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You could always create a pull request to allow crouching to work next to a bush, even if the setting is disabled
Either way, checking the length of each blade of grass every iteration simply isn't possible or feasible (and wouldn't account for grass settings, either)
Thank you for researching it further
Could you open an issue on the github if possible? It'd be easier to track
@sAgittarius
Enable debug mode to see if/when it's actually working
@ThatDamnCatTom
As far as I know, not without a bunch of tweaking. Exile is funky
@Engicop
Potentially, but i'll likely forget unless it's tracked on the github issues list
@Arsaces
Mess around with the UI position, I haven't had time to make it take into account your A3 UI size setting
With further testing and research I was able to find a console command that can be executed to entirely remove the Default Arma 3 Fatigue Vignette--when used on non-modded Arma3 that will entirely remove the darkened corners; when used when HATG is activated it reduces the darkness of the corners by 50%--meaning HATG is likely somehow duplicating the default Fatigue Vignette in its UI. Hopefully this is helpful! Thanks again for all your hard work. If you are interested the console command is the following:
// init.sqf
if (hasInterface) then {
0 spawn {
private "_display";
waitUntil {
_display = uiNamespace getVariable ["RscDisplayMission", displayNull];
!isNull _display
};
private _vignette = _display displayCtrl 1202;
_vignette ctrlShow false;
};
};
Right now there's a setting where you can disable the effect when crouching. Can we have a separate setting where you can disable hiding when crouching ONLY when wearing non-ghillie vests?
@ThewizzX In the addon settings ("CBA settings")
Can't be fixed because of how the engine works unfortunately, the toggle keybind will have to do
@Lt. Nate Drake
If you have a particularly heavy modlist that will happen
@Augmented_Orange
Then you have another mod that also attaches things to you, it's not only HATG that can cause the issue
@✪ BOT Phoenix
Instead of putting the box around you it creates a wall infront of you - enable debug mode to see what it's doing
https://streamable.com/vptijs
others have mentioned this but its seems that the invisible wall blocks flashlights and lasers, also sometimes its gets in the way of AI's ability to use certain weapons like lock-on AT
not a huge deal since now there is an option to switch it on and off but letting u know
https://streamable.com/i8u9vy
Im guessing yes since i read FAQ, but asking just to be sure
Tried both on default settings and with the simple blocking object.
My flashlight lights up everywhere like the sun but since I am lying in the grass AI can not detect me even though the light source is clearly visible.
The mirror should get disabled when you get in a vehicle for these exact reasons
Also it isn't attached to AI not in your group
@UsingController
Check the description again, I added a common issues section
@Zomb3y
Are you using a different GUI size/scale?
I can't interact with objects or AI:
So if an ai it's inside a building it's hidden right? That's why I can't interact, only if I disable the option to be hidden inside buildings then I can interact, the same happens if an ai or object like box are on grass. Not always happens tho, it's weird.
So reviving ai laying on grass it's imposible, I had to move around that ai and spam to be able to revive or when the officer it's inside a building I had to disable an option to interact with it :(
Good mod tho, it's just an issue I have.
Dynamic Camo System?
i think it's related to the fact that you're surrounded by objects, which makes ace think that you're in a room, which means the backblast should be redirected to you.
if you can't be bothered to fix it, maybe list it down as a potential incompatibility?
Try it after the recent update
@CHADDLES
should do
@Hyena, b0s
Very weird, i'll try do some further digging when able
@XxfruitxX
No and no
Upon further investigation, it's not adding a Vignette, but intensifying and darkening an existing Vignette that must be part of the vanilla Stamina/Fatigue system that is normally on the edge of perceptibility. When HATG is not enabled in the modlist this Vignette reduces in darkness significantly and returns to normal values. @b0s screenshot demonstrates it at the added level of darkness. I was running at 1440p but it also visible at 1080p. I will try to get screenshots when able.
2560x1600 (16:10), interface size small
https://imgur.com/voMB5Wf
When entering stealth mode, the laser will be obscured by the AI Mirror.
https://www.youtube.com/watch?v=bDPZ69qtlTM