RimWorld

RimWorld

Majestic Foliage Framework[HH] (Continued)
77 Comments
тетеря, блин Aug 1 @ 4:50pm 
on startup:

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 356ECD69]
at MajesticFramework.MajesticPatches+<>c__DisplayClass0_0.<.cctor>b__1 () [0x00042] in <86f63c77fa814ece9abf18ef2904da47>:0


https://gist.github.com/HugsLibRecordKeeper/cbb113aa3e3ccd77fe8b0a9b4ecf7f5e
Zaljerem  [author] Aug 1 @ 9:16am 
Fawx Jul 27 @ 7:32am 
Resizing the trees doesn't seem to be working.
VitaKaninen Jul 15 @ 10:06pm 
Sorry, I meant Djeeshka's retexture, not Comigo's.
VitaKaninen Jul 15 @ 8:25pm 
I get the same errors, but only when I enable Comigos retexture.
Darius Wolfe Jul 15 @ 8:19pm 
I'm getting the same error as Auspician. Game seems to load just fine and I'm not currently seeing any odd textures, but that may be something that will crop up in fall or winter, given the "leafless" descriptor.
Auspician Jul 13 @ 11:07am 
@Axyl It's interesting that you're getting errors about Duplicate XML nod name for plants. I'm getting "Could not load Texture2D at 'Things/Plant/TreeBirch_LeaflessImmature' in any active mod or in base resources" for several LeaflessImmature trees.

Did the vanilla 1.6 update include this new class of trees LeaflessImmature that did not exist previously?
Hades the King Jul 12 @ 1:47am 
Hey if somebody know hwos to help it would be much appreciated. Essentially Dryads & Gauranlen Trees Rework + Vanilla Ideology Expanded - Dryads: Compatibility - Greater Dryads and this mod cause two red errors upon startup. heremy log if anyone can help

log: https://gist.github.com/HugsLibRecordKeeper/b70c1e42e2ca3985d83ff5bb5ebf1aae
Imranfish Jul 10 @ 10:04am 
@Axyl Are those errors still happening after you resubscribe to XML Extensions?
Axyl Jul 9 @ 10:22pm 
I understand that this mod has been effectively dropped, but if anyone feels like investigating, I'm receiving XML errors that might need to be patched. I'd do it myself but I have no idea what to make of this.

https://gist.github.com/HugsLibRecordKeeper/80f4ba9b9b0b350e2d62ffd95a851dfb
jacrispy360 Jul 8 @ 2:54pm 
HH
ThrumboOfLegend Jul 3 @ 9:52pm 
Saw this in an Ambigusamphibian video (Rimworld Medieval) and thought this is one of the most beautiful mods iv'e ever seen for Rimworld.
VitaKaninen Jul 1 @ 2:20am 
Thanks for the update!
Imranfish Jun 30 @ 8:19pm 
TabView bug in XML Extensions has been fixed
Zaljerem  [author] Jun 30 @ 5:32pm 
It's now updated, it still requires XML Extensions, but the tab view is still broken so the fix is still needed

I've included the source code for both 1.5 and 1.6. I don't really have much further interest in this mod; consider this a courtesy update, and end-of-life as far as I'm concerned.
VitaKaninen Jun 29 @ 11:43am 
That makes me sad. This has to be one of my most favorite mods!
Zaljerem  [author] Jun 29 @ 11:38am 
It's the lowest possible priority, but I will likely update it.
tanyfilina Jun 29 @ 10:55am 
XML Extensions was updated, are you going to update this mod, or we should wait for the new version (I mean, for the transparency there)? I ask because I have a mod with a tree and a patch for this mod.
The Former May 16 @ 11:53am 
You might wanna do the "Original description:" thing, because I was dumb and didn't know you had to activate them ingame until I followed the link to the original, haha. For those who scratch their head: After installing the mod, get ingame and click the + next to mod settings. There you'll find options for which textures to prioritize. Set what you want, restart game, and you're good.
Zaljerem  [author] May 2 @ 4:56am 
The idea for 1.6 is to completely rewrite this, improving that code and removing the XML Extensions requirement. Big project though.
qux May 2 @ 4:11am 
Hello, do you think it would be possible to release a version without transparency one day to have better performance? (even by disabling transparency the code apparently affects performance)
BreBearz Apr 13 @ 7:19am 
No worries, I did find an add on but I’m having issues getting it to work. I reached out to them letting them know. Hoping they will get back to me soon.
Zaljerem  [author] Apr 12 @ 12:13pm 
I believe someone made an addon for it, apologies, I am not at my PC.
BreBearz Apr 12 @ 11:40am 
How can I get this to work with gulden biome?
Zaljerem  [author] Apr 8 @ 6:47am 
Thanks for that info on Performance Fish; I don't have the issue myself but I will note it above.

Re: settings .... as you've experienced, there seems to be some inconsistencies, I've experienced them at times as well ... I wish I could advise you, I generally do what you've done.

