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<0x1c1d60aa490 + 0x000f2> <unknown method>
at Verse.GraphicUtility.WrapLinked (Verse.Graphic subGraphic, Verse.LinkDrawerType linkDrawerType) [0x00034] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.Init () [0x00090] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.get_Graphic () [0x00008] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.ThingDef.<PostLoad>b__396_0 () [0x00020] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
Parameter name: folderPath
[Ref 12655B3A]
at Verse.Graphic_Collection.Init (Verse.GraphicRequest req) [0x00019] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color) [0x0001c] in
Due to hardcoded limitations in the Tynan's Odyssey DLC, currently any buildings that require special supporting terrain cannot be brought gravship in any non-buggy way. If you are not able to help me with the code, please wait or report a bug to Tynan Rimworld first instead of making a request to me.
It has been updated to 1.6, and the promotional video is updated:
Bilbili: https://www.bilibili.com/video/BV1nK3Lz9Er5/
YouTube: https://www.youtube.com/watch?v=uTlB_kQMXs0
_____________________________
If you find any bugs, please submit a bug report on GitHub.
Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.
Nut sure if it actually affects anything. Also it doesnt auto open the console on normal start only visible in developer mode or looking at the console through other means.
Hugslib [gist.github.com]
<Operation Class="PatchOperationFindMod">
<mods>
<li>Questionable Ethics Enhanced (Continued)</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>Defs/ThingDef[costList/Stomach]/costList/Stomach</xpath>
<value><QE_Organ_Stomach>1</QE_Organ_Stomach></value>
</match>
</Operation>
Feel free to include
https://steamcommunity.com/sharedfiles/filedetails/?id=3504117797
However, due to the emergence of alternatives, I decided to put this work on a later schedule for trial, and version 1.5 may not support this.
——————————————————
有关选择什么食物可以作为燃料的问题,我因为我薄弱的代码在这方面遇到了困难。但好消息是我发现了“LWM's Fuel Filter (Continued)”,经过简单的测试者应该可以作用在本mod添加的所有需要燃料的建筑上。
不过由于替代品的出现,我决定把这一项工作放置到更后面的日程来进行尝试,1.5版本可能不会对此进行支持。
I just finished building the crimson decimator and its completely bugged. Pawns refuse to attack anything with this weapon equipped.
To further specify, when i right click any object or pawn. The option to pick meele object or pawn is not there at all.
And if i try to use the weapon gizmos to attack. The weapon holder will stand next to its target and doesn't attack.
It is safe to assume that the crimson butcher will also have this bug. As the weapon both shows all 0 values in their melee stats.
Though the crimson crusador works just fine.
https://gist.github.com/HugsLibRecordKeeper/7bdebbee948e5805e5f7de2ad8e0de3b