Arma 3
Hide Among The Grass - HATG
Showing 1-7 of 7 entries
Update: Jan 24 @ 8:45am

- Fix non-debug mirror not actually hiding you (#39)
> The trickery used to stop the camera bugging seems to have unintended consequences, also making the AI think the mirror is actually glass (they can see right through it).

- Add 'simple object' setting (#39)
> This was implemented to fix the above. Instead of being completely covered, where the object can collide with your camera, it is only in front of you. This means you are vulnerable to your left/right and back, but it will fix the camera issue. This is really the best I can do without infinite time to figure out how the engine works

Update: Jan 11 @ 12:40pm

- Updated Korean translations (#34)

- Toggling HATG status manually now affects all AI in group (#37)

- Camera "bouncing"/"bugging" due to collision with the invisible mirror *should* be fixed (#38)

Update: Dec 5, 2024 @ 3:26pm

- Removed CBA keybinds, moved them to the BIS standard of keybinds. (#35)
> Keys are no longer bound by default, you'll have to do them manually in Controls > Hide Among The Grass

Update: Dec 5, 2024 @ 6:40am

Set the UI setting to ON by default (#33)

Added a keybind that can toggle the "mirror" on/off (#33)
> Useful for situations like interacting with Petros indoors whilst playing Antistasi
> Default keybind is "/"

Updated Korean translations (#28)

Update: Oct 23, 2024 @ 6:52am

Added a setting to disable crouch hiding[github.com] (#27)

Added a check for mission makers that will allow them to force a units hidden status[github.com] (#27)
> _unit setVariable ["hatg_mirror_force_hidden", true, true];

Updated the stringtables to reflect that the MP setting is meant for LAN without other players[github.com] (#27)
> Also updated it to force exit if more players are present, should fix any potential misuse causing crashes

Added a keybind to refresh the UI if it does not show up after loading a save
> For some reason this doesn't show up in an ongoing save, the function doesn't get compiled even though it does in other environments

Update: Oct 13, 2024 @ 5:27am

Make UI visible on postInit[github.com] (#21)
> It should be easier to understand if the UI is working now

Change shooting whilst not prone behaviour[github.com] (#19)
> It will now give you the same cooldown if you fire whilst standing or prone

Complex AI detection setting[github.com] (#18)
> This is on by default, it will make AI detection a little bit more complex so that it correctly detects enemies around hidden units

Translation - Korean improvement[github.com] (#17)

Add setting for stealth AI in MP[github.com] (#16)
> Allows player AI to have stealth capability in MP, this could be a pretty broken setting so it's off by default

Update: Oct 10, 2024 @ 11:36am