Space Engineers

Space Engineers

Trithorne Cluster (Real Solar Systems World)
150 Comments
Echthros  [author] Oct 21 @ 11:55am 
Type "/SetupRealOrbits" in the chat to adjust the gravity falloff for Real Orbits. You may also want to make the gravity strength of the black hole lower to prevent the radius from getting too big.
Barrett Oct 20 @ 3:58pm 
for me real orbits isnt working with this
Echthros  [author] Oct 17 @ 11:07am 
That should work fine.
ZIC Oct 16 @ 3:50pm 
Если я после редактирования мира, добавлю мод на руды
https://steamcommunity.com/sharedfiles/filedetails/?id=2841960221
Сможет ли он сгенерировать их?
Maxikxng3 Oct 11 @ 9:22pm 
thanks a lot :D
Echthros  [author] Oct 11 @ 12:37pm 
Update posted.
Echthros  [author] Oct 11 @ 11:29am 
Ah, an update to RSS goofed the save again. If your Config is still good, set <OverrideFromConfig> to true at the top and see if that fixes it. I'll fix the world on the workshop itself.
Maxikxng3 Oct 11 @ 8:29am 
it seems that the Hierarchies are no longer loading correctly
Assassin Oct 11 @ 6:28am 
Should hierarchies and orbits be preset when you load in?
PapaJakub Oct 7 @ 4:47pm 
I found ores on Lantha were very unevenly distributed, which was kind of cool. Found Cobalt and Uranium within 1km but had to travel 40 km for the first Iron ore. And when I found the first one there were 2 other Iron deposits in the area and a whole bunch of other ores.
Echthros  [author] Sep 30 @ 4:48pm 
I'm seeing ores. I spawned in at a random spot and found gold, iron, magnesium, uranium. Went to another spot and found cobalt and more gold. Are you using any mods that manipulate ores (Expanded Settings, etc.)?
Man With The Golden Gun Sep 30 @ 2:59pm 
I can't find any ore on Lantha, is this by design or a bug? I really want to start on this planet but this makes it impossible.
r4v1n6 Sep 21 @ 3:24am 
@Krateria Yes (if enabled in world settings). Runs around on six legs. Bring lots of ammo. :)

If not enabled, the Algae farm is the way to go, supplemented with trading or scavenged from encounters (if enabled).
Krateria Sep 21 @ 1:31am 
I started on Luburn. Does this planet have any kind of food?
Echthros  [author] Sep 7 @ 8:13pm 
Yes, it works as far as I could tell.
Syrius Sep 7 @ 7:21pm 
@Ecthros Have you tried using the Water Mod + Water Mod Teal together with RSS?
Echthros  [author] Aug 24 @ 1:29pm 
RealSolarSystems or General.
GIHazard Aug 24 @ 12:31pm 
which channel do i post it in?
Echthros  [author] Aug 24 @ 11:52am 
If you want to post the log file on my Discord, I can look at it.
GIHazard Aug 24 @ 11:38am 
so we tried again, i've been sitting for 15 minutes in the loading screen trying to join him, i found the logs but have no idea what i should be looking for here, any ideas?
Echthros  [author] Aug 22 @ 8:28pm 
It should work for multiplayer. You may want to check the log file to see if it gives any more details.
GIHazard Aug 22 @ 5:47pm 
have you had any reports of people struggling to join friends' worlds? I just found this and am trying to test it out with a couple friends but we always seem to get stuck at 100% on the loading screen and it won't let us join each other. or is this intended purely for singleplayer use? or is it just an issue on our ends
Echthros  [author] Aug 21 @ 8:51pm 
It has asteroids near the terrestrial planets and in the rings of the gas giants, but not in the space between planets.
Nirrtix Aug 21 @ 7:26pm 
does Trithorne system have asteroids still in it?
I want to use proper solar system with Trojans, but it has custom planets and well doesnt work with Better stone a mod a really like, however I love Real Solar Systerms. :)
Echthros  [author] Aug 21 @ 5:15pm 
This world will work with Real Orbits if you type "/SetupRealOrbits" in the chat in single-player and then save. That will convert all bodies to have gravity falloff 2. You may want to also lower the gravity strength of the black hole if you do that, though, or the range will be very large.
Nirrtix Aug 21 @ 5:09pm 
Better stone seems to work with this system.
Nirrtix Aug 21 @ 4:51pm 
do you know of any Better Stone worlds it will work with that have Real Orbits? it seems to work well with the Vanilla Systems map you made.
Echthros  [author] Aug 21 @ 4:09pm 
AFAIK, Better Stone should work when added to existing worlds just fine.
TheJoyfulBell Aug 21 @ 3:45pm 
i'd just say to try it out, try it on a default world and this one to see if it effects both, (you normally spawn on the dark side of this starter planet and the sun doesn't rotate around it so you're on the icy side)
TheJoyfulBell Aug 21 @ 3:44pm 
- @Nirrtix

