Barotrauma

Barotrauma

Immersive Handcuffs
55 Comments
North 23 hours ago 
I mean, you don't need to carry around the handcuff key unless you're uncuffing someone. You can leave one/others in a secure locker and retrieve it when the time is necessary. I don't know your game/server schema, but that also prevents players from killing/knocking out a security guard and thus having the ability to free anyone previously cuffed by looting them.
Pawsy Jul 16 @ 7:14am 
i mean i used to rarely carry handcuffs since i had to knock the person down but now i want to carry it all the time since i dont have to knock the person down in order to cuff em which makes it more fun to cuff people ;w;
_]|M|[_  [author] Jul 16 @ 4:00am 
@silence lincense: I don't know as I haven't played with it. But considering that both mods add an arresting and bounty system that work differently, it might not be compatible.
If I understand it correctly, Wanted Alive relies on NPC removal at the end of each round to then pay you the money, but Immersive Handcuffs temporarily adds arrested people to your crew so they don't despawn at the end of the round and you have to instead bring them to a station where you can collect the bounties from an NPC.

@Pawsy: No that's not possible. Surely there's something you don't need to carry all the time?
Pawsy Jul 14 @ 1:52pm 
is there any way to make the handcuffs and keys be in a single slot :sob:
silence lincense Jun 30 @ 6:42am 
Is this compatible with Wanted Alive?
_]|M|[_  [author] Jun 28 @ 1:54pm 
@Observer_CY: An oversight. The problem here is that I can't mark the cells as safe zones or something like that. So I need to somehow reset the buttons handling the doors for the cells so the doors are closed when someone gets arrested. I'll have to mess around and see if that's doable. Thanks for reporting that! :steamthumbsup:
Observer_CY Jun 28 @ 1:46pm 
After a crew member was caught attempting to escape and was put back in prison by security, if the prison door is opened, security may sometimes repeatedly enter and beat this crew member, and the imprisonment event may be repeated multiple times regardless of whether the prison door is closed at that moment. Is this a bug or a deliberate design?
_]|M|[_  [author] Jun 21 @ 1:31pm 
if you uncuff the NPCs they'll be removed from your team again so they're only part of your team as long as they're wearing their handcuffs. If they break out of them (which they can randomly after half an hour) they will also switch team again.
_]|M|[_  [author] Jun 21 @ 1:27pm 
@SoIutl0n: Then the arresting system stops working as the game will simply delete all NPCs not in your crew as soon as you load into the next level. Them being part of the crew is required to keep them loaded.
SoIutl0n Jun 21 @ 1:19pm 
Can you make the mod that handcuffed NPC didn't join your team ?
_]|M|[_  [author] Jun 21 @ 11:47am 
@North: The system was actually a bit tricky to come up with and implement. It relies on events playing in the background so if any hiccups arise, please report them with info on when it occurred by doing what action in what type of level.
North Jun 21 @ 11:16am 
Wow. I remember asking if we would have ramifications for handcuffing NPCs. And you did more than deliver. Looking forward to playing with this!!
_]|M|[_  [author] Jun 21 @ 10:11am 
@Sugarcube: With the new arresting feature, handcuffing guards will now have consequences if you've been seen doing it.
Sugarcube May 16 @ 2:59am 
@Tria
I had a similar problem with handcuffs. If an NPC puts one of us in handcuffs, it's impossible to remove them afterward. Also, if you try to cuff a crew member yourself, it won't work either.

For me, the problem was solved by enabling friendly fire in the server settings.

By the way, you can handcuff outpost guards without any consequences — no one will do anything to you for it.
Gipka Apr 19 @ 8:13am 
@0b doesn't make it bad, just not the type of mod for you in specific :captainclown:
Tria Apr 13 @ 4:10pm 
i got handcuffed by NPCs in a outpost and not a single key worked to uncuff me...
0b Apr 10 @ 9:16am 
bad mod, literally only for RP, useless bloat on normal campaigns.
Wehrmachgt Mar 29 @ 12:31am 
@death-seven Right
Death-Seven Mar 27 @ 2:57am 
nrnz i think thats vanilla behavior i do not have the mod but my security still does that
nrnz Mar 4 @ 6:23pm 
Captured a hostile from an outpost recovery mission, bot crew members will still hunt and shoot at cuffed hostiles in your sub.
Biggis Dickus Mar 2 @ 11:48am 
@_]|M|[_ I figured out how to drag them at full speed. I would put a diving mask on them and put a welding tank inside it till they pass out then drag them to the brig, then I would just remove the mask and they would wake up a little later.
Biggis Dickus Feb 23 @ 3:44pm 
Thank you for the reply! also I noticed my NPC's still kill them when I capture hostile NPC's. Anyway you could change their status while they remain handcuffs so they dont get shot by my NPC's?
_]|M|[_  [author] Feb 23 @ 8:28am 
@Biggis Dickus: I don't think I can make it so you can drag them at full speed since the code for that is tied to talents only unfortunately. As for cuffing the legs, I'm planning on making an add-on that adds more ways to cuff people so that would be part of that. As to when I'll have that finished is unclear since I rarely have time for modding currently.

