tModLoader

tModLoader

Terraria Origins
594 Comments
nvm, mod incompatible with 1% boss drops mod :0
Moonlight Glint  [author] Oct 26 @ 6:30pm 
If you provide information such as how it's not working, we can determine how to fix the issue, if you just say "it doesn't work" and provide no further information, there is absolutely nothing anyone can do to help you
me when mod doesnt work for some reason :(((
thatorangedog Oct 24 @ 8:31pm 
it was mods i had not working well together.
Moonlight Glint  [author] Oct 24 @ 8:30pm 
That's definitely not supposed to happen, could you send us your client log file in the discord server so I can try to figure out what happened and how to fix it?
thatorangedog Oct 24 @ 8:29pm 
The World Cracker disabled me and I couldn't even exit. 10/10 mod. :dssmallbird:
Mr Jonsson Oct 16 @ 12:53pm 
there is? nice, thanks for informing me!
Moonlight Glint  [author] Oct 16 @ 12:51pm 
There is already such a setting, in the normal server-side settings.
Mr Jonsson Oct 16 @ 12:48pm 
could you make a setting that turns off/on the status effect that kills you when you are in the "evil biomes" i would like to explore while not dying all the time from some percentage timer.
if you did it would be greatly appreciated!
Moonlight Glint  [author] Oct 11 @ 10:55am 
Yes, if you want different behavior you can limit the number of biomes in your Alternatives library settings
RDFalcon8592 Oct 11 @ 10:30am 
does it work with best of both worlds meaning both of the new biomes generate aswell as with the corruption and crimson???
Moonlight Glint  [author] Oct 10 @ 8:24pm 
If this issue is not extremely seed-specific, your mods have changed world generation in such a way that it doesn't resemble vanilla world generation, the possible causes are that a mod has completely prevented vanilla jungle generation without accounting for modded jungle minibiomes, or that there existed a completely empty column of blocks from the surface to the bottom of the world.
commandermerik Oct 10 @ 8:00pm 
I'm getting worldgen issues as well.
https://pastebin.com/QGdG3Lg9
Moonlight Glint  [author] Oct 8 @ 7:13pm 
The full error message would likely be useful.
RanDumb Oct 8 @ 7:02pm 
during worldgen the game wont work with sots and (maybe?) best of both world i think the error said something about abandoned villages and evil biome flattening
SunOfSilas Oct 7 @ 3:49am 
I'm not sure why but when I re-enabled this mod after it was updated, my game started lagging pretty badly. I had some big mods and I disabled some of them, thorium, infernum, and spirit reforged, and that kinda helped but the lag persisted. When I disabled this, the performance issue was gone, even after I re-enabled the other mods. Is it possible you guys could make some optional additions to the mod configuration menu to make it less fps costly? I do like this mod
Moonlight Glint  [author] Oct 6 @ 12:15am 
I can make the journal button move if Fargo's souls is enabled, but all I could do for the incompatibilities between Dialect and other mods is forward them to its developer.
RanDumb Oct 5 @ 11:38pm 
also it doesnt make it impossible to click on it it just makes it kinda annoying
RanDumb Oct 5 @ 11:37pm 
also, bug that MIGHT be unfixable but i'll report it anyways, small visual incompatibility with terratcg mod when theres a quest from origins available, also minor visual overlapping bug with fargos souls effect toggler, maybe make the dialogue box bigger and make room for the tcg one via dialect if terratcg is installed, and if fargos souls is installed move the journal a bit to like the right maybe? i dont work on mods so you tell me if thats possible
Moonlight Glint  [author] Oct 3 @ 2:32pm 
Terraria Origins v0.5.3.8 has been released, it does nothing but fix the Spooky Mod incompatibility and any other incompatibilities that may have been caused by NPCs that can sometimes be talked with.
RanDumb Oct 2 @ 9:38am 
update im a chud it seems to be the spooky mod update maybe?
Moonlight Glint  [author] Oct 2 @ 2:39am 
I can't say with any certainty what it is without any information, just that I can run it without issues on the October 1st 2025 release of tML.
Moonlight Glint  [author] Oct 2 @ 2:38am 
Unless there's been a day one patch to the October version the issue you're experiencing is almost definitely unrelated to the tML version and actually an incompatibility with another mod.
RanDumb Oct 2 @ 2:26am 
incompatible with the new tmodloader version it seems
Moonlight Glint  [author] Sep 29 @ 11:52am 
As in things other than non-stackable equipment (which normally has a research requirement of 1)?
It's definitely on the older side of things and very mundane looking in the retro and trippy lighting modes, so I'll look into giving it a bit more polish in the next update.
BunnyKairo Sep 29 @ 11:42am 
on the note of the fiberglass stuff, i also think a lot of the fiberglass stuff doesn't have journey mode info, which makes it default to only needing 1 of a few things, unless that has been fixed since i started my most recent playthrough, but also in general yeah it seems very outdated, like I came here to check for other things but genuinely i thought it was an entirely different mod that had the fiberglass mini-biome because it feels much lower quality than the rest of the mod
hugossir12 Sep 28 @ 1:00am 
@LousyAlien actually Fargo's best of both world is the only way i found to make a bigger world with advanced world gen so yea it doesnt just work he fixe some gen issu
Moonlight Glint  [author] Sep 28 @ 12:46am 
The setting to generate both world evils generates them exactly as if you were using the drunk seed, which is fully supported.
Lousy Alien Sep 28 @ 12:34am 
How does this interact with Fargo's best of both worlds? I'm assuming poorly but you never know.
chrersis  [author] Sep 27 @ 6:55pm 
@SuspiciousLookingEye 💖💖💖
SuspiciousLookingEye Sep 27 @ 5:38pm 
legit one of the current best mods for terraria:steammocking:
Moonlight Glint  [author] Sep 24 @ 4:11pm 
There are currently no known issues with Terraria Origins' Magic Storage integration.
hugossir12 Sep 24 @ 3:52pm 
i try to find if magic storage is fix but i cant find anything about it, anyone have an idea? or is there a fix somewhere?
Moonlight Glint  [author] Sep 23 @ 4:21pm 
The legs do in fact currently deal contact damage, all things considered the boss is probably a bit overdue for an update, since it's possibly one of the oldest things in the mod.
Okay looking back at the Fiberglass Weaver. The hitbox is VERY inconsistent. It reaches me further than it should, and sometimes hits me on the body itself. I don't know if you gave the LEGS contact damage hitboxes but. If they do? Please remove it. Only the body should deal contact damage. Makes the boss hitbox bigger than it should when it traps you in a small space
Moonlight Glint  [author] Sep 23 @ 11:59am 
The balance for the Lost Diver may have been affected by us testing it so much we got used to its difficulty, we'll have to test if that's it or if we just balanced it around flipper potions (iirc those improve horizontal speed in water too)
Also, add one more attack to the fiberglass weaver, feels very underwhelming, and nerf the hitbox a little. Feels too big at times. Especially considering how small the fiberglass mini-biome is.