unless that mod works without having to make a new world, then it won't work on this map because pretty sure this is basically just his save of his game that you're loading after he made the planets position and stuff, unless i'm wrong about how this "published world" thing works
Nirrtix Aug 20 @ 8:47pm 
Does this map work properly with better stone? Is that mod still working properly?
Echthros  [author] Aug 18 @ 11:37am 
The particle issue you're seeing I believe is a bug from the gas giants that happens on load sometimes. I don't believe it has anything to do with the weather systems.
r4v1n6 Aug 18 @ 11:11am 
@TheJoyfullBell You can change/remove current weather in the Admin Panel. Next game update (.207) will rework weather as part of improving survival experience. Shouldn't be too far off. Maybe it will address the issue you're having.
TheJoyfulBell Aug 18 @ 10:00am 
there a way to disable or completely delete the "weather" on the starting planet? sometimes when you load the game the weather particles are giant and just frozen in the air around you and will rapidly spawn millions of particles until you either re-load or crash
batalisaami Jul 22 @ 1:03pm 
ty! ))
Echthros  [author] Jul 22 @ 12:49pm 
For published worlds like this, you need to create the world, save and exit, then change the settings. It doesn't let you change everything during creation.
batalisaami Jul 22 @ 12:47pm 
there is no way to customize the mod for yourself when creating a new game?
Echthros  [author] Jul 13 @ 8:44am 
Not by default, but you can swap in that version if you want using the Editor.
Lord Foog The 2st Jul 13 @ 7:45am 
Hey does Tropol use the water version of Teal, thus having water if I load with the water mod?
General Shark Jun 11 @ 12:48pm 
Would it be possible to get a recommended config from anyone for "Rust Mechanics"? I'd love to incorporate that into my playthrough!
Echthros  [author] May 26 @ 2:13pm 
There are asteroids by default near terrestrial planets and the rings of gas giants. They do not appear by default in the space between planets unless you change the setting in the RSS Editor.
HinterWolf May 26 @ 2:11pm 
yea not finding any asteroids either despite making no changes. everything is default and spawned from the custom start
r4v1n6 May 24 @ 11:58pm 
@Curly After subscribing, select New Game > Community Content > Trithorne Cluster to start a new world using this as a template.
Harry May 24 @ 11:50am 
so i cant?
r4v1n6 May 21 @ 4:08am 
@Klein There should be asteroids. For me they are a bit of an issue as I'm using Real Orbits as well (seems I try to orbit too far away outside the exclusion zone for the asteroid filter).

Asteroids are procedurally generated and the density can be adjusted by a single value in the save file. If you don't have any, then you have managed to remove that setting (or set it to 0).
Klein May 20 @ 2:43pm 
I'm trying to set up a dedicated Server can anyone quick confirm if there are asteroids and if so where are they? or is all mining planetary
Nirrtix May 20 @ 6:43am 
Echthros is there anyway you can make a similar style map with planets that work well with better stone etc mods? I love youre style love this system. Also love better ores to add more challenge. Love the Real Solar Systems also! Always said this is one of the things that SE was missing and never understood why.
Harry May 8 @ 1:03pm 
I want spawn it or idk
Harry May 8 @ 1:03pm 
How to use it i cant still get it
r4v1n6 May 3 @ 4:48am 
@No, I just added Redistributed Ore (the v1.1 version) below the modded planets (lower priority) in the list. It only affects the vanilla planets (Pertam, Triton etc). Planets from mods (such as Orlunda) are unaffected.

In my playthrough I started on Cuprum (Pertam), and I know for sure the ores are much deeper than usual.