RimWorld

RimWorld

MeatCore 血肉重铸 Bio-Anomaly Flesh Reforged
143 kommentarer
Prisoner_of_Mind 16. juli kl. 10:59 
卧槽卧槽好吊
Emilie Sackenball 15. juli kl. 1:59 
This mod its pure Lao Gan Ma, nice
Emilie Sackenball 14. juli kl. 20:13 
Something here remembers me to "Zygote" short horror movie
2903962059 14. juli kl. 8:43 
:steambored:
幽月琉璃Luna  [ophavsmand] 14. juli kl. 8:37 
[@2903962059 ] 这个不用管,不影响任何内容
2903962059 14. juli kl. 7:42 
<fcfab19af5d14a608a65ebd77f29482f>:0
<0x1c1d60aa490 + 0x000f2> <unknown method>
at Verse.GraphicUtility.WrapLinked (Verse.Graphic subGraphic, Verse.LinkDrawerType linkDrawerType) [0x00034] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.Init () [0x00090] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicData.get_Graphic () [0x00008] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.ThingDef.<PostLoad>b__396_0 () [0x00020] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
2903962059 14. juli kl. 7:42 
加了这个有红字Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: folderPath
[Ref 12655B3A]
at Verse.Graphic_Collection.Init (Verse.GraphicRequest req) [0x00019] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x000a5] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color) [0x0001c] in
幽月琉璃Luna  [ophavsmand] 14. juli kl. 6:57 
由于泰南奥德赛DLC硬编码限制,当前任何需要特殊支撑地形的建筑都无法以任何不出bug的形式带上飞船。如果你没有能力在代码上对我进行帮助,请等待或首先向泰南反馈bug而非向我提出请求。
Due to hardcoded limitations in the Tynan's Odyssey DLC, currently any buildings that require special supporting terrain cannot be brought gravship in any non-buggy way. If you are not able to help me with the code, please wait or report a bug to Tynan Rimworld first instead of making a request to me.
和爱妈贴贴 11. juli kl. 15:56 
帅哭了
幽月琉璃Luna  [ophavsmand] 4. juli kl. 0:15 
已更新至1.6,更新宣传视频:
It has been updated to 1.6, and the promotional video is updated:
Bilbili: https://www.bilibili.com/video/BV1nK3Lz9Er5/
YouTube: https://www.youtube.com/watch?v=uTlB_kQMXs0
_____________________________
If you find any bugs, please submit a bug report on GitHub.
KahirDragoon 26. juni kl. 9:32 
Also a red error pops up on game start:

Could not execute post-long-event action. Exception: System.ArgumentNullException: Value cannot be null.

Nut sure if it actually affects anything. Also it doesnt auto open the console on normal start only visible in developer mode or looking at the console through other means.
Hugslib [gist.github.com]
KahirDragoon 25. juni kl. 15:07 
Small patch for Questionable Ethics Enhanced (Continued) that replaces the stomach in the buildings cost list.

<Operation Class="PatchOperationFindMod">
<mods>
<li>Questionable Ethics Enhanced (Continued)</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>Defs/ThingDef[costList/Stomach]/costList/Stomach</xpath>
<value><QE_Organ_Stomach>1</QE_Organ_Stomach></value>
</match>
</Operation>

