Hearts of Iron IV

Hearts of Iron IV

More Special Projects
237 Comments
Sarnen Aug 7 @ 4:31pm 
also a lot of the late game stuff like rocketry doesn't progvide appropriate HP bonuses to ships etc meaning that capital ships are way understrength
9ろ星 Jul 23 @ 10:08pm 
Update pls
Cristianmrvzla Jul 18 @ 1:33pm 
it crashes
Cristianmrvzla Jul 18 @ 8:50am 
Update and there are errors with the road to 56
clang1697 Jul 9 @ 1:58pm 
Just checking to see if I’m getting a bug: I’m trying to get heli infantry, but no further heli options are popping up as special projects and I’ve researched the final tier of air engines. Any thoughts?
Spelfanaat22  [author] Jul 9 @ 8:38am 
i think it is
KaiserWilhelmII Jul 8 @ 6:39pm 
Is Kaiserreich functional with this?
Sarnen Jun 20 @ 6:32pm 
a lot of late game tech like nuclear submarines just doesn't work, there's no engine slot etc, other stuff has no actual effect or impact. Also maybe make the modern torpedoes equippable on subs?
RaiderLeader666 Jun 13 @ 10:03pm 
Yep, it conflicts with UTTNH
RaiderLeader666 Jun 13 @ 9:47pm 
One of the helicopter specials is causing a CTD, not sure if it's a conflict issue or not, looking into it
LolloBlue96 May 30 @ 11:39am 
If I may suggest: modern cruiser (with nuclear engine in tow)
jhaycee372 May 21 @ 4:37am 
can you give us more special projects that are compatible even without dlc?
MarkStillPlays May 18 @ 8:54am 
PLEASE CAN YOU MAKE THE NEW DLC MODELS ACTUALLY SPECIAL TANKS I CAN HELP OR SOMETHING ON VSC🙏🙏🙏
Spelfanaat22  [author] May 16 @ 6:35am 
posted a little guide to stuff hope it helps
Spelfanaat22  [author] Apr 29 @ 7:04am 
no they they are, that was for a sub unit from a sub mod that adds doctrine and artilery carried by helicopters
kennyknight38 Apr 27 @ 3:38pm 
are halos not a unit anymore? are they just for support companies?
Spelfanaat22  [author] Apr 22 @ 6:02am 
you need to reasearch special project V1 / flying bomb and then the research research rocket center tech
but yes i can do that
Asberger Aspirator Apr 21 @ 11:23pm 
Can you add a small guide for certain tech expansion? I can't figure out how to get ship to ship because I can't find improved guidance systems.
wowzer1 Apr 18 @ 10:01am 
nuclear tank engine?
Switching Doom Apr 14 @ 9:45am 
German translate available? via chat gpt maybe?
RoReaver Apr 11 @ 4:52pm 
Nuclear jet propulsion sounds fun


Especially if you give it to your strategic bombers as then, if it were realistic, getting shot down would still give nuclear fallout to the enemy :D
Kieran514 Apr 11 @ 2:36pm 
Oh, my bad lmao.
I was having issues with my game crashing when I recruit a scientist.
Doesn't seem to be this mod though
Spelfanaat22  [author] Apr 11 @ 12:33pm 
that } is supposed to be there
it closes sub_unit_bonus = {

the moresps_helicopter_transport_at is of interest to me
beacause it tefrences a submod that not everyone might have
so just incase thats whats causing the crash im changing it
Kieran514 Apr 10 @ 6:17pm 
Have an error.

[21:04:48][no_game_date][persistent.cpp:68]: Error: "Unexpected token: moresps_helicopter_transport_at, near line: 690" in file: "common/special_projects/projects/MoreSPS_projects.txt" near line: 693

So I opened the files and gave it a look.

