Project Zomboid

Project Zomboid

REVIVAL (Alternate Death Mechanics: Revive Your Friends, Live Again)
108 Comments
Jaxe  [author] 14 hours ago 
@Vlask: Build 42 update will come when I can find some time.

@XoDollface: That shouldn't be happening.

@Arke: Yes you can lose skill points, though this can be disabled. I'll look more into book compatibility another time.

@Refúgio Z: Tied to the Doctor profession? Sounds interesting but I'm afraid I have no plans to lock it to a profession right now, but perhaps a minimum first aid skill option.

@SocietysGone: Yes unfortunately due to limitations of the game engine and the modding api, this mod cannot prevent death from excessive damage.
SocietysGone 15 hours ago 
great mod but doesnt work if you glitch/fall from a 3 storie building.. goodbye 5 month run :steamsad:
Refúgio Z Jul 16 @ 5:52pm 
Hi Jaxe, I'm using the mod on my MP server. It would be really cool to have the revive option tied exclusively to the doctor profession. Would it be possible to have an active sandbox option for that?
Arke May 30 @ 11:51pm 
Hello we've recently tried this mod, I am not quite sure if this is a intended feature but whenever a character gets revived it loses a part of it's skill right? if you've read the book for it (let's say carpentry 4) and it drops back to 6, you can't read carpentry 4 anymore and you're stuck grinding it the hard way as you can't get a multiplier anymore
Vlask May 30 @ 8:53pm 
got a build 42 update for this mod?
XoDollface May 28 @ 3:27pm 
I am running a server with other mods and with zombiefication on, whenever people die and choose to create a new character instead, they get stuck on the zombiefication screen. in order to create a new character they have to leave the server, go back to main menu and rejoin. is there anything i can do to fix that? or is that a bug?
YoungCartwright May 19 @ 8:18am 
it doesnt show up on the mod list
Gamerguy518 May 17 @ 7:20pm 
sorry just saw this now. thanks for the Fix! it was set back to 1 and 0 for strength and fitness
Syn May 15 @ 10:27am 
:dslike:
Jaxe  [author] May 15 @ 10:18am 
Updated to v1.2.1:
- Fixed negative xp values when losing skills on incapacitation
Luma May 14 @ 7:04pm 
i didn't change any sandbox variables yet
Jaxe  [author] May 14 @ 6:44am 
@Gamerguy518 & @Cody: What is the skill loss modifier set to when this happens?
Luma May 14 @ 4:37am 
we had the same problem as gamerguy on our dedicated server where we lost our skills and it set them to huge negative values for some reason which is really unplayable since it's actually much more than just strength. it looks like a bunch of skills can have that happen to them. we loved the idea of this mod tho. the way it's intended to function is so cool
Gamerguy518 Apr 20 @ 6:53pm 
Im having an issue I think. I died but my friend revived me because of this mod, and now my strength is at -1200 of 6000 and the game is just super hard to play now.
Ben_OnAir Apr 8 @ 2:45pm 
would it be possible to add a sandbox feature to completely disable death as a whole? And let players only die if they give up or and admin kills an incapacitated player (right click > kill)?
marshmallow justice Apr 8 @ 12:45pm 
@Ben_OnAir
It doesn't prevent all player deaths, if you instantly die/take too much damage past the threshold set you will still die completely.
marshmallow justice Apr 8 @ 12:45pm 
@Jaxe
Happily, I can confirm it does work with FAO/FAE!
We made a separate test server to also play around with Day One B41 experience, and we got to use the revival mechanic first hand there. Seemed to work great! No errors at least :D
Ben_OnAir Apr 8 @ 6:44am 
Hey just to be sure this mod prevents any kind of deaths to players right?
I have a Roleplay server and sometimes players die from various issues (bugs, collissions..) and it's a pain to recreate their character. We want a system that just knocks them down that "fakes" their death while leaving the decision to actually kill the player to the player themselves or the GMs
Cmdr.Kowalski Apr 7 @ 1:14pm 
@Jaxe An interesting bug was accidentally found on the server. If the player is unconscious and you start trading with him, then the items are duplicated
Jaxe  [author] Apr 7 @ 6:33am 
@marshmallow justice: I have not tested this mod's compatibility with other mods that affect the first aid system but I would say there is a decent chance most mods should be fine unless they mess specifically with death itself.
marshmallow justice Apr 7 @ 5:36am 
Hi, I read through all the pages of comments here but hadn't seen anything discussed. I feel like it would be fine, but do you think it works with Braven's First Aid Overhaul/Expanded?

