RimWorld

RimWorld

Majestic Foliage Framework[HH] (Continued)
59 Comments
The Former May 16 @ 11:53am 
You might wanna do the "Original description:" thing, because I was dumb and didn't know you had to activate them ingame until I followed the link to the original, haha. For those who scratch their head: After installing the mod, get ingame and click the + next to mod settings. There you'll find options for which textures to prioritize. Set what you want, restart game, and you're good.
Zaljerem  [author] May 2 @ 4:56am 
The idea for 1.6 is to completely rewrite this, improving that code and removing the XML Extensions requirement. Big project though.
qux May 2 @ 4:11am 
Hello, do you think it would be possible to release a version without transparency one day to have better performance? (even by disabling transparency the code apparently affects performance)
BreBearz Apr 13 @ 7:19am 
No worries, I did find an add on but I’m having issues getting it to work. I reached out to them letting them know. Hoping they will get back to me soon.
Zaljerem  [author] Apr 12 @ 12:13pm 
I believe someone made an addon for it, apologies, I am not at my PC.
BreBearz Apr 12 @ 11:40am 
How can I get this to work with gulden biome?
Zaljerem  [author] Apr 8 @ 6:47am 
Thanks for that info on Performance Fish; I don't have the issue myself but I will note it above.

Re: settings .... as you've experienced, there seems to be some inconsistencies, I've experienced them at times as well ... I wish I could advise you, I generally do what you've done.

Majestic Foilage uses XML Extensions, which I'm less and less happy with - it's unmaintained, there are already known issues, etc. My tentative plan is to rewrite (!) this entire mod without XML Extensions (improving the performance as well, there is some concern around the current transparency code) for 1.6. I appreciate your patience.
estrogenesys Apr 8 @ 6:43am 
Also: when i load my save, my trees are "normal". Every time i play I have to go into XML Extensions, and all I need to do is open the Majestic Foliage settings. then i reload my save and the trees are Majestic again. I have tried this with zero other mods but this one and it's dependencies and it still happens. Is there a setting i need to tweak somewhere?
estrogenesys Apr 8 @ 6:36am 
@Flamangos After a lot of experimenting, I managed to fix the issue of my pawns being drawn over the top of trees. If you have Performance Fish installed: Go into Rimworld, Options > Mod Options > Performance Fish. Scroll a little past halfway down the options until you find one called "PrintPlane". Uncheck it, close the window, close Rimworld, and it should be fixed the next time you load your game.
estrogenesys Apr 8 @ 5:15am 
@Flamangos I'm having that issue as well. Seemed to stop when I removed Performance Fish from my mod list. I prefer to use Performance Fish so I'm trying to see what settings in it may be responsible. i could also be barking up the wrong tree
Zaljerem  [author] Mar 29 @ 9:02am 
Thanks again for your report, I've just pushed an update.
0。0 Mar 29 @ 1:58am 
Incompatible with VGP Vegetable Garden. You need to modify the Patches/VGP.xml file and change Plant_TreeBamboo to VG_Plant_TreeBamboo.Or turn off Override VGP Textures in settings
Luneyl Mar 16 @ 2:12am 
Can we have a keybinding for "Enable or disable tree transparency" toggle?
Fawx Jan 20 @ 2:29pm 
Outstanding. Thank you!
Zaljerem  [author] Jan 20 @ 9:51am 
As above:
"Fix for missing size options tab: (a bug with XML Extensions)
https://steamcommunity.com/sharedfiles/filedetails/?id=3346589753
Place as close to the bottom of your mod list as possible.
This moves them from the broken tab to inline - unfortunately before the main set of options, but hey, better than nothing."
Fawx Jan 20 @ 9:26am 
The tab to directly control different tree sizes with sliders isn't appearing.
_♣Caligula♣_ Jan 17 @ 11:34am 
Not sure where to ask, though I´d ask here.
Are you interested in continuing ,,Windows" mod by Owlchemist?
Would be great.
Also, thanks alot for continuing this mod!
Works great apart from trees from unsupported mods obviously(like Biomes! Prehistoic f.e)
Flamangos Jan 16 @ 9:35pm 
Some of my pawns are appearing above the trees. No special xenotype. I use facial animations and yayo animations, anyone else run into this problem and found a solution?
e.b Jan 13 @ 6:40pm 
Ohhh wait just realized transparency needs to be toggled in the bottom right; it works now!
e.b Jan 9 @ 7:06pm 
Yeah, transparency is not working for me too; otherwise looks... majestic!
Double Scotch Jan 8 @ 5:53pm 
An extension with Snowy Tree feature adapted to the retextures pack would be awesome, its really frustrating to have a whole map covered in snow but your tree looks like its summer...
Zaljerem  [author] Jan 4 @ 8:53am 
"From the original mod page, any mod that changes texture paths is likely to be problematic, and my testing bears this out. I am looking at how to possibly mitigate this, but it's not simple."
Ġedryht of Wōden Jan 4 @ 8:52am 
Why does this conflict with Dryads & Gauranlen Trees Reworked? Someone should make it compatible.
YEV Dec 28, 2024 @ 4:49pm 
Transparency not work ? Happy new year
Dizzy Ioeuy Dec 25, 2024 @ 11:42am 
regrowth is a bitch, I get it, that dude has changed directories at least three times in their history and each time I have to repatch for it in my own personal mods. Pisses me off!
Dizzy Ioeuy Dec 24, 2024 @ 10:44pm 
Seeing this error:

Could not load UnityEngine.Texture2D at Things/Plant/_Polluted/TreeDrago_Polluted in any active mod or in base resources.

and other polluted trees.... is this what you are talking about in changed directories?
Depraved Arachnophile Dec 23, 2024 @ 8:20pm 
The prodigal son continues his masterworks. Thank you for your efforts to continue and modernize this wonderful visual overhaul.
Zaljerem  [author] Dec 19, 2024 @ 11:37am 
Thanks again, just pushed a fix for Djeeskja's.
Zaljerem  [author] Dec 19, 2024 @ 11:18am 
Thanks, I'll check that one out closer as well (I tested more with Comigo's).
Tonas Dec 19, 2024 @ 10:49am 
Apologies; I meant to post that comment on the Djeeskha's retexture mod, as that's where my file name problem came from lol
Zaljerem  [author] Dec 19, 2024 @ 10:10am 
Thanks for the report ... I've just pushed an update adding a lot of missing textures. Please let me know if any more pop up.

