RimWorld

RimWorld

282 ratings
Alpha Vehicles - Early Cars
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Mod, 1.5
File Size
Posted
1.750 MB
Sep 24, 2024 @ 11:46am
1 Change Note ( view )

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Alpha Vehicles - Early Cars

Description
[www.patreon.com]

Features

- Adds 10 early cars for Tier 1. These are all worse fuel and stats-wise than any of the Vanilla Vehicles Expanded Tier 1 vehicles, but take a lot less materials to build, and less time
- 2 new early car parts

Balance sheet can be seen here: https://docs.google.com/spreadsheets/d/1bw8tTepbt9rJpEUY6-A3TCcVKJQAmolfa9xzRXG5i3E/edit?usp=sharing

Content















Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: No

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: I think it is

Q: Reeee this is bloat! You always make bloaty bloats and...
A: Yes, this mod is pure bloat. It doesn't offer anything mechanically different from VVE's tier 1 cars. It's just unnecessary. However, PRETTY CARS

Changelog

v1.0: Release (24/9/24)
Full changelog on GitHub

Credits

Original 3D models used as reference:
https://sketchfab.com/3d-models/ford-mode-t-coupe-1913-3a3155036db6431fb0c48ba72bb93c8c
https://sketchfab.com/3d-models/1901-oldsmobile-model-r-curved-dash-mp-78839e639caa43e0a28278ab6aa6ddf5
https://sketchfab.com/3d-models/erster-dreirad-motorwagen-von-carl-benz-47df0cb894a34d33a09361f3cb182070
https://sketchfab.com/3d-models/oldsmobile-ee5e152c2e8f4cfba89e6beac6573289 Light Tonneau
https://sketchfab.com/3d-models/1923-rolls-royce-silver-ghost-mp-77e7ebdf4d8b4faa86437083113d64db
https://sketchfab.com/3d-models/ford-model-a-hw-xyz-school-5-6b12d952f7b1411794738d256f65464e
https://sketchfab.com/3d-models/1902-renault-type-k-blueprint-3ec7b05f72ee46d19ce0739bb529e080

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

81 Comments
Sarg Bjornson  [author] Apr 6 @ 4:07am 
I need a log, I don't get any errors
四笑行者 Apr 6 @ 3:58am 
not a bug report but a kind reminder, maybe you can do something to clean up these undecoupled references.
四笑行者 Apr 6 @ 3:56am 
use alpha vehicle mods series separately will cause null ref error when generating pawns, I guess its using some materials or parts included in other alpha mods.
Sarg Bjornson  [author] Mar 30 @ 6:24am 
It's a turret, so it is loaded like any other vehicle turrets
Bi'Rch Mar 30 @ 5:31am 
Hey, I saw that the fire truck can load firefoam, but I have no idea how to actually load it.
Is that an actual feature of the vehicle, or is it not functional?
If it is, would you mind explaining how it should be used, because it could be quite practical for larger bases with pawns that are incapabale of voilance, during a siege for example.
Sarg Bjornson  [author] Mar 29 @ 12:16am 
No plans, I like them as they are
dabeek Mar 28 @ 8:00pm 
Any plans to give these original names..?
Lord of the Hold Feb 6 @ 10:24am 
@Spookbuster, pretty sure you can edit things like passenger count right from the Vehicle Framework, just click +2 yourself. No need to argue with the creator.
BigGovernment Feb 6 @ 10:01am 
Any plans for a modern version (ambulances, school bus, etc)?
Rizzle tizzle Feb 4 @ 7:23am 
This is awesome work! Thanks for the great mod :)