Space Engineers

Space Engineers

AnEWS - Another Energy Weapon System (Compatible with WeaponCore & Vanilla+)
116 Comments
HasturKerman#4005  [author] Jul 29 @ 8:42pm 
@Perrito Gordito
try placing more Large Reactors/Prototech Reactors on your ship, the weapons have high energy cost and V+ lacks the functionality of telling you "which weapon doesn't met the energy requirement" or something similar
Perrito Gordito Jul 28 @ 8:36pm 
Hi! First af all, i think this mod is awesome! I've been testing with Vanilla+ and the only issue i have is that i cannot take Control of the turrets, only IA ... Is this normal or maybe i'm donig something wrong?
HasturKerman#4005  [author] Jul 8 @ 8:50pm 
also you probably need to rewrite the shield interaction part in your config and update the usings if you're making ANPaL mod
HasturKerman#4005  [author] Jul 8 @ 8:17pm 
ANPaL's data structure has updated. If you're making ANPaL-based mod, remember to update your ANPaL Structure.cs and ANPaL_Api.cs to the latest version(you can find them in example mod or AnEWS)
HasturKerman#4005  [author] Jun 21 @ 4:04am 
finally this can work in server
Ryunoske May 17 @ 8:42am 
This doesn't work with Vanilla+ framework, but works without it :D
HasturKerman#4005  [author] May 14 @ 8:04am 
@The Hobbit
fixed...... maybe
HasturKerman#4005  [author] May 1 @ 9:11pm 
@The Hobbit will be fixed in next update
btw will this mod work in DS/torch server with V+? cannot test it because i don't have a server
The Hobbit May 1 @ 2:04pm 
This disabled programmable blocks for my server with vanilla+
HasturKerman#4005  [author] Apr 1 @ 11:43pm 
@ilsa
yes it is compatible, WC is not a must-have for this, but there's differences between framework themselves so you won't get the same experience when using it on different frameworks

also 100% of problems you have can be solved by simply placing more reactors on your ship
ilsa Apr 1 @ 5:17pm 
Your documentation explicitly says "Also requires WeaponCore OR Vanilla+ framework", and the title says "Compatible with WeaponCore and Vanilla+".

So I reasonably assumed I didn't need WeaponCore.
HasturKerman#4005  [author] Mar 30 @ 10:31am 
@ilsa
It's very likely that you don't have enough power on your grid. V+ weapons will stop working and not consume any power when the power output isn't met their requirements

also actually this weapon is designed for WeaponCore, not V+ (i.e. the ion cannon's firing power adjustment is based on WeaponCore's RPM adjustment slider, which V+ don't have. But still you can manually adjust the firing power by directly control the turret). Compatibility between different frameworks is very complicated and can become unstable sometimes
ilsa Mar 30 @ 10:07am 
Here is a test world with the described setup. Empty world with nothing other than your mod and Vanilla+, and _it doesn't work_. https://steamcommunity.com/sharedfiles/filedetails/?id=3455128853
ilsa Mar 30 @ 9:54am 
Did you do anything funny with your SE installation? Cause I cannot see how this "works on your computer" and not on mine, when there is literally just a world, vanilla+ and your mod.

eg: The ion cannon does nothing. It's fully charged, but the control button is disabled so I can't control it manually. It ignores hostile grids directly in front of it, even when I target them. Your description says there is a choice of different shot types, but in the control panel there are no such options. There is only an ammo type with a single "Energy Charge" type.

I have difficulty believing that it works for you and not me when it's the same game installation without any kind of plugins.
draconickingdom Mar 25 @ 4:19pm 
really neat mod that i stumbled across and excited to see were this goes i am curious if you are planning on adding more laser type blocks especially bigger ones as i tend to favor bigger gun diplomacy and also just laser go brrrrr
black_dragon1230 Mar 9 @ 8:32am 
@ilsa your best off using a reactor mod with this pack. I would suggest something like the Deuterium reactor mod or the older arc reactor mod.
The Nameless Mar 8 @ 4:12pm 
I couldn't even figure out what kind of ammo to make for the fission railgun. It doesn't say anywhere.

