Hearts of Iron IV

Hearts of Iron IV

Kaiserreich French Commune Completely Rework Redux v1.27
289 Comments
DDracula  [author] 17 hours ago 
@AgentJob_oFanGirl This mod has an English version, what do you mean by 'don't understand'?
AgentJob_oFanGirl 17 hours ago 
brilliant mod, even though i dont understand any of this
DDracula  [author] Jul 10 @ 5:00am 
@Nw0o0 还真写错了, 我一会改一下
Nw0o0 Jul 10 @ 2:07am 
作者你好,在有关库尔德成功起义后加入第三国际的“id = internvene.118”事件中,在events中有如下代码“if = {
limit = { KUR = { has_socialist_government = yes } }
FRA = { ERI = { add_to_faction = ERI } }
}”
请问该段代码是否出现错误?正确代买是否应该为“FRA = { KUR = { add_to_faction = KUR } }”,实现”库尔德加入第三国际(法国的阵营)“,而非厄立特里亚ERI加入第三国际?
DDracula  [author] Jul 5 @ 7:46pm 
@PersonnaGratiner In the first version of v2.0 there won't be this, we're focusing more on internal France, and maybe in v2.5 (probably) we'll focus more on post-war matters
PersonnaGratiner Jul 5 @ 9:47am 
Hello, thx for your incredible mod !
I have a question for the futur updates :
The "Federal Europa" focus, that alternate path of "Europe of nation" focus, after beaten the German empire in WW2, is for 2.0 too?
DDracula  [author] Jul 2 @ 9:38pm 
@ZombieNation It's difficult, and we can't spare the energy to do it for the time being.Sorry
DDracula  [author] Jul 2 @ 9:37pm 
@QuagsireBoi Yes, we'll have more routes in 2.0 and fix the funny setup of the communist and neo-socialist alliance
ZombieNation Jul 2 @ 9:28am 
I love this mod - and I know it may be much to ask.

But any chance to have Custom Country Paths added for this modded French Commune?
QuagsireBoi Jul 2 @ 2:04am 
Will there eventually be more leaders? It seems a bit funny to have Deat lead the Leninists
是否兼容LKMT重置?
dingtouz1181707 Jun 28 @ 4:24am 
三十年代国际局势应该改下描述,改下效果吧,毕竟法兰西公社爆发的是工团革命 不是布尔什维克那种
Strix6969 Jun 21 @ 9:46am 
Im very hyped for when this mod is finished
clockmann Jun 10 @ 5:02pm 
@DDracula all good, just wanted to give some ideas. The mod is still great! Thank you so much for it!
DDracula  [author] Jun 9 @ 7:36pm 
@clockmann I'm actually in the middle of a reset of this entire mod, so I don't really have time to edit these at the moment, sorry :(
clockmann Jun 9 @ 12:29pm 
@DDracula Why not make the opposition resistance (OR), intensity of struggles (IS), and political fatigue (PF) increase at a specific rate (like +10 every 30 days)? Or have a window showing the current levels of OR, IS, and PF so you know which ones to focus on lowering at any one moment. And thus also getting an idea of how close you are to succeeding or failing
DDracula  [author] Jun 9 @ 3:20am 
@clockmann There's nothing I can do about it, it's a limit set by paradox. All I can do is wish you luck.
clockmann Jun 8 @ 5:49pm 
@DDracula So I just have to keep resetting until I get the correct seed which will let me defeat the opposition? Which I won't know until playing for years in-game? There's not a mechanic I'm not understanding it's just pure luck?
DDracula  [author] Jun 8 @ 1:02am 
@clockmann The random number of hoi4 is determined as pseudo-random at the beginning of the game, so your randomness within the game is certain. This is not my problem, it's the paradox's problem
clockmann Jun 7 @ 10:16am 
How would I not get "Don Quixote's Defeat" as the Radicals in the Orthodox Syndicalist Faction? I have played 3 campaigns trying to and have failed every time!
Captain Ahaab Jun 4 @ 12:32am 
I think this is a really neat mod idea, both when playing as the commune as well as Germany, but one thing that bugs me is the power creep. France is completely OP and to combat that (a little) Germany gets Hugo Krause. I feel like making France less overpowered and then keeping Germany in line with the vanilla version would make for a better experience.
Herotyx May 27 @ 2:10pm 
Very fun, extremely overpowered. Way better than the original Commune experience though.