project_output = {
sub_unit_bonus = {
category_tank_destroyers = {
hard_attack = 0.1
ap_attack = 0.4
}

anti_tank = {
hard_attack = 0.1
ap_attack = 0.4
}
anti_tank_brigade = {
hard_attack = 0.1
ap_attack = 0.4
}
mot_anti_tank_brigade = {
hard_attack = 0.1
ap_attack = 0.4
}
moresps_helicopter_transport_at = {
hard_attack = 0.1
ap_attack = 0.4
}
} <--- (This might be the problem. Checked the other parts, they didn't have that)
}
touchgrass Apr 5 @ 12:16pm 
@Mr.Macus
I do use both of them together, there are some crashes that happen here or there, but I cannot determine if that is my brick of a PC not functioning, or issues one of the mods on their own, as judging by the BM discord server there are some issues related to crashing being solved with it, both of these mods should just add special projects, as I run more mods that add special projects all of which have no comp issues.
Mr.Macuz Mar 26 @ 3:46pm 
do both mods work together, has anyone tried?
Amine Alkaline Mar 20 @ 10:33am 
@Spelfanaat22
Thank you! You are more than welcome to try it out, give us feedback or even join us on discord to help use develop it further!
Spelfanaat22  [author] Mar 20 @ 10:24am 
the art is certainly better than mine xd
Spelfanaat22  [author] Mar 20 @ 10:23am 
amine alkaline
that mod looks good, ill be sure to give it a try
if you find anything of interest in my mod, feel free to use it
basedleua Mar 10 @ 1:17am 
Very nice mod works fine
kennyallen Mar 9 @ 10:32pm 
Great mod adds loads of fun stuff to the research facilities. i hope some more techs get added eventually to add even more. something like air to ship missles or anti ship rockets would be fun.
Indepci Mar 7 @ 7:01am 
Update for 1.16?
blackswanloves Mar 6 @ 3:48am 
please add attack helicopters
Meryl Lynch Feb 26 @ 1:18am 
when i open aviation special project list,game will be crash.
Lucina Augusta Feb 9 @ 8:15am 
every time i mouse over the improved helicopter to research it, my game crashes
James-Shadows Feb 7 @ 2:30pm 
Hello good afternoon. I wanted to mention that there is a problem with the mod when one researches helicopters, since once finished one goes to special aircraft research and the advanced helicopter option appears and the game automatically exits. I wanted to ask if it is possible to provide a solution or an update, since the mod is very good. :(

PS: Is the mod compatible with UTTNH 2.0?

Greetings! :D
Александр Feb 7 @ 10:58am 
Is this mod compatible with kaiserredux?
MrBravo6 Feb 5 @ 12:48am 
Nuclear jet engines granted no speed despite being in engine slot. Could you change them to Special feature module slots or give them flat speed please.
JJEDI09 / KAISER1871 Feb 4 @ 4:04pm 
could you add atgm
PuriPuriReek Feb 4 @ 8:20am 
The anti air mode can not be activated via selection screen in production with the AA research, a bug coused by the mod and made items listed wrong probably
Tezcat Feb 1 @ 7:36pm 
hello love your mod, i see it was updated, im playing as usa but there is still a issue with the improved truck engine special project, this was a issue before, it says i need to have unlock the GMC CCKW supply truck which i have unlocked, and it says i need the t18 Boarhound and i have no idea what that is as of this moment , but if you could look into the improved engine special project i would be thankful
janadiou Jan 30 @ 8:31am 
womp womp samfundits
Fox4722 Jan 18 @ 2:39pm 
Tested both the solo mod and the mod with every other mod in my playtest, in all tests, the mod always crashes when you scroll down to "Nuclear Jet Engines" in the Air special projects, both when browsing the special project tab and selecting a new special project to start working on.
Please, fix this bug, I and the friend I play with really love this mod, and not having air special projects blocks a lot of this mod's content (Air-to-Air missiles, Nuclear jet propulsion, so on)
lmc0527 Jan 18 @ 4:10am 
When i am scrolling down air special projects
game crashes
Katherine Klein Jan 17 @ 8:08am 
road to '56 boutta be road to '79
35 Jan 16 @ 3:01pm 
Does the AI ​​use these projects? Ty!
Evoken Jan 15 @ 1:13pm 
When i am scrolling down air special projects, when i get to Nuclear Jet engines game crashes
Spelfanaat22  [author] Jan 15 @ 5:14am 
starfleet74205 what dlc and other mods are you running?
TheSwagMan2000 Jan 14 @ 1:53pm 
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BREAKTHROUGH! Ein bigger und better Panzer has risen!