I'm going to backup my world regardless and try it, but just curious since from your end as the developer it might be a very clear yes or no.
Verdant Edgelord Apr 1 @ 1:24pm 
Well, that sucks, but it's understandable. Thank you anyway.
Jaxe  [author] Apr 1 @ 1:10pm 
@Verdant Edgelord: Yes splitscreen coop mode has that issue and unfortunately due to the game's modding limitations there is nothing I can do about that, if that player was not invisible then zombies would still attack. Regular multiplayer and singleplayer does not have this issue
Verdant Edgelord Apr 1 @ 11:25am 
So I was testing splitscreen/local co-op on debug mode to see if it the mod works there and I think it's bugged on that mode. When my second character I was playing as died, his body turned invisible. I still managed to click on it and disinfect the wounds and apply bandages before trying to revive him, but nothing happened after my attempt. This is the only mod I had activated at the time, so no incompatibility issues there.
Jaxe  [author] Mar 10 @ 11:09am 
@Kaymaro: This mod was developed specifically for multiplayer and definitely does work in that mode however third-party mods may cause issues with it. There are also instances where somebody could be killed outright when receiving a massive amount of damage and unfortunately this is a limitation of the modding engine.
Kaymaro Mar 10 @ 5:39am 
Hey, a friend and I are currently playing the game with this mod. Yesterday we had a situation where he was killed but I couldn't revive him. Does the mod work for coop/multiplayer, do you have to change anything or where could the error be? [Is it perhaps a compatibility problem with other mods?]
Jaxe  [author] Feb 26 @ 8:07am 
@Fapertino: Due to limitations in the way this game can be modded, it's not really possible. It was barely possible to achieve what this mod currently does. Setting god mode to a player will instantly heal all wounds and then that would lose a lot of immersion. If there is a way to do it, it won't be an easy fix.
Fapertino Feb 23 @ 2:03am 
can you add god mod for 1h after player down pls, this help in pvp :bleach:
Jaxe  [author] Feb 20 @ 6:14pm 
@Wanjerok: iirc, zombie infection is handled by vanilla options and this mod won't affect that.

@Clem & Krazy: I will update to build 42 when it's fully live and multiplayer ready

@MadHatter: Beyond adding basic compatibility for bandits being recognized as not players, I did no further testing with 3rd-party NPC mods so I'm not sure on any specific issues that could arise
Krazy Feb 20 @ 3:50pm 
When will the update for Build 42 come?
MadHatter Feb 13 @ 4:36pm 
Love this mod. Works perfectly for zomboid related deaths, but Ive been running into some issues when playing it with the Bandit mod. I would be incapacitated, but the Bandits would double tap me and gun me down until I was dead. Was this by design?
Clem Jan 21 @ 2:16pm 
If gonna be actualiced to b42? This mod save my life and my wife complaining about to die all time XDD has to be saved!!
Wanjerok Jan 16 @ 4:04am 
Wait... So... If i got infected i gonna be incapacitated or i gonna turn into infected? Can other players finish me off or zombies?
Cluster Jan 13 @ 1:55am 
good stuff! :D
Jaxe  [author] Jan 10 @ 5:22pm 
Updated to v1.2.1:
- Added basic compatibility for Bandits mod (untested but it should not apply any revival mechanics to npcs)
BlankFX Jan 5 @ 7:37pm 
We're starting to love your mod, but is it by intention that reviving a player has the side effect of all his stats, except for the handcrafting perks, are getting reset or reduced (fitness like -4 levels and strength -5 levels)?
BlankFX Jan 3 @ 9:25am 
Running this on a dedicated server with no other mods related to the functionality of this mod.
After being slain down by Zombies, they just stand there and look at my corpse, instead of walking away. A whole horde has gathered around me and just keep their eyes fixed on me. My coop comrades can freely walk between them, getting ignored by the Zombies.
As soon as I get revived, they all attack me instantly (and kill me again in the process).
Is this behavior intentional?
Mother Twitch Dec 31, 2024 @ 6:29pm 
I love the concept of this mod! I've been dabbling with it in my server, but I have a question. There's a setting mentioning taking out the timer via MP by setting the default to 0. Upon testing, it's still forcing me to have the one hour timer. Am I doing something wrong?

