Space Engineers

Space Engineers

Trithorne Cluster (Real Solar Systems World)
111 Comments
General Shark Jun 11 @ 12:48pm 
Would it be possible to get a recommended config from anyone for "Rust Mechanics"? I'd love to incorporate that into my playthrough!
Echthros  [author] May 26 @ 2:13pm 
There are asteroids by default near terrestrial planets and the rings of gas giants. They do not appear by default in the space between planets unless you change the setting in the RSS Editor.
HinterWolf May 26 @ 2:11pm 
yea not finding any asteroids either despite making no changes. everything is default and spawned from the custom start
r4v1n6 May 24 @ 11:58pm 
@Curly After subscribing, select New Game > Community Content > Trithorne Cluster to start a new world using this as a template.
Harry May 24 @ 11:50am 
so i cant?
r4v1n6 May 21 @ 4:08am 
@Klein There should be asteroids. For me they are a bit of an issue as I'm using Real Orbits as well (seems I try to orbit too far away outside the exclusion zone for the asteroid filter).

Asteroids are procedurally generated and the density can be adjusted by a single value in the save file. If you don't have any, then you have managed to remove that setting (or set it to 0).
Klein May 20 @ 2:43pm 
I'm trying to set up a dedicated Server can anyone quick confirm if there are asteroids and if so where are they? or is all mining planetary
Nirrtix May 20 @ 6:43am 
Echthros is there anyway you can make a similar style map with planets that work well with better stone etc mods? I love youre style love this system. Also love better ores to add more challenge. Love the Real Solar Systems also! Always said this is one of the things that SE was missing and never understood why.
Harry May 8 @ 1:03pm 
I want spawn it or idk
Harry May 8 @ 1:03pm 
How to use it i cant still get it
r4v1n6 May 3 @ 4:48am 
@No, I just added Redistributed Ore (the v1.1 version) below the modded planets (lower priority) in the list. It only affects the vanilla planets (Pertam, Triton etc). Planets from mods (such as Orlunda) are unaffected.

In my playthrough I started on Cuprum (Pertam), and I know for sure the ores are much deeper than usual.
God’s Forsaken One May 2 @ 11:51pm 
@r4v1n6 I see you mentioned that you are using the redistributed ores mod did you half to do anything special for it to work?

The reason I ask it cause on the redistributed ores mod page the author mentions this "This mod does not work with other mods that replace the planet generator sbc files, height maps or material maps. It only modifies the planets that come with the game." so was curious if you half to do anything special for it to work properly.
Blitzkrieg762 Apr 24 @ 4:37pm 
IDK what's causing it but whenever I play in MP with my friend. Loading the save teleports me and all my assets inside the black hole destroying everything. It's getting really annoying because it's ruined 2 survival saves so far.
BiggusThiccus Apr 19 @ 11:58am 
Are these fine with the Industrail Overhaul mod?
Harry Apr 14 @ 2:06pm 
Help me how to spawn it
r4v1n6 Apr 10 @ 7:07am 
@Jadestone Yes, go back about 2 pages in this thread for instructions on how to set it up.
Jadestone Apr 10 @ 4:31am 
does this work with real orbits?
r4v1n6 Mar 7 @ 3:13pm 
@Steve In my playthrough, I changed the starting point to Cuprum (Pertam), the moon orbiting Lantha (OrlundaSideways). I'm having no difficulties finding ore even though I'm using Redistibuted Ores as well (deeper more random deposits).

Build a large block ore detector as soon as you can (only needs resources that can be refined from stone in the survival kit). A couple of the components need to be found/purchased or manufactured in a basic assembler though.

For hints on where to find stuff on Lantha, check the description for the original version of Orlunda. You should be able to find some of them only using hand tools.
Geekbar Enthusiast Feb 28 @ 7:20pm 
anyone know what planet is the best for finding ore veins since the starting snow planet is impossible to find any color difference

also another point is there a way to stop the greyed out settings on the preset without having to load it up first?
Copper Feb 28 @ 1:28pm 
Having a weird issue with precision and asteroids, started on lantha, went up to the asteroid field, all is fine there, but when I moved over to Cuprum, asteroids are visually jittery position-wise, and the mining ship i use seems to run into voxels which arent actually there, anyone had this issue before? Also cuprum seems to have two proxy zones, one 180ish km from the planet, and another 37km from the planet, is this intended?
r4v1n6 Feb 26 @ 6:13pm 
@Tortilla No, this system is designed to use more astronomically believable distances so some encounters will be really far away. Wait for another one that may be closer.

