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Armory is the only room without drainage, if you really want I can add a pump in there and just set it to invincible so it doesn't have to be accessible for repairs.
Testing as of version 1.7.7.0: drainage systems for all other rooms are still working, and pump auto control is working. If pumps are spawning unwired or turned off it may be a modding overwrite issue or server issue.
You seem to have this information backwards. More ballast produces a lower neutral level not a higher one. (you can see this in action by going into the editor by selecting only a few hulls, versus selecting more hulls and see that the number goes down as ballast volume increases)
Just 10k,
which 8k to 10k used to be the default before they halved item power usages in one of the recent updates.
EKvideogames name is missing
>barodev.png
No mods needed for this submarine just a naming convention, any EK submarines are fully vanilla. Old submarines that need mods are denoted as EKM for "modded".
А то из EK Shipyards (вроде так?) не вижу ни одной детали
Setting the sub up for unconventional gameplay is honestly something that needs to exist more on workshop submarines with these big subs having a few dusty backrooms setup for this sort of thing.
A campaign sub based around that does seem unique and, while unlikely to have mass appeal does seem like a fun practice to try making a medium-small sized sub around that theme.
I do know there's a weird flaw with how lighting draws in the game that causes lights to still use resources when they're turned off which is super annoying, even non shadow casting lights, especially annoying due to how many items have their own lights attached to them with no way of turning them off (you can turn them off visually but you can't turn off their light code running and still using CPU). Like switches, various machines, large pumps, etc, and recently gun loaders now have SIX of them...
So I put the two ships together in my editor and got a real heavy gun dreadnought, which unfortunately was damaged in an update:(
Don't worry, the subs you make are the best, no matter how big or small.
Carrier though might be on the table, if the number of decorations is kept relatively low could probably make another carrier with multiple craft. I just wasn't planning on doing another carrier if there wasn't any interest in it since alot of crews didn't bother using shuttlecraft much last I recalled & designing a carrier & the craft for it is a bit more challenging and involved.
Otherwise, good sub, I like it. Reminds me of my favourite Stiletto. :)