Majestic Foilage uses XML Extensions, which I'm less and less happy with - it's unmaintained, there are already known issues, etc. My tentative plan is to rewrite (!) this entire mod without XML Extensions (improving the performance as well, there is some concern around the current transparency code) for 1.6. I appreciate your patience.
estrogenesys Apr 8 @ 6:43am 
Also: when i load my save, my trees are "normal". Every time i play I have to go into XML Extensions, and all I need to do is open the Majestic Foliage settings. then i reload my save and the trees are Majestic again. I have tried this with zero other mods but this one and it's dependencies and it still happens. Is there a setting i need to tweak somewhere?
estrogenesys Apr 8 @ 6:36am 
@Flamangos After a lot of experimenting, I managed to fix the issue of my pawns being drawn over the top of trees. If you have Performance Fish installed: Go into Rimworld, Options > Mod Options > Performance Fish. Scroll a little past halfway down the options until you find one called "PrintPlane". Uncheck it, close the window, close Rimworld, and it should be fixed the next time you load your game.
estrogenesys Apr 8 @ 5:15am 
@Flamangos I'm having that issue as well. Seemed to stop when I removed Performance Fish from my mod list. I prefer to use Performance Fish so I'm trying to see what settings in it may be responsible. i could also be barking up the wrong tree
Zaljerem  [author] Mar 29 @ 9:02am 
Thanks again for your report, I've just pushed an update.
0。0 Mar 29 @ 1:58am 
Incompatible with VGP Vegetable Garden. You need to modify the Patches/VGP.xml file and change Plant_TreeBamboo to VG_Plant_TreeBamboo.Or turn off Override VGP Textures in settings
Luneyl Mar 16 @ 2:12am 
Can we have a keybinding for "Enable or disable tree transparency" toggle?
Fawx Jan 20 @ 2:29pm 
Outstanding. Thank you!
Zaljerem  [author] Jan 20 @ 9:51am 
As above:
"Fix for missing size options tab: (a bug with XML Extensions)
https://steamcommunity.com/sharedfiles/filedetails/?id=3346589753
Place as close to the bottom of your mod list as possible.
This moves them from the broken tab to inline - unfortunately before the main set of options, but hey, better than nothing."
Fawx Jan 20 @ 9:26am 
The tab to directly control different tree sizes with sliders isn't appearing.
_♣Caligula♣_ Jan 17 @ 11:34am 
Not sure where to ask, though I´d ask here.
Are you interested in continuing ,,Windows" mod by Owlchemist?
Would be great.
Also, thanks alot for continuing this mod!
Works great apart from trees from unsupported mods obviously(like Biomes! Prehistoic f.e)
Flamangos Jan 16 @ 9:35pm 
Some of my pawns are appearing above the trees. No special xenotype. I use facial animations and yayo animations, anyone else run into this problem and found a solution?
e.b Jan 13 @ 6:40pm 
Ohhh wait just realized transparency needs to be toggled in the bottom right; it works now!
e.b Jan 9 @ 7:06pm 
Yeah, transparency is not working for me too; otherwise looks... majestic!
Double Scotch Jan 8 @ 5:53pm 
An extension with Snowy Tree feature adapted to the retextures pack would be awesome, its really frustrating to have a whole map covered in snow but your tree looks like its summer...
Zaljerem  [author] Jan 4 @ 8:53am 
"From the original mod page, any mod that changes texture paths is likely to be problematic, and my testing bears this out. I am looking at how to possibly mitigate this, but it's not simple."
Ġedryht of Wōden Jan 4 @ 8:52am 
Why does this conflict with Dryads & Gauranlen Trees Reworked? Someone should make it compatible.
YEV Dec 28, 2024 @ 4:49pm 
Transparency not work ? Happy new year
Dizzy Ioeuy Dec 25, 2024 @ 11:42am 
regrowth is a bitch, I get it, that dude has changed directories at least three times in their history and each time I have to repatch for it in my own personal mods. Pisses me off!
Dizzy Ioeuy Dec 24, 2024 @ 10:44pm 
Seeing this error:

Could not load UnityEngine.Texture2D at Things/Plant/_Polluted/TreeDrago_Polluted in any active mod or in base resources.

and other polluted trees.... is this what you are talking about in changed directories?
Depraved Arachnophile Dec 23, 2024 @ 8:20pm 
The prodigal son continues his masterworks. Thank you for your efforts to continue and modernize this wonderful visual overhaul.
Zaljerem  [author] Dec 19, 2024 @ 11:37am 
Thanks again, just pushed a fix for Djeeskja's.
Zaljerem  [author] Dec 19, 2024 @ 11:18am 
Thanks, I'll check that one out closer as well (I tested more with Comigo's).
Tonas Dec 19, 2024 @ 10:49am 
Apologies; I meant to post that comment on the Djeeskha's retexture mod, as that's where my file name problem came from lol
Zaljerem  [author] Dec 19, 2024 @ 10:10am 
Thanks for the report ... I've just pushed an update adding a lot of missing textures. Please let me know if any more pop up.

(My apologies - I tested this more against several existing re-textures when I should have been more focused on just vanilla.)