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For me after playing something complex like Renovation or Nostalgic it just doesn't work to just play the normal Notr and that's fine. Also there was a long old mold for those who loved the Vanilla experience called "The heights of power" is a long dead mod but it had some nice balance and basically was a vanilla or Notr experience but with more rewards. Not many people know about it or even talk about it. I feel like is something taboo.
Thanks for feedback.
1) I am not sure if you were just unlucky with Bartok. I haven't changed anything that would impact this, like meele resistances or the damage he deals. Everything should be just like in NotR here.
2) I thought I fixed that already O.o Lemme check
But there are a couple of things I noticed.
1) Bartok is pretty useless during your hunt with him. He can't even kill 6 wolves needed for Bosper's quest. He kills one with a bow, then switches to melee. And dies pathetically. Then in original NotR he was strong enough to kill Shadow Beast and Orc in that forest. Besides wolves. (Not that much of a problem really - one demon summoning and everything is right in the world again))).
2) Constantino gives you permanent Mana Potion for every 50 mushrums (besides money). But you can buy them back from him immidiatly and get another potion. And another. And another. You can farm them indefinatelly this way. Why spend Learning Points when all you need are 50 mushrooms and 500 gold?
Hi
This is a very conscious design decision. All mods I know that change magic are like L'Hiver, AB/NB or Nostalgic, etc. The mods I wouldn't want to play personally.
As a purist, I wanted to fill a niche of a mod that focuses entirely and only on magic, everything else being Vanilla NotR, maybe with most basic fixes like Lares' Ornament.
Like - why waste not that common plan for cheap or average potion...
already played a mage, but might start again just for some of these nice QoL changes
No, because it will conflict with other mods if made as non-standalone.
No.
Jeśli chodzi o odporności to w większości obniżyłem o 50, głównie tym ciężkim przeciwnikom jak Orkowie, poszukiwacze, smoki.
Balans to wciąż głównie NK, tylko poluzowany dla maga.
• - Bonusy niezależne od nauki." działają tylko do many/magii czy ogólnie do wszystkich statystyk?
"• - Obniżono ochronę przed magią przeciwnikom" Pytanie o ile im obniżono?
I pytanie w skali od poziomu trudności od maga z podstawowego gothic 2 a wersji z dodatkiem ten mod gdzie się klasyfikuje? Wiem że można by to samemu sprawdzić ale mi się nie chce.
I checked to be sure and mana doubles every 100, as it should.
You need to provide more info about your game like mods, language version, windows version, etc. It may even be workshop beta not enabled.
What *mod* language do you play on?
Try to resubscribe to mod now, hopefully it should work this time.
Try unsubscribing and subscribing again, so you get downloaded the latest version.
I did as I normally do and knock Valentino out and when I try and oblivion him it doesn't work.. all other spells work so far on him and others... But oblivion doesn't work on anyone
Greetings from Polnischeland
I`m using auto Quick loot plugin for Union as well as zUtilities plugin for Union
Are you using any other mods?
I found bad bug and don't want to mention it here, can you PM me?
Just in case it can't be removed so not everybody can find instructions how to use it.
Thanks and kind regards.