Arma 3
Watershed Division
17 Comments
Reiken  [author] Sep 22 @ 7:39pm 
Found the issue, I'll have a hotfix published momentarily
Reiken  [author] Sep 22 @ 7:33pm 
i got zero idea why it would be doing that, nothing i have touches cup
Lujackcity45 Sep 22 @ 5:13pm 
hey so the most recent update to watershed division is causing errors with cup weapons and is preventing arma from launching, its giving me the 0x0000DEAD error code.
𝕽𝖚𝖈𝖆 Aug 9 @ 8:23pm 
thanks
Reiken  [author] Aug 9 @ 12:20pm 
Done, its signed and keyed.
Reiken  [author] Aug 5 @ 11:03am 
maaaaaaaaaaaaan thats a pain in the ass gimme a week
𝕽𝖚𝖈𝖆 Aug 5 @ 1:47am 
can you please sign this? keys + bisign, mod is great
Scarecrow1625 May 29 @ 8:57pm 
Okay, it was my fault, I fixed it, thanks for listening.
Reiken  [author] May 29 @ 3:56pm 
i didnt use the dependency feature so that people could run either dev optre or normal optre without causing red chain issues in the launcher
pvmj May 29 @ 3:56pm 
sorry i didnt mean that but yeah use the dependancy workshop feature!!!! no one reads the description
pvmj May 29 @ 3:56pm 
use the dependancy feature you mongrel
Reiken  [author] May 29 @ 2:20pm 
I just tested it on my end, no crashes whatsoever with glob mob and watershed/its requirements loaded. Are you sure you have Operation Trebuchet and First Contact loaded?
pvmj May 29 @ 1:47pm 
gm just had an update. this mod crashes game on launch.
Scarecrow1625 May 29 @ 9:52am 
hello. First of all thanks for the nice mod. However, I find that GM CDLC is conflicting with this mod since the update, could you please check and fix it?
Lufian Apr 15 @ 1:10pm 
Oh okay, that's pretty cool!
Reiken  [author] Apr 15 @ 11:07am 
it is planned, but it is not a priority atm as we work with Misriah Armory to learn about vehicle implementation.

We plan to keep the static variant as well, for use in Sci-fi Support+ and other scripted things that might need it.
Lufian Apr 15 @ 5:11am 
Will the Darter ever be made into a flyable vehicle?