@Acetango: I'd have to experiment around a bit as I'm not sure if that's even possible to detect and have NPCs react to it.
North Feb 19 @ 9:50am 
I'd love an addon (since not everyone would appreciate such a change) that makes applying handcuffs to an NPC a 'hostile' act, like applying some medication. Realistically handcuffing a bunch of people around a station or your clients on a transport run would probably not be received well.
Biggis Dickus Feb 19 @ 6:31am 
any chance you can make it so we can pick up the person who is handcuffed or make dragging them around easier? should be a buff to dragging a handcuffed person, or we can pick them up. Seeing as how we can pick up a boarding pod and a person inside a boarding pod.

Also can you make it so we can cuff their legs as well? this should slow them down immensely.
Deagle™ Dec 15, 2024 @ 8:39am 
Hello, the Handcuffs completely dissappeared. however the keys still exist
_]|M|[_  [author] Sep 25, 2024 @ 3:05pm 
@Fate Flame: Nevermind, just figured out a workaround so outpost security should now be able to properly arrest players again :steamthumbsup:
_]|M|[_  [author] Sep 24, 2024 @ 2:17pm 
@Fate Flame: Yeah that is currently broken and a game bug is preventing me from fixing it. It's already reported to the devs, but so far no response. I haven't yet come up with a workaround that actually works.
Fate Flame Sep 23, 2024 @ 3:12pm 
I don’t know why, but the bots can’t handcuff me, is this a bug or did I install something incorrectly?
_]|M|[_  [author] Sep 14, 2024 @ 9:48am 
@News flash, buddy: Oh yeah I didn't think of that. I'll figure something out :steamthumbsup:
PlagueEve Sep 12, 2024 @ 11:09am 
Is there a way for you to make it we can take off handcuffs from people who have died?
xConscrypt Sep 4, 2024 @ 12:59pm 
More Immersive Mods :steambored::steambored::steambored::steambored: (Yummers)
_]|M|[_  [author] Sep 3, 2024 @ 12:07pm 
@News flash, buddy: Thanks for reporting that. It's now fixed :steamthumbsup:
PlagueEve Sep 2, 2024 @ 10:23pm 
Prisoner transport missions are broken with this mod. The prisoners don't spawn with handcuffs
MercenaryGrok Sep 2, 2024 @ 1:47pm 
i meant that as a joke, like being handcuffed to a bed?
_]|M|[_  [author] Sep 2, 2024 @ 1:42pm 
@iErr0r32: In that case there's a stun required patch available linked in the description now.
iErr0r32 Sep 2, 2024 @ 1:22pm 
@_]|M|[_: you no longer have to stun a character, looks too OP. For example, for playing with a traitor.
_]|M|[_  [author] Sep 2, 2024 @ 12:32pm 
@MercenaryGrok #FixTF2: It's now fixed by dropping the character out of the bed/chair when getting handcuffed as the game can't handle handcuff animation in combination with item interaction animations.
MercenaryGrok Sep 2, 2024 @ 11:39am 
when sleeping on beds, make handcuffed people have their arms raised above their heads
_]|M|[_  [author] Sep 2, 2024 @ 11:28am 
I'll keep making mods as long as I find at least some spare time and notice things I'd like to adjust. :captainsinful:

@Dacia51, @kenanthebarbarian: Only works on NPCs that you can open the health menu of. I wasn't aware that some NPCs never allow opening the health menu, even when stunned so that's something I gotta look into. I always assumed the health menu would become available once the NPC is stunned.

@iErr0r32: Not really sure how this would allow cheating.
iErr0r32 Sep 2, 2024 @ 10:37am 
cheat item
Stravinsky Sep 2, 2024 @ 2:03am 
niiiicee !
StickVerts Sep 1, 2024 @ 9:56pm 
babe wake uup another immersive mod dropped
JerryTheGuy Sep 1, 2024 @ 9:45pm 
Bro you need to keep making these immersive mods i love them
Hoit Sep 1, 2024 @ 9:40pm 
Guys, new Immersive ______ released!!!
kenanthebarbarian Sep 1, 2024 @ 3:31pm 
I am failing to figure out how to cuff NPCs that don’t allow the Heal interaction. I tried stunning, grabbing, hitting the toolbar hot key for handcuffs while grabbing, dragging cuffs into the NPCs inventory while grabbing. Nothing has worked.
Dacia51 Sep 1, 2024 @ 11:20am 
Does it work on NPC's also?
Freaky Sep 1, 2024 @ 9:46am 
does it need a compat patch for neurotrauma?
xConscrypt Sep 1, 2024 @ 9:37am 
Drooling for immsersive mods:steambored:
Bebismannen Sep 1, 2024 @ 7:22am 
I hunger for immersive mods