I'd love the ability to set it to 5 minutes, which I was hoping I could do by putting in 0.05, but this isn't an increment it recognizes. Thank you for your time if you read and respond to this! :steamhappy:
Slykeer Dec 31, 2024 @ 6:10am 
I think an interesting addition would be for the level of first aid to impact this resuscitation.
Xayalynn Dec 24, 2024 @ 4:01pm 
The mod decreases Strenght and fitness, thats fine but for some reason you cant regain that exp even with exercise, no matter how much you exercise, it seems to put some data on negative values I also have workout overhaul mod and I was playing with a friend in a hosted server
Aeirys Dec 6, 2024 @ 9:33am 
hi! im having problems with this playing in split screen, i do the task of reviving my partner and doesnt work, and when the player with the controller auto revives, as soon as he push the button b it goes back to the main menu, like the ¨death menu¨it still in there and it makes the game to go back to the main menu, thats all, thanks for everything!!!
Vauk Dec 5, 2024 @ 1:41pm 
wait if u can do this, can u try making a playable zombie mod that's better than Infected Player by Tchernobill??? like u made it so u can countinue playing after death which was the most problem with making that, with this one i dont think u zombify after getting downed even when infected (i even combined it with infected player it was good but its REALLY missing the bite feature where the player zombies ACTUALLY bite)
psychonurse Dec 3, 2024 @ 1:13pm 
- can we add a item needed to revive?
- example bandage & revival syringe (that can heal player from infection to be more realistic).
KommandosNOD Dec 3, 2024 @ 3:03am 
@SquidNeko JaxeRevival
@Alan Gelid i think no, i just find a cure of all wounds in the settings
SquidNeko Dec 1, 2024 @ 11:49pm 
What is the mod name for load id?
Alan Gelid Nov 28, 2024 @ 1:21pm 
does this mod remove zombie infectoion or do i have to disable zombification in the configuration of pz, i ask for mp
Jaxe  [author] Nov 27, 2024 @ 6:22am 
@KommandosNOD: Yes by default, you can set passive skill loss to 0% to avoid any loss for those particular skills or any other skill category.

@[several others]: I did not test this mod with third-party NPC mods so results may vary
KommandosNOD Nov 27, 2024 @ 5:50am 
Hello Jaxe, my character's strength and stamina decreased by 4 levels after resurrection. Is this normal? Thank you.

This is an checkbox at settings named as Reovery Requiers Fitness/Strenght turn it off
Kuzol Nov 23, 2024 @ 4:56am 
Cool mod bro. This would create so many opportunities for good RP. Can't wait until PvP get's figured out.
R4F1M8 Nov 18, 2024 @ 8:36am 
currently not compatible with superb survivor. saw a survivor gets k.o
pops out few options for me, i cliked the sleep button, nothing happened.
but when i clicked the give up button and confirms it.
it kills my character not the other survivor