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And if I were to add something onto the custom block list, do you have a screenshot'd example of exactly what you type and where in your script? :o
I've been trying to understand exactly how this system works but it's been a little tricky to understand exactly where to put what where. I've been testing to see how I'm meant to get the Gatling gun to have a token, But every time I write it, It's not in the recipe.
Also if this mod is just to lock progression through customisation, do you think one day you'd add a rarity mod system that does progressive upgrades rather then locking? (Like, for example. Gatling gun tier 1 toke increases damage output by lets say 10% and what not) unless that's not possible?
Anyway! Sorry for the wall of text, interesting mod!! I really love the idea behind it
The code is set up in such a way that it copies the offerings of each of the types of shops and adds the new tokens to the end of their lists, then recopies the lists back over to the shops.
There should be no overwriting of items.
studying enemy signals yielded your components.
I hope you fix the idea, I really liked it
There are components in the cheat menu.
New components have been added to several blueprints