ww2 was a cakewalk. Germany and Russia collapsed within 2 years.
Holy Dog May 22 @ 12:46pm 
Is getting the Sorelian Youths easy? or would i have to use a path guide before trying?
Cowboy May 21 @ 11:33am 
this is a really well made mod! Kudos to you, the Commune is actually fun now!
Crazy Welshy May 21 @ 10:51am 
@DDracula - Unfortunate but fair enough. Best of luck with the reset and the code gremlins don't consume you.
DDracula  [author] May 20 @ 8:22am 
@Crazy Welshy I'm sorry to inform you that due to the reset we're doing on this mod, the existing EU thread may not be finalized
DDracula  [author] May 20 @ 8:20am 
@顾彼惜朝(omo)lkmt或者他的附庸占有就可以,有几个必须是lkmt
DDracula  [author] May 20 @ 8:19am 
@SirTronomodo had fixed
Crazy Welshy May 20 @ 3:14am 
Loving the mod so far, a gripe I have at the moment is juggling to many decisions/micro management. If there's a bigger gap between the conventions and early game decision making would be nice. Also looking forward to a United Europa update, I love forming megastates.
SirTronomodo May 19 @ 6:21pm 
There's a game-breaking bug, Germany and Russia have 1000000% population growth.
顾彼惜朝(omo) May 14 @ 9:36pm 
龙归其位那个地块条件是怎末判定的是lkmt必须占领那些地方并且拥有核心吗,为啥他都有了条件还是判断不满足
DDracula  [author] May 12 @ 7:11pm 
@bicc6277 I'm not sure, but if that mod hasn't modified the content related to France and its connections with other countries, I think it should be fine. You can give it a try.
bicc6277 May 12 @ 4:03pm 
can this mod be used with the kaiserreich world domination
萝马苏丹的崛起 Apr 29 @ 7:24am 
玩红小弟想喝国际Buff汤的时候发现,ai法社有时会很早点出对日宣战国策,很难受(特别是玩冷烤馒头看着旁边互斥国策buff流口水的时候)。能不能给对日宣战国策加个欧战结束前置条件或者降低AI二战前点的倾向?
DDracula  [author] Apr 26 @ 6:54pm 
@Hell Rider 右线搭了个框架,理论上勉强可以玩,左线还没做完
Hell Rider Apr 26 @ 7:26am 
@DDracula 红欧盟可以玩了嘛
DDracula  [author] Apr 25 @ 11:36pm 
@GLW I updated a small version and now the French Commune will be at war with Germany anyway
DDracula  [author] Apr 25 @ 8:04pm 
@小呙丶近期我会进行一些机制修改和数值调整,但是大部分的机制可能不会改动,主要我精力有限
DDracula  [author] Apr 25 @ 8:03pm 
@GLW You can join the Discord group so that I can see your question more intuitively, if France chooses the diplomatic right front, then it will not declare war on Germany
小呙丶 Apr 25 @ 1:07pm 
太累了,和kmt重置一样属于玩一次爽了就不想玩的级别,能否考虑一下简化部分强度溢出又没必要的机制?
GLW Apr 25 @ 9:10am 
@DDracula it was 1943 and france has allready defeatet the Entente and still dident declared war on the germans i and i clould not alone defeate the germans as Russians just not playble
DDracula  [author] Apr 25 @ 8:20am 
@IndAVdiv It hasn't been made yet
IndAVdiv Apr 25 @ 6:02am 
So do Jacobin Leninist can take power yet? or it is still no go?
DDracula  [author] Apr 25 @ 5:12am 
@GLW This mod set two routes for the French Commune against Germany, one of which would take the initiative to go to war, and the other would not
There is a high probability that this situation is not a bug, unless the French Commune took the war line (against the German left line)
GLW Apr 24 @ 9:36pm 
mod not playbel when you not play france ai france never declare war on GERMANY PLS FIX THIS SHIT
2559499459 Apr 13 @ 10:00am 
相反欧洲,亚洲,中东还有美洲的影响力则富余的多,亚洲还好些,中东和欧洲的影响力是真花不完,主要也是因为这俩地方能点的决议实在是有限,中东就不说了,最有用的大概就是库尔德和伊朗还是伊拉克来着,能爆出来红色国家,其他都是纯粹恶心AI用的。西欧大部分决议也都是恶心AI用的,也就伊比利亚会需要用到影响力来爆红色葡萄牙和红色伊比利亚,中欧最主要的就是个荷兰,其他都没啥用,瑞士可能也有点用?不过上萨瓦可以直接傀儡瑞士……总之,个人玩下来外交,或者说干涉机制的问题感觉就是这些,但总体上这个mod还是相当好玩的,给作者打call!:steamhappy:
2559499459 Apr 13 @ 10:00am 
说实话,机制复杂我个人觉得没啥,就是外交机制里,一方面来说因为需要不停点各种地区才能显示决议,导致有些时候会因为机制太多忘了要接着点,特别是很多决议都有冷却时间不是点完马上就能接着点,玩起来会很累,因为需要不停地点来点去查看各地决议,另一方面来说很多地区的影响力是完全不够用,甚至有种旱的旱死,涝的涝死的感觉。比如非洲的影响力就完全不够用,特别是非洲因为能够掀起叛乱的国家很多,需要点的决议也很多,影响力完全干不上消耗
DDracula  [author] Apr 13 @ 6:31am 
@Kenway ai会作弊(但它不会做很多玩家会做的事情,比如外交干涉和处理内政,ai逻辑和原版的没什么区别),唯一的问题可能是ai德国可能完全打不过ai法公社(数值可能太高了) 当然你可以挑战打一下ai法公社,那很有数值了
Kenway Apr 12 @ 8:26pm 
请问现在这个版本有做ai吗,就是ai玩公社智不智能
RICK Apr 12 @ 8:07pm 
内容丰富,但是太杂了,在手操一大堆志愿军的同时疯狂点决议简直令人抓狂