Project Zomboid

Project Zomboid

Map Mod Manager (41 and 42)
283 Comments
TheAlexP Jun 30 @ 2:55pm 
Im trying to host a server and idk if its correct, but exporting the maps is generating some repetitive entries in the mapmodmanager.txt (for example, in the MapFolder line i can see Valley_Station_44-19 repetead 4 times. Same for some other maps) What im doing is copying the exported data into my server.ini and i would like to know if it is normal for map names to be repetead.
Also, it would be nice to have a feature to add spawnpoints as an exported file or something that make possible to integrate spawnpoints.
Mod is fantastic btw :)
Visceralfusion Jun 20 @ 4:45pm 
Does this work with exporting maps to a dedicated server? adding maps to a dedicated server is incredibly tedious and would love for a way that i could download a mod collection that already has maps included, use the map mod manager and add them directly into the server and also be able to set spawn regions as well
jiizzjacuzzii  [author] Jun 7 @ 5:06pm 
Thank you everyone for the lovely words :luv: you don't need it enabled all the time, only when you want to sort out your maps :spiffo:
RAVE--PMW Jun 7 @ 4:13am 
Great mod! This literally needs to be part of the game :spiffo:

Quick question: Do I need to have this enabled always or can I just enable it when I want to sort through my map mods?
Jackal326 May 31 @ 10:06am 
I've said it before, I'll say it again - This is the single, greatest MUST-HAVE mod made for this game...
Kitsuro May 31 @ 8:54am 
@jiizzjacuzzii this is huge. Thank you :cherrypie:
jiizzjacuzzii  [author] May 30 @ 6:27pm 
Hey folks! I've just updated Map Mod Manager to now read your subscribed map mods directly, you won't need to wait for me to manually update the database anymore! It is currently only out for Build 42 , but I am working on a solution for Build 41, I just didn't want y'all waiting any longer for the update.

So what does this look like? Any map mod you're subscribed to, Map Mod Manager will read it's files and translate them into cells, so you can select them from your list and show any conflicts on the grid. It also applies to the dependencies, so you won't miss any required tiles or mods.

As always, thank you for all of the support :luv: :spiffo: :luv:
Janek May 28 @ 5:34am 
That's crazy good stuff, thank you! <3
Kingdark May 28 @ 3:25am 
That's fantastic news! Thank you for the update and for the effort you invested into it! I'm very appreciative of your efforts my man!
jiizzjacuzzii  [author] May 27 @ 9:45pm 
So just an update for y'all and where I'm up to with the update for Map Mod Manager - I've finally figured out a way to read subscribed map mod files, meaning we won't be reliant on a database anymore! It'll still exist for all map mods, but this way, if you're subscribed to a new map mod and Map Mod Manager doesn't have it yet, you'll still get to see where it occupies on the map. I'm still testing at this stage, but it should be out within a few days or so! :spiffo: :luv:
Janek May 25 @ 3:05pm 
@jiizzjacuzzii sounds like adding it manually will take a lot of effort in the long run. any chance tools exist, which can make the mod read for maps locally on its own?
Mooki May 24 @ 12:30pm 
Brilliant mod! I would love to see an option to colour in boxes (a paint bucket feature) for maps that you haven't added yet so we can do our own independent checks.
elijahhouck1102 May 14 @ 11:25pm 
This mod made my life 1000000x easier. Its a shame it hasnt blown up as much as it should yet, this should be in literally everyone's list.
jiizzjacuzzii  [author] May 14 @ 2:26pm 
Hey guys, had a couple questions about some missing map mods. It's a database that is manually updated by me, so I'll have it out in about a week :spiffo:
BrasileirinhoPe May 14 @ 4:40am 
att for new maps?
shadowed May 12 @ 7:18am 
I run my client and server with -nosteam so I can keep everything local. If I do that this mod will not work; giving an error and I cannot click anything.

If I run the game with the .bat file I can launch it with steam but still have it access my local files as a workaround.
Dani Torre May 5 @ 9:28am 
Hi! There's some new maps that don't appear in the list of the map manager. Is there some way to fix it? Thanks! This mod is amazing
Nesfère Mar 31 @ 11:53am 
A banger !
Fredusion_Masterus_1_ Mar 24 @ 3:32pm 
Боже мой, русские доставляют быстро. Спас меня со всеми модами на карты. Большое спасибо. Привет из Германии. ^^
Karmesh Mar 24 @ 6:42am 
Thank you for all your hard work on this masterpiece of a mod. :frank2:
marshmallow justice Mar 24 @ 2:38am 
this is a really cool mod, i didn't use it for ages, and then i set it up while bored in the PZ Main Menu sorting load orders out on our server and realized West Point Road Fix was conflicting with SecretZ Louisville Improvised Airfield. Had no idea. Thanks!
jiizzjacuzzii  [author] Mar 23 @ 4:31pm 
Hey y'all! Much anticipated update is here, I apologize for the delays!

So, what's new? Build 42 support! Bunch of cool new features (including mod load order, quick select maps and filter map cell/s), overhaul of the UI and performance improvements. Check out the changelog for more detail.

Why did it take me so long? Couple reasons, I delayed the release for 42 since there weren't too many maps up on the workshop yet. Overhauling the UI and improving the performance also took me a little longer than I expected.

What's next? Continued support and updates of course. Another juicy mod is in the works. If you fancy 3D modelling, reach out to me on discord, I could always use an extra pair of hands!

