Starbound

Starbound

Starvisuals
28 Comments
Assassin May 1 @ 10:52am 
Is there any chance a version of this could be made without the changes to random gen weapon appearance?
Assassin Apr 30 @ 8:45pm 
One thing I've noticed, the changes to the randomized weapon sprites causes oddities with Supper's Combat Overhaul
Jean1337_ Dec 20, 2024 @ 3:17pm 
very good, congrats
Pixelflame  [author] Dec 10, 2024 @ 10:55pm 
@Bottinator22 Leftover from Starburst proper, I will fix next update when I get the food ported over.
Bottinator22 Dec 10, 2024 @ 9:21pm 
Problem: This mod adds a weaponability (pf_elementalparry) but the .weaponability file this ability is linked to does not exist. The ability is also added to the broadsword ability pool (at least for uncommon broadswords). This turns broadswords that are given the ability into PGIs and this seems to cause some networking-related issues too.
Mabra Nov 26, 2024 @ 12:29am 
Why recolour the tier 6 bow and staff but not the greatsword ?
Ceterai Nov 15, 2024 @ 3:22pm 
Good to see that the palettes don't change for the most part ^^

@𝓐𝓻𝓪𝓴𝓸𝓷 подсказки к оружию и копательным инструментам еще
Аракон Аурен Nov 3, 2024 @ 6:10am 
Мод изменяет только текстуры или что-то ещё?
Salturello Oct 18, 2024 @ 9:21am 
Thank you. There's also one more thing:

Neo magnum (all versions, but mostly neomagnum4) constantly throwing errors in log:
[00:19:55.549] [Error] Could not apply patch from file /items/active/weapons/ranged/unrand/neomagnum/neomagnum4.activeitem.patch in source: '"Starvisuals"' at 'C:\Steam\steamapps\workshop\content\211820\3322797618\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "description" to remove
Pixelflame  [author] Oct 18, 2024 @ 9:06am 
@Salturello Thanks for bringing this to my attention, that was a leftover from the main Starburst mod itself. I will rectify this.
Salturello Oct 18, 2024 @ 5:49am 
Does the mod also changes Doomcannon? For some reason it now has 'pf_referenceWeapon' type
the_silver_bandit Oct 10, 2024 @ 7:49pm 
Just saw it, thanks! Sorry about that.
Pixelflame  [author] Oct 10, 2024 @ 5:20pm 
@the_silver_bandit Listed in the description.
the_silver_bandit Oct 10, 2024 @ 4:36pm 
Hello! Which biome parallaxes were changed?
'JJ Sep 10, 2024 @ 5:30pm 
its great but i also have the tooltip problem like @mechanos has
any ideas?
thank you
d41337n8r Sep 9, 2024 @ 2:55pm 
I wish mods had configs, because I like some of these, but there's a lot I don't like as well.:debug:
the_silver_bandit Sep 7, 2024 @ 12:02pm 
Great, thank you!
Pixelflame  [author] Sep 7, 2024 @ 11:41am 
@the_silver_bandit It just means the description won't be changed, I can probably find a solution, but it is safe.
the_silver_bandit Sep 7, 2024 @ 10:00am 
Hello, I found the bug in my response below. Is it safe to ignore or is it a conflict with something? Thank you for the great resprites.
the_silver_bandit Sep 7, 2024 @ 9:59am 

[Error] Could not apply patch from file /items/active/weapons/ranged/unrand/neomagnum/neomagnum1.activeitem.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3322797618\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "description" to remove
[Info] Root: Loaded MaterialDatabase in 0.577473 seconds


Same thing happens for neomagnum2.activeitem.patch, neomagnum3.activeitem.patch, and neomagnum4.activeitem.patch.
Rusty Sep 5, 2024 @ 5:05pm 
@Silver Sokolova Thank you! :0 I'm also using OpenSB and planet search if that helps. The errors says something about a failed patch in cockpit.config in source: '"XRC_BETA_STARBOUND"'
Silver Sokolova Sep 5, 2024 @ 8:35am 
@Rusty if it's the same error I'm thinking of, it's harmless and is fixed in the next update
Pixelflame  [author] Sep 4, 2024 @ 8:55pm 
@Rusty Pretty sure its not with my mod, it doesn't do anything other than replace a few bookmark sprites.
Rusty Sep 4, 2024 @ 5:18pm 
Seems to conflict with Betabound somehow. I got an error in my log warning me about a failed patch to the cockpit.lua
Mechanos Sep 4, 2024 @ 1:13am 
Heya. So I ended up trying this in a fairly large FU based modpack. The parallax ends up looking really nice. Some of the inventory icons really stood out to me - the throwing spear graphics in particular made me do a double take even. They look a lot cooler now!

That said, before I could continue, I found some tooltip conflicts. Example, an ice staff I happened to have. When your mod is enabled, it's tooltip reverts to something more akin to vanilla, with barely any information about what the weapon does. But when I disable this mod, it goes back to a much more detailed tooltip provided by FU or another mod. Curiously, not all tooltips were affected. Even some staffs very similar to the ice staff (possibly vanilla) were unaffected. But it happens often enough, I had to pass on this for now. Thanks anyway though, it really does look nice. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1820266470 This is my exact mod list, if you happen to be curious.
Pixelflame  [author] Sep 3, 2024 @ 11:51pm 
@Mechanos The parallax changes should not be a hinderance. As well, they're additive, mostly, so things should work out ok with some mods that add parallax elements.
Mechanos Sep 3, 2024 @ 3:32pm 
This looks neat. Has anyone tested to see what this does when used along side other mods that do similar, like FU? In particular, I wonder if both mod's biome changes would show up (depending on which one is picked at planet generation), or if one would override the other?
0A0 Sep 1, 2024 @ 11:00pm 
You are so kind ! More Choice is always better:mbnecoup: