RimWorld

RimWorld

Alpha Vehicles - Early Cars
97 Comments
Elly Sep 21 @ 1:27pm 
my car doesnt work on the map. is it an error or is it intentional??
TheSquirrelofHuscurl Jul 26 @ 1:24pm 
1950s helicopters honestly sounds legit. would they be good? nah. practical? nah. cool? yes
DJ Faren Jul 21 @ 7:06am 
But we can get a chance to set itself on fire still?
Sarg Bjornson  [author] Jul 21 @ 4:05am 
It's not trolling, I just do whatever I'm interested in. I don't care what people want
DJ Faren Jul 21 @ 3:32am 
The amounts of pure trolling you do before we gonna get anything remotely close to useful vehicles is fantastical! For next vehicle mod I suggest the 50s Korean war helicopters with disgusting fuel efficiency and having a chance to set itself on fire.
Skinnylegs Jun 30 @ 5:34am 
the default diagonal could be fine tho
Sarg Bjornson  [author] Jun 30 @ 3:59am 
An insane amount of work making them look right
Skinnylegs Jun 30 @ 1:55am 
can you atleast make a version with diagonals? or is it too much work? or you hate it?
Skinnylegs Jun 30 @ 1:52am 
NOOOOO WHYY
Sarg Bjornson  [author] Jun 29 @ 9:00am 
Diagonals have no place in RimWorld ;)

Not only they have no diagonal texture, I asked Phil ages ago for an xml field to make vehicles UNABLE to advance diagonally, specifically for my mods
Skinnylegs Jun 29 @ 8:12am 
oh, they dont have diagonal textures
Skinnylegs Jun 29 @ 7:55am 
the same goes with neolithic and age of sails
Skinnylegs Jun 29 @ 7:44am 
uhh why do they not go visually diagonal
Sarg Bjornson  [author] May 17 @ 9:05am 
They can
Legendarynoob May 17 @ 8:39am 
hello i built a silver ghost rolls royce, but it can't be added into the caravan. can these not be used to go on the world tile?
bjorn May 3 @ 11:54pm 
Perchance early boats mod
Sarg Bjornson  [author] Apr 6 @ 4:07am 
I need a log, I don't get any errors
四笑行者 Apr 6 @ 3:58am 
not a bug report but a kind reminder, maybe you can do something to clean up these undecoupled references.
四笑行者 Apr 6 @ 3:56am 
use alpha vehicle mods series separately will cause null ref error when generating pawns, I guess its using some materials or parts included in other alpha mods.
Sarg Bjornson  [author] Mar 30 @ 6:24am 
It's a turret, so it is loaded like any other vehicle turrets
Bi'Rch Mar 30 @ 5:31am 
Hey, I saw that the fire truck can load firefoam, but I have no idea how to actually load it.
Is that an actual feature of the vehicle, or is it not functional?
If it is, would you mind explaining how it should be used, because it could be quite practical for larger bases with pawns that are incapabale of voilance, during a siege for example.
Sarg Bjornson  [author] Mar 29 @ 12:16am 
No plans, I like them as they are
dabeek Mar 28 @ 8:00pm 
Any plans to give these original names..?
Lord of the Hold Feb 6 @ 10:24am 
@Spookbuster, pretty sure you can edit things like passenger count right from the Vehicle Framework, just click +2 yourself. No need to argue with the creator.
BigGovernment Feb 6 @ 10:01am 
Any plans for a modern version (ambulances, school bus, etc)?
Tybo Feb 4 @ 7:23am 
This is awesome work! Thanks for the great mod :)
Arkaethen Jan 17 @ 12:41pm 
Is there a possibility for an option to have the tech be medieval instead of industrial? Purely because the other alpha vehicles are given in neolithic (technically animal with tribal) and in my wild man gameplay if I make it to industrial I'm already really close to normal vehicles and it makes me a little sad to see the cool cars go
Sarg Bjornson  [author] Jan 17 @ 12:10pm 
Ok!
Spookbuster Jan 17 @ 12:05pm 
You're wrong.
Sarg Bjornson  [author] Jan 17 @ 11:05am 
Sorry, I disagree
Spookbuster Jan 17 @ 10:11am 
That's fine for something like simplifying complex industrial processes, but it makes less than no sense with regards to something as simple as passenger capacity.
Sarg Bjornson  [author] Jan 17 @ 9:00am 
Gameplay trumps realism, always
Spookbuster Jan 17 @ 8:58am 
A vehicle capable of carrying four people should have the capability of carrying four people. If the point of the mod is to add historical vehicles to the game, they should be represented accurately, and that includes passenger count. This illogical nerf is literally the only problem with this otherwise immaculate mod.
Sarg Bjornson  [author] Jan 15 @ 6:19am 
Balance
annpying shek Jan 15 @ 6:12am 
Why Ford Model A only has 2 seats when it should have 4?
ополоченец Oct 30, 2024 @ 3:27am 
I hope that we'll get car packs from other eras like "Pre-War Cars" or "Jet Age Cars"
Quickshank505 Oct 27, 2024 @ 9:54pm 
Not a question, but rather a suggestion, you should totally do ww1-style tanks or armored cars, to fit the early industrial vehicle-warfare gap that the community seems to ignore. I hope you take this idea into consideration!
Sarg Bjornson  [author] Oct 26, 2024 @ 11:51pm 
That'd depend on the vehicle framework
Jetstream Oct 26, 2024 @ 4:31pm 
Can passengers use their weapons?
galesdeloscien Oct 13, 2024 @ 1:42pm 
oh well thats all i wanted to know; pretty cool then.
Sarg Bjornson  [author] Oct 13, 2024 @ 11:40am 
Yup!
galesdeloscien Oct 13, 2024 @ 11:17am 
i have only one cuestion:

Does this adds content to vanilla props expanded ??
尤里大人-ule Oct 11, 2024 @ 9:45pm 
I build an ambulance and somehow its easily ignite by bullet and very hard to put out, is this normal?
Johny002 Oct 8, 2024 @ 11:59am 
Thank you so much for this mod, this will be PERFECT for my current mafia run!
Zombiekiller91 Sep 30, 2024 @ 1:13am 
Ah yes, now I have a firetruck for all my colony disasters! No longer will I have to have my pawns smother out a burning building with their bare hands!
Avian Arsonist Sep 29, 2024 @ 11:31pm 
I thank you greatly for making this, to show my thanks i shall tell this joke from "The pun book" written in 1906. "This new wireless telegraphy is much like a groundless quarrel. it's practically having words over nothing."
PangolinTato Sep 29, 2024 @ 5:28pm 
Chitty Chitty Bang Bang here we come
basiilik9 Sep 29, 2024 @ 11:45am 
summer salt
D-Train Sep 29, 2024 @ 9:06am 
Vintage? Vintage!
HavenOnline Sep 28, 2024 @ 11:57am 
Your mods make my tip sticky. 👍