Thank you all for your support and love, I super-dooper appreciate each and every single one of you! :spiffo:
Lu5ck Feb 27 @ 1:32pm 
I haven't used this since initial release and now selecting all maps seem to lag a lot more than initial release.

While I was on the quest to modify one of the buttons to select all maps, I noticed nested loops in render, is that the only way you could do the grid? Is doing 2D array of panels more expensive than numerous nested loops in render?

I mean, theoretically, can adjust the panel settings on demand instead of looping the same unchanged data every tick, each panel can hold their own data. I certainly haven't tried having 3000+ panels on screen and if you too haven't try, maybe something worth experimenting upon but if you did try, you can ignore this. Also, using 2D array of panels might be easier to implement zoom in function as scrollbar can support child elements out of the box.
Mr. Kobaltz SOG Feb 17 @ 6:39pm 
@jiizzjacuzzii awesome name btw 🤣 but yea I figure during our time in unstable mods are going to get broken pretty often.

Hopefully by the time the map tools come we’ll be far enough along that updates won’t be breaking things as much anymore.

As for those new features coming to 41, i don’t play on 41 anymore but I’ll certainly be keeping an eye on this to see what they are and will be exited for the day they finally come to 42 ❤️

Im curious if it’ll be possible to move map mods around using this mod if they’re overlapping with others. But I don’t understand the system well enough to know if that’s even possible so ignore me if I’m bein stupid lmao
jiizzjacuzzii  [author] Feb 17 @ 1:56pm 
@Mr. Kobaltz SOG - exactly that, and thank you.

Right now, there are 13 maps on the workshop when I grabbed the data last week. It's not enough to go off, and if updates are breaking mods (it happens in unstable), then it gets pretty tricky for me to keep on top of and update the database for you guys (so you're not being linked to broken maps).

I have the update for 42 pretty much ready, aside from some polishing but I'll release it when there is a bit more to go off. As for an update to the 41 version, it should be coming in the next couple of weeks with a bunch of new features. :spiffo:
Mr. Kobaltz SOG Feb 17 @ 9:39am 
@theawsmnes there’s like 2 maps released for b42 so far bud. One of which isn’t working after update 42.3. Chillax it’ll come when it comes lmao. I’m sure things will take off once the official map tools finally release
KV Productions Feb 16 @ 3:44pm 
The best mod
SkyLander_SK Feb 16 @ 2:49pm 
it really works and its usefull
theawsmnes Feb 11 @ 11:16am 
b42 yet bud?
Forest Frost Feb 11 @ 8:45am 
bom
Tequila_Sunset51 Feb 11 @ 12:07am 
Nice
Telis Feb 2 @ 8:46pm 
EPIC MOD
khalkhedra Jan 30 @ 11:04am 
This is genius. So helpful and so useful.
jiizzjacuzzii  [author] Jan 28 @ 1:31pm 
elijahhouck1102 - you are so welcome! and thank you for the kind words :cherrypie::spiffo:
elijahhouck1102 Jan 26 @ 3:29am 
A lot of b42 requests so let me change the pace lol. Thank you lots for this - especially to a new modder like me who JUST got good at it this tool is so invaluable - you really made my life so much easier from here on and I thank u. (I say dropping this at the end of 41 was a GREAT idea cause all of the 41 maps are basically done and set in stone now, they wont be updated unless for 42.)
jiizzjacuzzii  [author] Jan 22 @ 7:08pm 
Support for 42 will be out when it's out, right now there are only a handful of maps for 42 on the workshop :spiffo:
芝华塔尼欧 Jan 22 @ 5:41pm 
b42 pls
theawsmnes Jan 20 @ 12:23pm 
b42 pls?
roko711 Jan 20 @ 10:38am 
this would be SOOO good for b42 once they fix the map mods
Mr.Zombie Jan 17 @ 7:19am 
Does the game not let your mod see the map files directly? I figured it'd be possible to dynamically check for map conflicts by looking at what chunkdata files are included in multiple maps.
Vinny Jan 16 @ 10:18pm 
hey, is there maybe a list of all maps that you have allready implemented into the manager? i am currently trying to look for the maps id like to use the most but after a certain ammount and after alt tabbing a couple times zomboid on my laptop just crashes.
other than that i wanted to send you big thanksies over for this mod and how active you work on it.
jiizzjacuzzii  [author] Jan 15 @ 10:41pm 
@melos_tiles of course, I'll grab it with the next update, same with any other missing maps :spiffo:
melos_tiles Jan 15 @ 5:10pm 
Hello there. A great mod manager you have there! Mind if I suggest you adding my recently finished map project Shortrest City? Would appreciate it very much! Have a good one...
https://steamcommunity.com/sharedfiles/filedetails/?id=3391173474
jiizzjacuzzii  [author] Jan 7 @ 11:06pm 
It's not broken, it's just not out for 42 yet :spiffo:
Nebula The Protogen Jan 7 @ 4:25pm 
broken, doesnt show up in mod menu
Apollo_Zourath Jan 4 @ 8:30pm 
OH MY GOD THAT HELPS SO MUCH THANK YOU!!!! now map packs are SO much easier to make :D
@bu$1ve_rel@tion$hip Jan 4 @ 9:16am 
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bebetostr Dec 31, 2024 @ 9:33am 
work in b42?
DawideloDaVinci Dec 29, 2024 @ 7:06am 
thank you