52am 
Are there plans to update to 1.6?
spongelk Jun 10 @ 2:27pm 
I encountered the same issue as @Potato0, specifically in the hunterphage-specific scenario.

Specifically, this happened when either of the two starter companions (defined by pawn def Companions_Starter) gave birth. I'm assuming the babies born to them try to inherit that pawn def, but since babies are never capable of the skills that a pawnkind HuntersStarter requires, they fail to generate.

I'd restarted the game since then so don't have the error log anymore, but let me know if you need any help recreating this!
Czajkus May 22 @ 10:02am 
every animation works pefect, love ya.
天哪,那是接近的 May 22 @ 12:56am 
死灵法师,我们敬爱您呀!
Mlie  [author] May 21 @ 11:56am 
@Czajkus Sure, should be added now
Czajkus May 21 @ 4:22am 
there is mod called "melee animation" which adds a ton of cool ani like pawns actually swinging weapon etc, to work with other custom weapons it requires that authors of this custom weapons tweak some data to be comapitible with melee mod. Author even post a guide on github bcs apparently it is quite easy to do but im just too stupid. This xenotype iq quite popular on workshop so i would be glad if you can spent your free time if you will to make a patch for it. I link here to post on github if you are interested and sorry for my bad english.
https://github.com/Epicguru/Melee-Animation/blob/master/Source/TweakTutorial/AuthorTweaks.md
Mlie  [author] May 20 @ 9:37pm 
@Czajkus I dont know what that would require. Perhaps you could describe the issue a bit more in detail?
Czajkus May 20 @ 4:50pm 
any chance to have update for melee animation mod? ;( weapon here would looks even better
Hex: bad at game May 5 @ 12:01pm 
it was a combat extended compatibility issue sorry
Mlie  [author] May 5 @ 11:25am 
@lasi7000 Please see the Reporting Issues section described above
Hex: bad at game May 5 @ 10:51am 
blade heart seems to be causing errors when trying to melee barehanded
Mlie  [author] Apr 21 @ 9:14pm 
@Potato0 Can you verify that with a non-debug birth?
Potato0 Apr 21 @ 9:11pm 
my hunterphage started off prego but when it gave birth it just has a bunch of errors like construction requirement for faction but everyone else can give birth just not the hunterphage (used debugging give birth) are hunterphages just not able to give birth?
RheaRhe Apr 2 @ 5:24pm 
2 things one is the hunter towns supposed to be untradeable? the merchants shot up every now and then but if i try to travel all i get is a visit or attack option no ta\rading. and 2 if there anyway to make the tobacco addiction compatible with vanilla plants expanded?
litekoala Mar 29 @ 1:45am 
nvm the mod i chose just doesnt have hair under hats toggled on by default, second question does anyone know of a CE patch for this that works?
litekoala Mar 28 @ 7:50pm 
anyone know a mod that makes hair show underneath the hunterphage hats? i tried a generic one but it didnt work
Mlie  [author] Feb 17 @ 10:47am 
@Zezin I will not be doing any such changes as I do not know the intent of the original author. But anyone is free to patch them to fit their playstyle
Zezin Feb 17 @ 10:41am 
@Mlie any chance you can add an option to nerf these guys a little(remove some genes and add some as a drawback), the mod looks amazing but this xenotype is way too op, like ridiculously so lol.

Leaning more on them being glass cannons would be ineresting IMO, having genes for weaknesses to pretty much everything would balance it while keeping it's high damage output.
Mlie  [author] Feb 9 @ 10:07pm 
@Hustler One Doubt it
Hustler One Feb 9 @ 5:12pm 
Does tobacco from vanilla expanded work with the tobacco needs in this mod?
RAD EMERALD Feb 5 @ 1:08am 
perfect with medieval!
brat682 Jan 25 @ 9:23am 
Is no one else having this problem? I have it where my other Xenotypes give birth as normal, this is the only one that doesn't.
brat682 Jan 21 @ 11:33am 
Is anyone else having an issue with the Hunterphage getting pregnant, then when they go to deliver no baby comes? It happens every time for me.
FadedRen Jan 6 @ 12:27pm 
thank you !!
Mlie  [author] Jan 6 @ 8:08am 
@FadedRen Should be fixed now
FadedRen Jan 5 @ 10:47pm 
in fact others including the "betelgeuse volley hand cannon", "black mamba revolver", "chaos revolver", "santiago", and "victory rifle" don't have weapon tags either from what i could tell
FadedRen Jan 5 @ 10:35pm 
im not sure if it's because of something from my end, but the "Peacekeeper revolver" seems to not have a category so it can't be stored in stockpiles
LincsHarry Dec 31, 2024 @ 11:37am 
@Mlie OK thanks...
Mlie  [author] Dec 31, 2024 @ 10:25am 
@LincsHarry You should probably report this on those mod pages.
LincsHarry Dec 31, 2024 @ 8:19am 
melee weapons not doing any animation with the melee animations mod plus I don't know why but the melee weapons also some times don't show the colonist hand when I use the show me your hand mod. so if possible can you try and fix these 2 issues...
Stumpy Dec 23, 2024 @ 3:59pm 
:Pitter1: a hoonter must hoont
DOCTOR CROW Dec 14, 2024 @ 9:55am 
ok i'll do that
Mlie  [author] Dec 14, 2024 @ 9:50am 
@DOCTOR CROW Please see the Reporting Issues section described above
DOCTOR CROW Dec 14, 2024 @ 8:58am 
i have a bug issue, all the pawns in their faction bases are gone and their base get instant "destroyed"
Lekoda Dec 9, 2024 @ 6:16pm 
Yay!
Mlie  [author] Dec 8, 2024 @ 10:37am 
@khurtd It seems you should first target the pawn that should do the trading and then the trader.
khurtd Dec 8, 2024 @ 9:25am 
Anyone have issues with Socialize?
When I try to use it on pawns, traders it just does nothing
B.I.G German Guy Dec 8, 2024 @ 8:48am 
peak