Barotrauma

Barotrauma

S.A.F.S
257 Comments
R1tzo Sep 17 @ 2:47pm 
Upd: somehow limbs take damage during airlock cycle. Guess i have to readress the issue to NT devs.
DefaultString Sep 17 @ 5:18am 
Its not built around Neurotrauma, somebody who knows Neurotrauma and Lua would have to create patch for it.
R1tzo Sep 17 @ 4:19am 
Hi. Been using this mod with NT cybernetics and had my waterproof cybernetic legs and lungs damaged during a dive past 3500m during a brief swim to get minerals. What is the max safe depth for this suit, or does it have some conflicts with NT and alike?
Hoom Sep 16 @ 7:33am 
Just want know : why the weapon consume ammo so fast :(
Senjo de Akuma Sep 13 @ 3:02pm 
@Hydremajor117
If they're to add mobile suit skins they'd be better off adding something like the "Hygogg" as it is an amphibious mobile suit although I'd love a "Zaku II" skin, Seig Zeon!.
Lukuta Sep 8 @ 12:03pm 
@Foppa So i read 4 manuals and cant getrer any recepies,looks like mode a little bit broken rn
valveworshipper Sep 3 @ 4:12am 
this is damn cool
Some Crusading Crusader Aug 31 @ 12:59am 
Nevermind, I found out how to utilise it! Thanks for making this mod! :steamhappy:
Hydremajor117 Aug 19 @ 5:00am 
Any chance you could make a skin that makes 'em into gundams or something ?
Some Crusading Crusader Aug 16 @ 7:25am 
I don't seem to understand how the manual works. I've got the S.A.F.S extra talent(ive been reading the manual for 30+ minutes lol. they're still in my inventory, do i keep going?), all the resources I need to craft, and yet I am still incapable of crafting them; suits and nanochips. Am I missing something ? :steamsad:
Frank Aug 9 @ 11:23am 
could we get the option to use the alien power cells in exchange of it driving you insane just as a last resort power source
vivir Aug 3 @ 9:16am 
or add more spacious options for rods and ammunition boxes
vivir Aug 3 @ 9:05am 
Is it possible to reduce the suit's ammunition capacity and energy consumption, as carrying 4+ bars and ammunition boxes during combat is very inconvenient
mangostarfish Aug 1 @ 8:39pm 
When you refer to "the Research Station" do you mean any station with a research merchant? I have added this to an already started run and haven't figured out what kind of station I need to be looking out for. It could be from some extra station mods I have loaded that makes it harder to find.
Orangegutan Jul 28 @ 9:46am 
what is the kg health effect i get when i put the suit on
GIDEON J. COOPER Jul 28 @ 3:52am 
How can i use EXOVALCAN ????????
jyrsc Jul 27 @ 4:05pm 
is this compatible with combat extended legacy?
★ Wu-Lang ★ Jul 27 @ 1:11pm 
Thank you for a awesome Mod! :cool_seagull:
Frank Jul 26 @ 2:51pm 
the magnetic boots thing is more of a "is it even possible" kind of thing but the harpoon is a lot easier to make probably
Frank Jul 26 @ 2:50pm 
yea sorta but it drags you instead of the thing you shoot at it
DefaultString Jul 26 @ 2:45pm 
So like Harpoon-Welding tool?
Frank Jul 26 @ 2:42pm 
Ik i asked this a while back but is it possible to have magnetic boots or some sort of grapple hook to attach to the sub so i can repair the hull or kill enemies while on the run
DefaultString Jul 22 @ 12:39pm 
It is a power trip
govnoed Jul 22 @ 10:14am 
is this mod balanced(with baratraumatic and neuratrauma)? cuz i looked at most videos and it looks too op
papajack1 Jul 19 @ 11:49pm 
Is there a way to use the arm attachment (Exo vulcan if it helps) with other systems like Exojet? Because I can't seem to without having to drop the arm/gun
ThePhantomX64 Jul 15 @ 2:02am 
There was no new paintjob variants added recently, right?
Glitcher Jul 12 @ 11:01am 
What I mean is, do you think you could make a submarine that is dedicated towards the s.a.f.s, and if it’s not too much to ask, do you think you could make a platform to store the s.a.f.s in? Like the other exosuit mod. Also, reporting a bug, there is a bug where sometimes I can’t move the s.a.f.s, but I’m unsure whether it’s because of conflicting mods, or because it’s a bug in the mod, if you want to recreate this, it happened when I had cheats on and enabled godmode and/or had healed myself from injuries.
SoulDRoul Jul 12 @ 6:56am 
?
Glitcher Jul 10 @ 7:59pm 
Would it be possible for you to make a ship dedicated for the S.A.F.S?
Foppa  [author] Jul 10 @ 4:21pm 
@HeistMan273 Reading the manual thoroughly (100%) will unlock the extra talent for all S.A.F.S. recipes.
Foppa  [author] Jul 10 @ 4:16pm 
@SupremeMorpheus It’s all set now, so give it another try.
SupremeMorpheus Jul 10 @ 1:19pm 
I've been having the same issue - read the manual, can't craft the new exoblade. All the other recipes are accessible, but I had those unlocked from before the update
HeistMan273 Jul 7 @ 6:31pm 
I may sound stupid, but I have read the S.A.F. manual and yet it won't let me craft any EXO parts, even if I have the resources, is something wrong with my mod list, or is it a different issue?
ThePhantomX64 Jul 1 @ 4:00am 
TBh I just copied the code from exosuits that Real Sonar provides in the Lua Settings it has. Felt like having it resistance to sonar like exosuits would probable best fit it.
Foppa  [author] Jul 1 @ 2:06am 
@ThePhantomX64 Nice one! I'm glad you figured it out!
ThePhantomX64 Jun 30 @ 11:52pm 
Here is the code for the new skin, also here is the onyx skin code since I realized in my last post that it had the name and not the item ID which was my bad.

