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@XoDollface: That shouldn't be happening.
@Arke: Yes you can lose skill points, though this can be disabled. I'll look more into book compatibility another time.
@Refúgio Z: Tied to the Doctor profession? Sounds interesting but I'm afraid I have no plans to lock it to a profession right now, but perhaps a minimum first aid skill option.
@SocietysGone: Yes unfortunately due to limitations of the game engine and the modding api, this mod cannot prevent death from excessive damage.
- Fixed negative xp values when losing skills on incapacitation
It doesn't prevent all player deaths, if you instantly die/take too much damage past the threshold set you will still die completely.
Happily, I can confirm it does work with FAO/FAE!
We made a separate test server to also play around with Day One B41 experience, and we got to use the revival mechanic first hand there. Seemed to work great! No errors at least :D
I have a Roleplay server and sometimes players die from various issues (bugs, collissions..) and it's a pain to recreate their character. We want a system that just knocks them down that "fakes" their death while leaving the decision to actually kill the player to the player themselves or the GMs
I'm going to backup my world regardless and try it, but just curious since from your end as the developer it might be a very clear yes or no.
@Clem & Krazy: I will update to build 42 when it's fully live and multiplayer ready
@MadHatter: Beyond adding basic compatibility for bandits being recognized as not players, I did no further testing with 3rd-party NPC mods so I'm not sure on any specific issues that could arise
- Added basic compatibility for Bandits mod (untested but it should not apply any revival mechanics to npcs)
After being slain down by Zombies, they just stand there and look at my corpse, instead of walking away. A whole horde has gathered around me and just keep their eyes fixed on me. My coop comrades can freely walk between them, getting ignored by the Zombies.
As soon as I get revived, they all attack me instantly (and kill me again in the process).
Is this behavior intentional?
I'd love the ability to set it to 5 minutes, which I was hoping I could do by putting in 0.05, but this isn't an increment it recognizes. Thank you for your time if you read and respond to this!
- example bandage & revival syringe (that can heal player from infection to be more realistic).
@Alan Gelid i think no, i just find a cure of all wounds in the settings
@[several others]: I did not test this mod with third-party NPC mods so results may vary
This is an checkbox at settings named as Reovery Requiers Fitness/Strenght turn it off
pops out few options for me, i cliked the sleep button, nothing happened.
but when i clicked the give up button and confirms it.
it kills my character not the other survivor