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@thesoupiest I did some testing with shadow casting but it didn't look right in most circumstances, in particular with multiple layers of terrain or hollow sections. If you think you can make it work please give it a try and let me know
@DreamyBit Removed most of the terrain affordances for next update.
Changing the behaviour of most buildables so that they don't interfere as much with things like
hidden conduits or furniture;
Either lowering selection priority
Or just making them unselectable entirely
Still needs to be sense checked so it's not messing with construction workflow.
Thinking about texture edits to reduce overlapping but no changes yet.