(My apologies - I tested this more against several existing re-textures when I should have been more focused on just vanilla.)
Tonas Dec 19, 2024 @ 8:49am 
Addendum: Transparent_Leafless_TreeMaple should be renamed to Transparent_TreeMaple_Leafless
Tonas Dec 19, 2024 @ 8:41am 
FYI, the maple tree doesn't have a transparent variant for the leafless version, which causes massive logspam
Wolfette Dec 13, 2024 @ 9:00pm 
Hey was wondering if you'd like to help with an idea for an addon mod for mod, namely one that makes trees a lot less common, makes it so they take a lot longer to cut down but yield much more wood, aka acting like the way they look.
tanyfilina Nov 21, 2024 @ 9:54am 
Yes, first two solutions helped, thankk you!
Zaljerem  [author] Nov 21, 2024 @ 9:45am 
Are you running this fix? https://steamcommunity.com/sharedfiles/filedetails/?id=3346589753 ... I don't know if it's strictly necessary but it opens up the missing menu options and I highly recommend it.

Also, please try removing unused settings in XML Extensions.

An unsub/resub to this Framework is a good idea, as there were some fixes applied right after I first published, and Steam can be wonky about updating mods.
tanyfilina Nov 21, 2024 @ 9:38am 
Hello! For some reason retexture and resize don't work for me (yes, I checked them in mod options), while transparency works.
ausloz Nov 19, 2024 @ 7:33pm 
Thank you so much!! I've learned I NEED this mod to enjoy my games lol. After downloading Fix XML Extensions TabView (and using it to change settings/restart) it's running and working well ♥
Taemaly Nov 14, 2024 @ 11:23am 
Bless your heart for updating this mod <333
Zaljerem  [author] Nov 8, 2024 @ 9:04am 
I haven't fully given up but I have some other stuff taking up time at the moment. Let me take another look at just Dryads & Gauranlen also as that's the one you feel more important.
ColossalFossil Nov 8, 2024 @ 8:33am 
@Zaljerem - Thank you for looking into it. I'll need to setup a test world and see which I like more. Regrowth Retextured should be able to removed without issues. However, I'll have to decide on the Dryads & Gauranlen Trees Reworked if I want to use this one.
No Feng Kyu Pree Nov 8, 2024 @ 6:48am 
i think i love you? good work.
Zaljerem  [author] Nov 8, 2024 @ 6:47am 
Re: ReGrowth ReTextures, from the original mod page, if a mod changes the texture path it's likely to be incompatible. I did a little looking but it doesn't appear like it's going to be a simple fix.
Zaljerem  [author] Nov 8, 2024 @ 6:43am 
In another fun note, I'm seeing issues (that literally did not exist yesterday!) changing the size of the trees and having it apply. Does not occur on my small testing list (frameworks and some QOL stuff). Trying to determine what might be causing it, as I'm seeing the issue on some of my larger mod lists.
Zaljerem  [author] Nov 8, 2024 @ 6:42am 
Regarding issues with the missing tab: It's a bug in XML Extensions, there is a temporary fix here that moves it from another tab to an inline menu:

https://steamcommunity.com/sharedfiles/filedetails/?id=3346589753

If I can I'll try to integrate the fix into this package to avoid needing to use that.
ColossalFossil Nov 6, 2024 @ 8:28am 
Here is a cleaner log with just the affected mods - https://gist.github.com/HugsLibRecordKeeper/7276186e9e4baf85124e4fe0312c8c30
ColossalFossil Nov 6, 2024 @ 8:24am 
@Zaljerem - Hi there. I believe there is a compatibility issue with both Regrowth: ReTextures and Dryads & Gauranlen Trees Reworked. I can live without the Regrowth ReTextures because it is mostly trees, but there are some nice textures for animals and shrubs that would be nice to keep.

Dryads & Gauranlen Trees Reworked is probably changing the path of the Gauranlen tree textures and removing the original ones? (Haven't looked too far into it)

https://gist.github.com/HugsLibRecordKeeper/2727b048c49f198521bb5d5cfaff6ab6
Zaljerem  [author] Nov 4, 2024 @ 3:44am 
Unsub/resub if you get that error, should now be fixed.

Re: other tab, looking into it
Crasher105 Nov 4, 2024 @ 1:14am 
I've been getting error spam similar Rohzdear but with this instead:

System.ArgumentNullException: Value cannot be null.
Parameter name: value
[Ref 9577F99E]
at System.Boolean.Parse (System.String value) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0
at MajesticFramework.WorldWorker.WorldComponentUpdate () [0x00010] in <5fb8e8d8570b42c0a3f99d61fabcae85>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentUpdate (RimWorld.Planet.World world) [0x00013] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentUpdate (RimWorld.Planet.World)
RimWorld.Planet.World:WorldUpdate ()
Verse.Root_Entry:Update ()