Feel free to include
Markhutirios 25. juni kl. 14:29 
1.6?
Witch ~ 23. juni kl. 12:49 
I assume yes but can I add it mid-save?
KahirDragoon 20. juni kl. 4:10 
Made a small mod tove the buildings from this mod to Anomly since in my modlist i have way to many categories already.
https://steamcommunity.com/sharedfiles/filedetails/?id=3504117797
幽月琉璃Luna  [ophavsmand] 12. juni kl. 3:19 
Regarding the option to specify what food can be used as fuel, I had a hard time with this due to my weak code. But the good news is that I found "LWM's Fuel Filter (Continued)", which after a simple test should work for all buildings added by this mod that require fuel.
However, due to the emergence of alternatives, I decided to put this work on a later schedule for trial, and version 1.5 may not support this.
——————————————————
有关选择什么食物可以作为燃料的问题,我因为我薄弱的代码在这方面遇到了困难。但好消息是我发现了“LWM's Fuel Filter (Continued)”,经过简单的测试者应该可以作用在本mod添加的所有需要燃料的建筑上。
不过由于替代品的出现,我决定把这一项工作放置到更后面的日程来进行尝试,1.5版本可能不会对此进行支持。
ゆきんこ 31. maj kl. 12:06 
頭一次見到需要擺在RJW後面的MOD
Command Wanzer "Bloodking" 24. maj kl. 6:28 
Oh yeah. And another bug i found is with the recast flesh cube. I cant seem to craft it. It says it needs reforged meat, vegetarian, and wood. But even though i have those things i still can't craft it. I suspect this has something to do with the fact that the option to to choose what type of reforged meat and vegetarion to choose is invisible. The hit point s and quality slider is there. But the list of ingredient option is not.
Command Wanzer "Bloodking" 24. maj kl. 1:25 
Thanks for the reply. But i just found amother bug.

I just finished building the crimson decimator and its completely bugged. Pawns refuse to attack anything with this weapon equipped.

To further specify, when i right click any object or pawn. The option to pick meele object or pawn is not there at all.
And if i try to use the weapon gizmos to attack. The weapon holder will stand next to its target and doesn't attack.

It is safe to assume that the crimson butcher will also have this bug. As the weapon both shows all 0 values in their melee stats.

