Project Zomboid

Project Zomboid

Every Missing Vanilla Food Static Model
194 Comments
Apr 13 @ 1:09pm 
I tested this mod and it seems to work for verison 42.16.3!

See my collection here: IndicaBunny’s Mega Modpack
Apr 10 @ 10:54am 
@Spookbuster holy cornball :steamsad:
Apr 6 @ 1:34am 
Tested in 42.15.3 SP and works perfectly! Added to collection Apex Dead State
https://steamcommunity.com/sharedfiles/filedetails/?id=3689301904
Aatheom  [author]
Mar 26 @ 9:13am 
@At The Night Show
It is working on 42.15+
Mar 26 @ 5:26am 
does this work on 42.15 sp?
Mar 25 @ 9:15am 
Dats a homeless man eating from the trash. OMG it all makes sense now...
Mar 22 @ 4:52pm 
@Spookbuster poor little ipad baby
Mar 8 @ 1:07am 
Are you able to create a mod for the missing icons for items like dental floss, etc.?
Aatheom  [author]
Mar 2 @ 2:03pm 
@Keven O'neill
I'm sorry to hear that.
But I only moved the in‑hand model a little while eating.
It’s not coming from here, sorry.
I'm playing on a server right now, and I tested with the eggs I had in the fridge. I was able to place them in 12 with no problems.
Mar 2 @ 1:38pm 
A bug with the egg when put in 12 they direct go rotten
Feb 22 @ 3:29pm 
cry about it
Feb 21 @ 7:04am 
AI slop is bad and people who use it should feel bad.
Feb 20 @ 11:09pm 
No worries, looks good. Really gets the point across and shows what people can expect from the mod. A picture says a thousand words after all XD
Aatheom  [author]
Feb 20 @ 10:37pm 
@Monkey Magic
Thanks for your suggestion. I added a few images after that one. I still have some photos I want to include, but for now, these clearly show what the mod does. Thanks again :spiffo:
Aatheom  [author]
Feb 19 @ 12:19pm 
@Monkey Magic
Indeed, the images shown come from B41, back when there were no in‑hand models displayed yet.
Now all the in‑hand models are present, but some of them were slightly offset, so I simply moved them a little, for example the mugs, which were particularly bothering me :)
But you're right, I could definitely show a few images from B42 as well.
Thanks for your comment and your support! :spiffo:
Feb 19 @ 11:49am 
The B42 version states:

"This version is provided to reposition certain food items that are incorrectly placed when eaten"

Any chance we get some screenshot comparisons? The existing screenshots are all for B41 IIRC
Aatheom  [author]
Feb 17 @ 9:10am 
@018
Absolutely!
Feb 17 @ 1:16am 
does this work on new build? (42.14)
Feb 3 @ 3:48pm 
I like racoons, they have thumbs:spiffo:
Jan 27 @ 1:40pm 
Thanks for your work ! You did great !
Jan 17 @ 3:07pm 
I missed this one :spiffo:
Aatheom  [author]
Jan 13 @ 10:31am 
Hey everyone
Thanks for the kind words, it means a lot to me.
I'm really happy that you're enjoying the mod!
Jan 11 @ 10:41pm 
Was going through my old b41 modlist - in fact I see my old comment still here about rotten mangos LOL - and found this mod again! So good timing to also see it's updated and supporting latest. This mod & Welsch(?)'s Can mods for more canned item variety/etc on models are great immersion!
Jan 8 @ 11:23am 
awesome mod, thank you!!
Jan 7 @ 9:03pm 
nice update :GhostFlowerHappy:
Dec 24, 2025 @ 5:06am 
:3
Dec 17, 2025 @ 5:57pm 
YESSSSS
Aatheom  [author]
Dec 17, 2025 @ 5:46pm 
This mod is finally getting an update for Build 42
Stay tuned! :spiffo
Apr 21, 2025 @ 3:28am 
b42 please
Mar 25, 2025 @ 9:52pm 
Great mod and works perfect on Multiplayer too
Mar 25, 2025 @ 1:54pm 
o7
Aatheom  [author]
Mar 18, 2025 @ 4:34am 
@marshmallow justice
B41 has missing textures for some rotten food. It is not related to the mod since I haven't touched the world model (except for the Roast), but it could easily be fixed with an additional texture. Thank you for the suggestion!
Mar 18, 2025 @ 2:05am 
rotten mango i think it was , on the ground model (picture model correct) , in b41 has white/red checkerboard texture. unsure if it is this mod or something else.
Feb 21, 2025 @ 3:10pm 
@Aatheom
oh have it, i thought not, thanks for tell me :D
Aatheom  [author]
Feb 21, 2025 @ 10:27am 
@im noob And ♥♥♥♥♥♥♥
They actually have.
Feb 21, 2025 @ 3:40am 
update to 42 pls
we need this, since developer haven't add static model food to 42 build.
Jan 31, 2025 @ 3:20pm 
build 42 please we need this mod :steamsad:
Jan 24, 2025 @ 2:06pm 
A must add mod for everyone who likes to play realistic. Thank you very much.
Aatheom  [author]
Jan 17, 2025 @ 2:54pm 
Thank you, everyone, for all the kind words and the support. You are the best. :spiffo:
Jan 15, 2025 @ 9:51pm 
o7
Jan 15, 2025 @ 8:30pm 
o7
Jan 14, 2025 @ 11:53pm 
o7

No higher honour a mod author can receive than their mod being made obsolete. Congrats
Dec 30, 2024 @ 2:43pm 
got it thank you for responding I'll keep it in a collection then
Aatheom  [author]
Dec 30, 2024 @ 1:58pm 
@Deathhead
Thank you for your interest in my mod. However, for a public server, it is preferable to use Steam collections. This ensures that the latest updates are received automatically and helps avoid compatibility issues between the modpack and the mod. On the other hand, if you are creating a private server, there is no problem. Thank you for your understanding!
Dec 30, 2024 @ 3:33am 
Would it be alright if I add your mod to a modpack for a server I'm making?
Aatheom  [author]
Dec 27, 2024 @ 11:44am 
Just to be clear;
The developers added the food models in Build 42.
In Build 41, there were none, so I added them.
Now that they are included, my mod does not need to be updated for Build 42.
I might update it to fix some weird ones.
Reminder: I have nothing to do with what you see while eating in Build 42.
Dec 26, 2024 @ 3:48pm 
Yay! Mostly 42 is better then no 42. :P
Good luck and great mod!
Aatheom  [author]
Dec 19, 2024 @ 2:18pm 
@ReadyForTheDevil
Almost every model has been made for build 42. They are not all perfect, but the game will have other updates and the missing/imperfect ones will probably be added/fixed. However, if some models remain as they are, I will make an update for build 42 to fix them.
Dec 19, 2024 @ 12:20am 
uptade build 42 ? sir
Dec 15, 2024 @ 3:54pm 
thanks man, appreciate the fast response, still building my modlist for a new playthrough