Hastur, quick question, if you're using this mod, why aren't you using one that has some reactors? Lol
HasturKerman#4005  [author] Mar 8 @ 1:49pm 
also all weapons in this mod requires A LOT of power(not kidding, you literally need 5 large grid large reactors to power 1 single particle accelerator) to work, make sure you have enough batteries/reactors on your grid
HasturKerman#4005  [author] Mar 8 @ 1:30pm 
(It works on my computer)
ilsa Mar 8 @ 1:02pm 
Did some more testing. If I use the Vanilla+ mod, yours breaks completely, with or without weaponcore.
ilsa Mar 8 @ 12:10pm 
I was only using a couple of other mods and they shouldn't have had any impact (Buildvision, build info, leakfinder). Control as in, the turret control button that is on every turret in the game?
HasturKerman#4005  [author] Mar 7 @ 3:59pm 
@ilsa Is there any other mod(except the dependencies) in your world? If yes then there's possibly a mod conflict

also what is "control function doesn't work at all"
ilsa Mar 7 @ 6:39am 
How do you make these work? When I tried using them, they complained that they were out of ammunition. I tried creating "Fission Armatures", but that didn't help. I tried explicitly adding the vanilla+ and the framework specified as a dependency, and now the control function doesn't work at all.
Liliathe Feb 19 @ 8:07am 
Hello I would like to ask if any fixed/non-turrets versions are planned? I love the weapons but personally I like making custom small grid turrets on my ships and weapons from that mod would look amazing as like destroyer main cannon.
糖酱今天又在摆烂 Feb 17 @ 5:25am 
good to know the reason behind the design, thanks!
HasturKerman#4005  [author] Feb 17 @ 3:18am 
and for the output ceiling: yes it's an intended design(mainly for preventing other players to stack too many of these when trying to make a death star recreation, causing their pc to explode)
HasturKerman#4005  [author] Feb 17 @ 3:18am 
@糖酱今天又在摆烂
capacitors will deplete it's energy over time, slightly faster than a single emitter's energy output(and also the conversion to stored energy is not 100%), for a single emitter the reflector block is a better option
糖酱今天又在摆烂 Feb 16 @ 8:11am 
Umm...laser capacitors have some issues (mainly 2) with them that makes them not very suitable for laser redirectors: 1 is they don't fire laser when there's only 1 laser generator firing upon them (energy readings fluctuate around 0); 2 is they seem to have an output ceiling, which limits the final beam power coming out the system and can't stack up a thicc-ass death beam (idk, this could be intended)
HasturKerman#4005  [author] Feb 16 @ 4:49am 
@糖酱今天又在摆烂
use laser capacitors, they can work as beam combiner

(i think the 5th screenshot is obvious enough)
糖酱今天又在摆烂 Feb 16 @ 3:53am 
佬,有计划做2cm里的那种beam redirector方块嘛 现在的mirror只能反射不能聚合光线 不知道应该怎样合并光束
HasturKerman#4005  [author] Feb 11 @ 3:33am 
@Netochka will post it in far future, after i finished my other projects
Skyfinder Feb 11 @ 3:29am 
this brings me great sadness.
and i know, i just love the look and vibe of that ship
HasturKerman#4005  [author] Feb 10 @ 8:07am 
you can make your own radiators by using heavy armor panels and Neon Colorable Lights skin
HasturKerman#4005  [author] Feb 10 @ 8:06am 
@Netochka not finished yet, it's designed for a specific server and the mods used by the server are currently for private use only
Skyfinder Feb 4 @ 10:37pm 
could you post the battleship with radiators? still wanna try it out real bad
落华之枫 Feb 3 @ 9:04am 
如果可以自定义武器的射程伤害什么的就好了:steamhappy::steamthumbsup:
Silverado Legion Jan 20 @ 7:41am 
Oh, thank you, I will try that out
HasturKerman#4005  [author] Jan 19 @ 8:47pm 
@Silverado Legion
put the laser block 1 block away from the turret(and other laser blocks), they have a very short "safe distance" that will pass through everything within this distance without damaging them
Silverado Legion Jan 19 @ 10:07am 
I tried, it just goes right through, at least with WeaponCore
HasturKerman#4005  [author] Jan 18 @ 7:20pm 
@Silverado Legion they can
Silverado Legion Jan 18 @ 7:16pm 
Wish the turret could be charged from underneath
16BitPotato Jan 1 @ 12:30am 
Absolutely love systems like this that put more engineering in the Engineers game. The only thing it's missing, in my opinion, is greater scalability so we can make truly ridiculous death rays.
DemonicReaper Dec 24, 2024 @ 5:44am 
Can we build a Death Star laser with it? if yes could you make a video because every time i test something it just reflects and do no dmg
andrew.wimmer0 Dec 17, 2024 @ 5:29am 
Can we get some documentation? The capacitors don't seem to be doing their job.
Green_Lightning Dec 12, 2024 @ 10:28pm 
Can we have a realistic looking laser turret? Probably just rip off the one on the front of the YAL-1
Skyfinder Dec 1, 2024 @ 5:39am 
also, yea id hope you post that battleship with glowing radiator panels on it; id love to try it and play around with it!
Skyfinder Dec 1, 2024 @ 5:38am 
oh shit, you made it Vanilla+! nice!
overwerk Nov 30, 2024 @ 8:29am 
Based, thanks tremendously for that