RimWorld

RimWorld

Decorative Terrain Elevation
Showing 1-7 of 7 entries
Update: Jul 13 @ 7:14am

1.6 Update

Update: May 5 @ 5:45am

[Auto-generated text]: Update on 5/5/2025 10:45:36 PM.

Update: Apr 20 @ 4:15am

Fixed missing corner stone defs, oops.

Fixed slope textures, they were too dark in the original files for some reason. Double oops!
Minor edits to stony slopes.

Hopefully no more oops's.
Unless I find something else that needs minor fixes, that's definitely (probably) all the changes I'm making for a while.

Feedback or suggestions always welcome, if you've got requests or have ideas for how decorative terrain elevation can be extended or improved. Be sure to post your colonies everywhere if you're using my mods, and thanks again for using DTE!

Update: Apr 17 @ 10:32am

New tiles added -
Platform Inner Corners,
Ledge Inner Corners,
Ledge Single E-W,
Ledge Single N-S,
Ledge Single Pit.

You can find them as suboptions for the existing platform corners, ledge corners, or rotations of the ledge pillar respectively, so no (extra) floor tab overflow.

Textures updated for cleaner alignments in general, with new pieces. Removed 2D offsets in general, so it should be super easy to include new textures, maybe you're interested in that.
Might affect some 1x1 placements, but you'll probably want to rebuild those with new options.

UI changes, not sure about the slope tiles but they're mostly more accurate to the placed objects instead of generic walls now. I wanted to combine more designations but some are restricted by automatic material selection and also continuity of defs for compatibility. Still thinking about this one.

Removed small restrictions on certain elevation shaders.

Update: Feb 20 @ 5:49am

Small Def Adjustments:

Removed Terrain Affordance Restrictions for all slopes and platforms, most elevation height objects. Some potential placements might be nonsensical so use your own judgement.

No changes to selection settings aside from multi-selection for every solid type by default. Should let you remodel some things quicker without needing to double check your power grids or fences or similar.

Update: Nov 2, 2024 @ 2:58am

Removed fence tag from all terrain types, was causing weird bugs with drafted pawns, wild animals and traders. No more caravans starving to death on slopes for no apparent reason. Mod is now properly decorative only (I think).
Version 1.01

Update: Sep 27, 2024 @ 3:03am

[Auto-generated text]: Update on 9/27/2024 8:03:08 PM.
Version 1.0 Release