Besides that. I actually loved the Shimmer Construct. Unique summon method, and unique final phase. Wasn't expecting to fall down the world trying to avoid the attacks while fighting it. Kinda fun to fight ngl.

Haven't tried out the two new evil alts yet. I will speak more about my experience playing this mod when I have tried both out next.
Boss checklist says the Lost Diver is pre-mechs but it feels anything BUT that. Let alone the fact you can't even get into the brine pools without a pickaxe greater than titanium. Plus it feels way too difficult for a boss that is completely underwater with limited mobility. Feels WAY too overtuned for what is said to be its progression. If it isn't pre-mechs. Then you should really have checklist state that. And, make it a little less punishing for the lacking movement cause the biome literally forces it anyway. So far that is about my biggest complaint.
chrersis  [author] Sep 23 @ 6:29am 
@ にるにころ (Nil256) could you send us a bug report with your client log and enabled mods list either in our discord or through an email at developmentorigins@gmail.com? this would be helpful for finding out what is wrong. thank you in advance!
にるにころ (Nil256) Sep 22 @ 11:32pm 
I don't know why but subscribing this mod or this mod's music mod makes tModLoader v1.4.3 unlaunchable...
chrersis  [author] Sep 20 @ 10:10am 
@Chaos_Dual no current plans yet, but that can change when a good idea comes up. open to ideas as well!
Chaos_Dual Sep 20 @ 9:26am 
will the riven hive have a mimic/Egregocide route equivalent?
chrersis  [author] Sep 20 @ 8:13am 
@赤石大王[帅气逼人版 💙
chrersis  [author] Sep 18 @ 6:57am 
@Thothdj Our Discord server or email would be best. whatever works best for you
Thothdj Sep 18 @ 2:15am 
Recent update has caused an IL edit to not work, relating to potato mine which causes my world to not load, where should i report it
chrersis  [author] Sep 17 @ 10:24pm 
@ZaKami 💙
ZaKami Sep 17 @ 7:03pm 
Having a fun time with the update thanks so much for the great content
chrersis  [author] Sep 7 @ 8:48am 
@Mevve1234 same as the vanilla evils. just go to their underground biomes and farm enemies.
Mevve1234 Sep 7 @ 7:48am 
How to get soul of night with the new evil biomes?