You can't really follow the usual playbook for this system due to this fact. Ships might need some nonstandard adaptions to cope or you get stranded out there. Gets even more interesting with real orbits.
Tortilla Feb 26 @ 3:44am 
Hi, I am using this mod and have progressed to the point where I want to travel to the unidentified System (Factorum encounter). But the Signal spawns a lightyear away and therefore is super far out from the planet of origin. Is there any way to spawn it closer?
Thanks for your work on this mod btw.
MrSquishy Feb 18 @ 12:36pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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CowAteMyPie Feb 13 @ 1:32pm 
When playing on a hosted server (2 people), I keep getting teleported around. anywhere from 10-150km, no idea why. Running with MES, any idea why?
r4v1n6 Feb 13 @ 8:50am 
Great system! I also added the HD proxy pack for vanilla planets that were released after this system were released, and made sure all proxies were set to use the HD variant (not sure what they were using before). Really easy to do with the new /TSE tool.

I also replaced Teal and Alien with a variant with water. Seems to work fine so far. Now I just need to figure out how to limit MES from spawning spiders everywhere (I want to exclude Teal) and maybe spawn cows and sheep on Trelan. Not sure if it's possible.

The tip on Economy stations works quite well. Some will probably spawn in weird places, but those can be ignored.
Василий Елда Feb 9 @ 4:38pm 
@Echthros
1. By default, Lantha is very far away from everything. I had to do Recreate Planet to get it all back.
2. By default, the sun has no damage, you can't burn. Until I set the sun damage manually, I couldn't burn at all. And the gravity at 1.5G is strange at the sun.
3. By default, there is no datapad in the capsule. I have to do GenerateFactionsOnStart true
REV4666 Feb 8 @ 6:38am 
Hello again, just to let you know the economy does work in general but you might see some strange things:

For example, I took a delivery mission that indicated it was 49,000 km away but ended up being 280,000 km away. Once I made it there, it was not a deep-space outpost but a planet-based outpost in deep space.

I imagine when I did the reset of the economy it started on a planet but for some reason, it did not stick to it or when I took the mission it fixed the GPS in place and the planet just moved away
ObiD0ne Feb 7 @ 1:12pm 
oh my god, I totally forgot about this one.. thank you so much! maybe you can pin it somewhere so that others can see it too?
Echthros  [author] Feb 7 @ 12:41pm 
I found a post that mentioned steps for resetting the Economy system so that it regenerates:
1. Open your Sandbox.sbc and delete the entire <Factions> block (the outer one!)
2. Find the line "<GenerateFactionsOnStart>false</GenerateFactionsOnStart>", and set it to "true".
3. Load back in and you should start seeing datapads spawn in respawn pods near planets.

I'm not sure if that will fix everything, but I was able to get the datapads to spawn sometimes with this. Also, you may want to make a backup of the Sandbox.sbc before making any changes, just in case it breaks.
ObiD0ne Feb 7 @ 12:38pm 
btw, thanks for the mods and systems, will never forget how helpful you were with setting the RSS up when it came out =)

you're really doing a great job
ObiD0ne Feb 7 @ 12:35pm 
ok, I've tried everything to set up the economy, but it seems that the world had the economy enabled before the planet placement.. had the same problem when the RSS first launched and I've made my first start system, but I couldn't find any way to make the stations spawn
Echthros  [author] Feb 6 @ 8:31pm 
@dmelvin1009 Yes! You will burn up, though.

@jarhead I do paid commissions if you're interested (details on my Discord).
dmelvin1009 Feb 6 @ 6:16pm 
We can finally fly into the sun???
jarhead Feb 6 @ 7:43am 
star system request?