"SAFS_onyx":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_nāga":{"damageMultiplier":0.9,"anechoic":true},
ThePhantomX64 Jun 30 @ 11:09pm 
New update with a new paint job? looks like I need to add it to the list.
LoL_Mann Jun 29 @ 10:54am 
ThePhantomX64, You're the goat, man, I thought I had to keep the dots between the letters lmao
ThePhantomX64 Jun 25 @ 1:16pm 
Ok so for anyone else using Real Sonar and want to add the sound proofing to the S.A.F.S similar to Exosuits in the mod, here is the code I did in the Lua Settings for Real Sonar under Diving Suit Resistances. Just copy and paste that in without replacing any of the already existing code and make sure it's inside the { } else it won't work. (in case anyone doesn't know how to.)

"SAFS":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo2":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_yellow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_clown":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_seaweed":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_snow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_V7":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_moon":{"damageMultiplier":0.9,"anechoic":true},
"S.A.F.S_onyx":{"damageMultiplier":0.9,"anechoic":true},
Mockingjay Jun 23 @ 8:13pm 
I came across an issue while testing my new modlist where the SAFS suits wont walk if the player is in god mode. It's not a huge issue but wanted to make sure it was known.
Foppa  [author] Jun 23 @ 12:20pm 
@The IRS The game has a mechanic called "Repair Threshold." Once the suit's condition falls below that threshold, using the wrench will successfully repair it.
The IRS Jun 19 @ 12:31am 
I feel stupid for asking but I couldn't find an answer in the comments. How do you repair the suit whenever I use a wrench on it the color panel just opens and hitting it with the wrench doesn't work either? sorry if it says it somewhere and I'm just blind but I cannot figure it out.
Foppa  [author] Jun 13 @ 1:33am 
@k.leroy Thanks for the feedback! I'm glad you're enjoying the mod. Trying different fuel types like Thorium Fuel Rods might help with fuel consumption.
DefaultString Jun 11 @ 10:18am 
Using quality mod, load quality rod.
k.leroy Jun 11 @ 10:02am 
i feel like the new arm attachments drain the fuel rod way too fast, amazing mod otherwise
Lost Weapon Master Jun 11 @ 6:31am 
Is it possible to add an opportunity to meet hostile NPC's in this exosuit? If yes, it would be incredible
Space Tendies Jun 8 @ 10:00pm 
lol
the wizard May 31 @ 9:42am 
What the fuck do you mean "how do they stack up" HE PUNCHED A GUY TO PIECES IN THE FIRST GIF
FreneticNova May 25 @ 2:37pm 
How do these suits stack up against the vanilla exosuit
James the Bond May 22 @ 2:30pm 
Do you think you could make a separate mod that adds a storage locker, like a diving suit locker? It would help a ton.