RimWorld

RimWorld

Melee Psycasts (Continued)
10 Comments
FripouilleSaharienne Jun 21 @ 2:24pm 
If the modder doesn't respond, try to use Cherry picker to get rid of fatal blow and use RIMMsquol to change fatal blow's need of melee weapon.
Hattsworth Jun 1 @ 10:55am 
Little annoying that they require a melee weapon to use any of the psycasts. Something like Fatal Blow feels like it should be some kungfu bullshit and not need to actually be carrying a weapon. Would be nice to have that as a config option.
Realm Imp May 18 @ 7:38am 
L5 is just too op
_Loriik_ Mar 28 @ 8:35am 
@Catlord9001 In my experience with Vanilla Psycasts Expanded/VPE this mod would likely not be compatible with it due to it building off the vanilla royalty psycasting system instead of the VPE system.
In terms of looking for melee psycasts to use in the VPE system, warlord has viability for a melee build and if you have another psycaster for range the frostshaper can freeze people to stop 'em from running away from your melee guy.
Mlie  [author] Dec 6, 2024 @ 2:45am 
@Catlord9001 I dont know, I dont really use the VE stuff
Catlord9001 Dec 6, 2024 @ 2:37am 
Is this compatible with VPE? I know that Alpha Animals has the same (or similar) psycasts with VPE compatibility, but AA also has many, MANY other things than melee psycasts, none of which I want.
TeH_Dav Dec 5, 2024 @ 6:38am 
I stand corrected!
Gerewoatle Dec 3, 2024 @ 7:57am 
@TeH_Dav - This mod existed well before VPE.
Mlie  [author] Dec 2, 2024 @ 10:01pm 
@TeH_Dav You would have to ask the original author about where they got their inspiration for them. But in my experience its usually the other way around when it comes to the VE mods.
TeH_Dav Dec 2, 2024 @ 1:37pm 
Are these just combined psycasts from VPE and Alpha Animals?