Though the crimson crusador works just fine.
InsideOutFace 21. maj kl. 21:48 
I am fine with demolishing and rebuilding things. It is a minor inconvenience at most. Even starting a new game is fine if it means getting this quality of life improvement. This is one of my favorite mods, and I want to see it get better. <3
幽月琉璃Luna  [ophavsmand] 21. maj kl. 21:44 
[@InsideOutFace ] I'm sorry, I've tried to do this before, but it's complicated. And if you add this feature, it will cause the archives that already have this mod's buildings on the map to loop red errors after updating to the new version, and they must be completely demolished and rebuilt to return to normal. If you think this is acceptable, I can try to add this feature to the schedule when the art resources of the next version are processed and I'm ready to start writing code.
幽月琉璃Luna  [ophavsmand] 21. maj kl. 21:44 
[@Command Wanzer "Bloodking" ] Please install "Harvest Everything" to fix this problem; the problem with this mod design and duplicate native human organic parts is fixed by the compatibility patch of "Harvest Everything"; if related problems still exist after installing "Harvest Everything", please contact me again!
InsideOutFace 21. maj kl. 20:25 
Please add an option to specify what food can go into the Primordial Cradle. I'm tired of my pawns feeding it valuable things like insect jelly.
Command Wanzer "Bloodking" 21. maj kl. 4:31 
I think this mod has some incompatibilities with questionable ethics mod. That made it so that there are now two types of identical natural organs in-game. And the one that spawns when you harvest organs are the added by that mod. Which cannot be used ina any of the recipes in this mod that requires natural organs
Didgereedank 18. maj kl. 21:09 
awesome mod, would like some extra pictures on the mod page tho
Neco Arc Enthusiast 11. maj kl. 19:44 
thumbnail looks like the Primordial Cradle from the Biomancy mod for minecraft lol
宇智波带土[百战不灭] 20. apr. kl. 23:01 
好好好
凝清音 20. apr. kl. 6:07 
NB
Obscuris 12. apr. kl. 22:45 
Would it be possible to remove the <techLevel>Neolithic</techLevel> field from your research projects? I love the mod, but it's difficult to use when I play a VFE Tribal start and try to advance to the Medieval tech level. I would need to research your entire technology tab before I could.
KANEM 11. apr. kl. 6:45 
我也是很意外的情况下才看见这个MOD,又发现描述里你需要美工,我才想着问问需不需要美工帮忙。
幽月琉璃Luna  [ophavsmand] 11. apr. kl. 2:40 
理论上4.0迟迟没有动静的主要原因之一就是4.0要更新的内容的材质没捣鼓出来(((
KANEM 10. apr. kl. 1:48 
请问还需要美术方面支援吗?我也挺中意血肉朋克的风格。
Halicade 2. apr. kl. 16:35 
Hello! I get an error from a missing texture when Biotech isn't loaded. Log below
https://gist.github.com/HugsLibRecordKeeper/7bdebbee948e5805e5f7de2ad8e0de3b
233740541 26. mar. kl. 0:05 
非常好MOD,目前玩了一半,被海蜇咬了,满世界找魔鬼素中...但是第一个锅原料为什么有希望肉?对仁善:必须的玩家来说,这个原料可遇而不可求。
最强近战SCV 12. mar. kl. 12:07 
无法制作血肉立方,派小人去工作显示没有原料,可是家里一大堆
TZ-7753 8. mar. kl. 7:10 
“肢团”和“绯红活菌”的再生机制似乎有些奇怪。在特定身体部位被完全摧毁(怀疑是“大脑”)的情况下,即使情况稳定(失血不增长)也一直维持在失去意识的状态。在这种状态下被捕获的“肢团”身上被切除/摧毁的伤口不会因其再生机制而回复,只能被殖民者治疗而止住流血。但在读档之后,似乎所有伤口又开始重新计算,导致一部分受重伤的实体长回所有缺失的身体部件,另一部分则在无法治疗的情况下死在收容台上。这是有意为之的吗?
Doom Daddy 5. mar. kl. 1:52 
Have there been any updates to this mod?
HariHuri 2. mar. kl. 20:56 
好mod,等我有钱了会支持的
CHOUGH 28. feb. kl. 3:39 
可以把英文和中文简介翻开的,这一大段连在一起有点眼花缭乱
幽月琉璃Luna  [ophavsmand] 23. feb. kl. 20:22 
[@Bon_Sombrero ] There are some bugs in the Thought and Facial Animation of this Trap, which may be the cause of the error. You can temporarily disable FA for inspection. If you haven't used FA, I suggest providing more detailed information. Once I find a way to fix it, I will update it.(这个特质提供的情绪与动态表情(FA)似乎有一些冲突,你可以尝试禁用FA来检查。如果你没有使用FA,请提供更多信息。一旦我有办法修复,我就会更新。)
Bon_Sombrero 19. feb. kl. 18:59 
我发现新添加的“orin”角色特征导致无限红色错误。似乎是肉体假肢给出了与积极情绪相关的错误。(如果我的用词听起来粗鲁,我很抱歉,我正在使用翻译器)
19. feb. kl. 8:02 
整个基地血红色感觉有点伤眼睛,作者大大有没有考虑一下调一下色调
幽月琉璃Luna  [ophavsmand] 16. feb. kl. 5:24 
[@AKA ] 如果存在bug,请提供更详细的描述(例如你是否在发生问题前进行了什么操作,有没有可能存在冲突的模组等)、原始的错误日志、(如果有可能的话包括)能够发生此问题的最简mod列表;如果你仅仅是在这里询问我“什么鬼东西”,在我并不擅长算命和占卜并且在纯血肉重铸环境测试中发现该问题的情况下,我无法给出任何答案。
TAKA 16. feb. kl. 4:57 
什么鬼东西啊,血肉坩埚一秒生产十几个蠕动肉块,生了三百多个,我直接卡闪退了
Rottie_ 8. feb. kl. 22:23 
this is the kinda stuff i love. i love bio mechanical
Sir Cumcise 8. feb. kl. 1:28 
i like how i cant understand anything so im going in completely blind
Rigel 7. feb. kl. 17:50 
close enough, welcome back Minecraft Forge Mod for 1.20.1 Biomancy 2
Kenki;-) 6. feb. kl. 16:32 
创意工坊页面展示几张mod内容的图吧大佬,让人看看成色:steamhappy:
CAdaverOusPRophet 4. feb. kl. 20:12 
P.s. please allow the flesh blobs to haul or clean. needs more minions. well done so far tho! :steamthumbsup:
CAdaverOusPRophet 4. feb. kl. 20:05 
Hello Midway thru so I have a suggestion so far. Please add a way to attach a hopper to the machinery so that we can specify what kind of meats go into it rather than randomly taking precious meat. Or directly allow us to control whats put in.