Project Zomboid

Project Zomboid

Gyde's Trait Magazines
297 Comments
Sideroht 1 hour ago 
Hi, I don't know if it's because of an error in my game or something, but it doesn't give me the new trait by changing a negative one :( it only removes it but nothing more
Alpha Gamer Jul 12 @ 3:05am 
will you expand on doing the "more traits" mod? as like a sub mod or anything? theres a lot of cool traits in there which would be a great addition
Gyde  [author] Jul 6 @ 12:44pm 
@PhilosophyGaming I believe skill recovery journal only saves your experience in skills and not the traits themselves.
PhilosophyGaming Jul 6 @ 10:36am 
Do you know if the Skill Recovery Journal mod will retain traits gained as well?
jack6419 Jun 27 @ 4:08am 
awesome mod feels like organic/lore friendly way of upgrading your character has you still have to find them and they take time to read
Loccatpowersdog Jun 23 @ 4:22am 
Yes @ LionelCG you have to read/find it twice... came on here to note that in-case you do don't read one while the other is also in your inventory! Just got rid of slow-learner & had a 2nd magazine to try & gain fast-learner but finishing one magazine "ate" both. Will debug my 2nd copy but if your in this situation just leave the 2nd copy on shelf till you're done with the other.
LionelCG Jun 20 @ 3:20pm 
How does this work? If I set the setting to loose the negative trait only, do I have to find the same magazine twice to gain the positive trait? Does anyone know?
Sideroht Jun 19 @ 12:47pm 
Hola, se puede configurar en un servidor local? No me sale la opcion en sandbox
galesdeloscien Jun 14 @ 5:03am 
this is one of my favourites tbh.
Texican Jones Jun 4 @ 8:00am 
not 100% sure but I've searched like 20 gas stations, all schools in west point taylorsville, muldarugh and rosewood, all the books stores in in those cities and like over 200 houses and i still have not found the book "art of speed reading"...
Blessed Mother May 30 @ 12:13pm 
@Ruute
@Fred
Go to 108600\3342191739\mods\GydeTraitMagazines\42\media and open up sandbox-options.txt. In option GydeTraitMags.SpawnRate modify the default value to lower than 0.1, and I think that will work. Just make sure to select the Default option in the sandbox settings so you can use your desired value.
RAMMFEUER May 28 @ 11:23pm 
doesn't working, showing error when magazine is used
Fred May 26 @ 1:44pm 
agreed with Ruute, very common and becomes overpowered
Ruute May 19 @ 6:41am 
I'm finding that these magazines are still too common on the lowest spawn rate in the sandbox options. Is there any way to set it even lower? I'm feeling pretty overpowered by the amount that spawn.
NPC May 13 @ 9:52am 
more traits please🙏
snipercrab May 3 @ 5:54pm 
I had to hotfix my modpack cause your mod causes 69420 issues broken mod. Spent 3 hours looking whats wrong. Fix your mod :steamsad: 3 hours i could have spent trying to sleep
Box Lover Apr 18 @ 6:55am 
Lmao, @𝕭

As an infected burger eating american, I was making a reference to the classic TV show catchphrase from"Iron Chef", in which contestants cooked with odd (non-american) ingredients. The french gave us fries and a cool statue, can't be too mad at them.

IDK what a 1091 is, I assume some sort of military division, but it's a strong title.
𝕭 Apr 17 @ 4:50pm 
@"Box Lover"
Excellent ideas, for Brave: "101 tips from 1091 Veterans"

But, Jeeze, Iron Gut being French tho?
I know our French friends eat buttered garden pests as a delicacy are famous for their stank-bum cheddar imitations, and also their breakfast is bread named solely for it's shape... but I don't think we're supposed to say that out loud. As a polite civilisation.
As an Englishman, who is genetically obligated to torment the French - it's not unlike dealing with one's younger siblings. We can be mean to the French, but nobody else can.

Let's call it "Cuisson Basse: Hákarl and Marmite on Chips"
(Entire comment is fun)
BLOBYMOOSEFISH Apr 17 @ 1:48pm 
bruh read the description
SacredNick Apr 11 @ 8:21am 
does this work on a already created world?
hAnJiL21 Apr 8 @ 7:11pm 
Yeap more traits please 👇
Box Lover Apr 8 @ 4:54am 
@Gyde, great mod for long playthrough, thanks!

Please add the rest of the unique traits tho, my OCD is triggered.
I'd be happy to do the Textures + Icons to your liking, just add me! : )

=Jobs=
Park Ranger - Unsure if this one can be added since it doesn't show up in traits
Engineer- Same, but there is already a mod which adds these recipes so its OK
Desensitized - Could probably be added but there is a mod for this already

Night Owl: "REM & The Art of Napping"
- If you only added one, I'd hope it'd be this one.

=Traits=
Brave: No idea what this one would be called, but we have a mod for it already

Cat's Eyes: "The Hunt for Orange July"
Wakeful: "Coldbrews & You"
Iron Gut: "Allez! Cuisine!"
Light Eater: "Asceticism for Dummies"
Lucky: "Making Your Own Luck"
Resilient: "Gardening With Gut Flora"
Eagle Eyed: "Birding Quarterly"
Fast Healer: "Mind Over Matter"
Low Thirst: "Got Electrolytes?"
Adrenaline Junkie: "Daredevil's Greatest Stunts"
Thick Skinned: "On Sticks and Stones"
Ryan Apr 5 @ 11:31am 
work with dynamic traits?
partuty Apr 5 @ 8:17am 
ye
COLIN Mar 30 @ 1:44pm 
dose it still work in build 41?
Swiss Chee Mar 30 @ 6:45am 
I am under the assumption that adding in the traits would correctly also add in the search radius, darkness, and search find RNG increases? If so, I think that it is worthwhile to add in magazines for traits like Former Scout, Gardener, Herbalist, Hiker, Hunter, Keen Cook, Lucky, and Hunter.