I was wondering if you could make a star system for me?

binary star at center + 1 star at edge (real stars mod)
(inner planets) 4 planets with moons and #3-#4 have water (water mod)
asteroid belt (after planet #4)
(middle planets) 2 planets with moons before 1 gas giant with 3 moons (planets) each +2 moons
asteroid belt (after gas giant)
(outer planets) 2 planets + 2 gas giants then outer star
Echthros  [author] Feb 4 @ 11:49am 
For GPS, the one with the apostrophe is the proxy GPS which will move around in the world if you are in a different zone than the original GPS. For the jump drive, you should always select the one with the apostrophe if you are in a different zone (if the GPS looks to be moving even when you are not moving, it's in a different zone).
REV4666 Feb 4 @ 11:39am 
Hello, I love this map! The distance between the planets' clusters is very nice, and it's great to see how that distance changes over time as the planets move around.

The only downside I have seen yet is the double GPS markers. When you create a GPS marker, a second one with the same name appears but with an extra " ' ". Is it to keep the GPS relative to the closest planet or something similar?

could you put a better description in it than "PROXY_DO_NOT_EDIT" so we know which one to use when using a jumpdrive? or at least in the description of the map/mod

Also, when you want to change the colour, you need to change it to the original marker to apply to the one you see on the hud.
ObiD0ne Feb 4 @ 11:14am 
had the same problem as the Valravn. though I've seen some stations(possibly MES though) around. but none of them had any contracts..
Echthros  [author] Jan 18 @ 10:07am 
@Valravn If you turn on the Economy option in the world settings it should.
WardenWolf Jan 18 @ 12:02am 
Add a Caldari Space Skybox to it. It looks amazing.
Valravn Jan 15 @ 9:07pm 
Does economy function on this save? I haven't been able to get a station Datapad to spawn in any respawn pods.
Echthros  [author] Jan 14 @ 9:23pm 
I just liked the blue, and there was another black hole mod with a blue accretion disk that I liked. You can change the color to anything you want. Yellow or purple are also nice on the disk. It's colored through the "gas giant" ring tint, so it can be recolored to anything with the RSS Editor.
Gwyn Jan 13 @ 11:41am 
May i ask why the Black Hole's Accretion disk is blue? is it due to artistic choice or game limitation? or do you just like the colour blue? regardless of reasoning, it look gorgeous
Echthros  [author] Jan 7 @ 4:37pm 
Use the RSS Editor. Run the world as single player and type "/TSE" in the chat. Using the SEToolbox will not work because the mods will override any changes you make to gravity.

You can also look for the RealGasGiants Config.xml and make the change to gravity there if you'd prefer (but you'll need to set <OverrideFromConfig> to true as well if you make changes in the Config).
Alexis The Calico Yokai Jan 7 @ 4:09pm 
Okay, I'm looking through with the SEToolbox, what's the number for The Trithorne Blackhole?
Alexis The Calico Yokai Jan 7 @ 2:41pm 
How do I set the gravity strength to 7? Do I use the editor? if so where is that setting?
Echthros  [author] Jan 7 @ 11:45am 
You'll need to reduce the gravity strength of the central black hole or move the black hole further away from the origin. With its gravity set to falloff of 2, the proxy of the black hole has a large enough gravity well to extend over most of the real planets, which is causing the conflict you are seeing.

Setting the root position of Trithorne to (0, 200000, 0) or setting its gravity strength to 7 should resolve the overlap issue.
Alexis The Calico Yokai Jan 7 @ 9:45am 
Is there a way to stop what happens in my previous comment?
Alexis The Calico Yokai Jan 6 @ 3:16am 
I just did the /SetupRealOrbits command and now I'm stand at an angle!
legendary kotus Jan 5 @ 5:08am 
Is Silver and Platinum on Lantha? Better yet does anyone have a graph of all planets and their resources? Or just Lantha
Echthros  [author] Jan 4 @ 10:56am 
@SynthWave Try entering "/SetupRealOrbits" as a chat command. That will adjust the gravity falloff values of all planets to be 2 (which is required for RO to work). Then save and reload.

@Nirrtix Yes, half is always dark and half is always light since the planet is tidally locked.