I am not sure if Cat Eyes or Eagle Eyes makes sense, but sense you already have Keen Hearing then those 2 being rare magazines could make sense. Like "Optometrists Guide To Healthy Vision" or something like that.

I think that this way, you could tweak the magazine find RNG chances much better, and have a more varied character runs. This would give a nice form of character progression/upgrades to accent a No Occupation character and give the game a more Roguelike feel.
Hirashu Mar 30 @ 2:04am 
Is it possible that you can remove a negative trait with a magazine and add the positive trait, if you find e second magazine?
I don't like going from negative trait INSTANTLY to the positive with one magazine. Or am I misunderstanding this and it works this way? good mod tho :)
Blagden Mar 27 @ 4:12pm 
Can you add the Engineer trait? Currently some recipes are only available with that.
Il Mazzulatoro Mar 27 @ 5:39am 
@Gyde sorry yes, you're right 100%
Gyde  [author] Mar 27 @ 5:32am 
@Il Mazzulatoro You may be confusing it with the Organized trait which gives 130% capacity to all containers. Dextrous just mainly increases inventory transfer speed. :spiffo:
Gyde  [author] Mar 16 @ 4:04am 
@Beathoven Yep, I saw it, thank you! I'll add it soon. :tinder:
Beathoven Mar 16 @ 1:22am 
i have added german translation in the translations discussion
Gyde  [author] Mar 15 @ 10:14pm 
@Cosmic Cocoa I don't think so, it looks like Simple Overhaul changes the vanilla traits so I would assume it doesn't work. :steamsad:
Cosmic Cocoa Mar 15 @ 6:54am 
Hey Gyde, this looks awesome!
Couldn't find anything in the description-
Does this possibly work with Simple Overhaul?
Darkwing Dork Mar 13 @ 10:46pm 
Genuinely such a good mod. Love the update that allows for them to be a consumable too.
Gyde  [author] Mar 11 @ 9:35pm 
@ram Do you mean when reading the magazine? Reading the Handy magazine will not give skill XP, only the trait.

@Beathoven Unfortunately, I believe book pages are fixed and cannot be changed in-game after setting them. It's not really the same thing but you could set the days before reading to a higher number in the sandbox options.
Beathoven Mar 11 @ 9:35am 
Any chance you could add a page multiplier to sandbox options? Would be great if you could set the page count up so you acutally have to read for a week to learn them. finishing multiple traits in a day doesnt feel right to me. Still great Mod. :steamthumbsup:
ram Mar 9 @ 2:08pm 
handy doesn't do what the perk does when given in character creation it doesn't add the skill bonus
PH Mar 8 @ 1:41am 
PTBR UFT-8
Gyde  [author] Mar 6 @ 8:33am 
Oh yeah my bad, forgot to add it after updating. :PrisonerDeadpan:
Loccatpowersdog Mar 6 @ 8:23am 
I might also suggest you add the B42 tag to this mod in Steam, however that works
Brezonte Mar 6 @ 8:06am 
@NopOYes Yes it worked for me with build 42
PH Mar 6 @ 8:00am 
compatible with B42?
Gyde  [author] Mar 6 @ 7:47am 
@Niner Skirata Hmm, it could either be that they are too rare on your server, or another mod might be affecting it. Could you try on a new server with only this mod enabled and with the spawn rate set to highest? If you know how to use the debug tools you can use LootZed to properly check the spawn rates and if they exist.
Niner Skirata Mar 6 @ 7:42am 
@Gyde when I local host they dont spawn ;( Do I need to set it up beside the Mod list ?
Gyde  [author] Mar 6 @ 7:40am 
@Loccatpowersdog Yes, that was what I discussed sorry if there was any confusion.

Before this mod's update today, the magazines did not have a consumable option, so they are not deleted after being read, making the 2 step from -1 to 0 to +1 unnecessary. But since I added the option today to have magazines be consumable, I will likely make an option to have traits be 2 step. :ReeneAHA:
Loccatpowersdog Mar 6 @ 7:35am 
Would the vanilla sandbox setting of media cooldown (which affects it granting you boredom reduction, etc... I suppose) make the consumable function in this way as it is now with consumable option? Or is that maybe possible in the future? Maybe with the new mod setting you could simply read them both back to back...

I believe what is being discussed is basically if say ya have Sunday Driver it could be set to need two copies of the mag to go from -1 to +1 aka have Speed Demon? [I've def had this very similar thought to myself since adding this mod over one(s) that had individual traits like only Nutritionist]
Gyde  [author] Mar 6 @ 7:23am 
@Niner Skirata Yes!

@optprime.cpu Thank you for the suggestion! Unfortunately I don't think making a certain magazine spawn only after a few days is possible as from my understanding, item spawn rates are determined at the start of the game. I may add an option to make replacing negative traits with positive ones require 2 magazines though. (I didn't do it before since pre-consumable magazine update players could have just spammed the same magazine) :spiffo:
Gyde  [author] Mar 6 @ 7:20am 
@̝̬̩͓̯̠̪ͦ͒̀ͫ̚ ͦ͒̚ Handy magazine does not give the skills attached, just the extra health to some constructions and faster building speed. :cherrypie:

@Vermilion I have not tested personally but if they do not modify vanilla traits, it should work. Keep in mind though that depending on how ETW checks to add/remove traits, the traits you add/remove may be undone.

Both these questions have been added to an FAQ section since I get them quite often. :spiffo:
Proud Wingman Mar 5 @ 8:46am 
I like optprime's suggestion