RimWorld

RimWorld

ZeroTech-LoopTech
40 Comments
J0hnsy Aug 2 @ 5:07am 
Game freezes for a whole minute and then crashes without unity error logging popping up or errors being logged after. This is due to immediately finishing the global learning factor research however as that was my first research it might also affect the other ones. It was very difficult to diagnose as the last errors received were unrelated as they were received well before the freezing occurred. Freezing was not "not responding," instead it was like the current screen was just stuck on my monitor with no input or music/movement. Is this safe to remove mid save?
Ciannicay Jul 30 @ 12:02pm 
regarding translation: yeah, found out there is an english translation - IF you set your language to english. But i happen to play with german language and this seems to default to Japanese(?) No clue if anything can be done in my case.
LingLuo  [author] Jul 29 @ 6:27pm 
@wizardofmagicmemes Perhaps you have installed mods with the same original content as other HAR, which may cause the effectiveness of loop technology to be disabled
wizardofmagicmemes Jul 29 @ 9:48am 
This doesn't work for me. When i finish the research it doesn't reset nor do my colonists get any of the corresponding hediffs. In the Loop Tech tab it also shows everything is still at Lv.0 and clicking refresh does nothing.
LingLuo  [author] Jul 28 @ 7:18pm 
@Ciannicay I remember making an English translation, may it not be working properly? Let me check
Ciannicay Jul 28 @ 12:11pm 
Would you mind doing a translation into english language?
LingLuo  [author] Jul 27 @ 9:53am 
@打工人 我这个mod的原理是研究完成时har是否属于循环科技的研究,如果是的话为基地添加循环研究的效果,如果有其它modhar了相同的地方,可能会导致其中一方无法正常生效,不是很推荐一起使用哈
打工人 Jul 25 @ 1:18am 
https://steamcommunity.com/sharedfiles/filedetails/?id=735268789 (Tech Advancing)这个MOD可以提升科技等级,我试了试,到工业时代就可以自动循环了。即使是已经卡在研究完成,在完成科技等级升级后就会立刻生效并重置研究。但我还没试要是提升超过工业时代后会不会又卡住........
打工人 Jul 25 @ 12:34am 
我刚才试了试(1.6),发现前面一个老哥说的现象(指研究完成后加成不生效,且研究不重置的情况)会出现在鼠族(rak)开局,还有部落开局的时候。或许是这些开局科技较低,会有哪个*1.5和*2的惩罚导致的?
我个人1.5的时候鼠族开局不生效,经典开局生效。
LingLuo  [author] Jul 22 @ 5:00am 
@MercuryDoll Great idea, but my research will only assign the colonizer status when the study is completed/manually refreshed (to save performance). If it is not displayed in the status bar, it may not be intuitive to determine whether it is effective. I need to think about how to balance it
MercuryDoll Jul 22 @ 3:45am 
could you add an option to make the hediffs hidden? i imagine they'd clutter up the health tab quite a lot later on.
Bara CoMiGo Jun 24 @ 8:48am 
No, the logs are clear.
LingLuo  [author] Jun 23 @ 7:47pm 
@Bara CoMiGo It's strange, everything seems normal on my end. Did you encounter any errors while completing the research on your end?
Bara CoMiGo Jun 22 @ 11:47pm 
@LingLuo My dozen of researchers can handle those 100000 point tasks, your mod doesn't work. The researches complete and levels in the zero-tab are still at... zero 🎉
LingLuo  [author] Jun 22 @ 6:38pm 
@Bara CoMiGo Perhaps you can try adding more researchers, but one of the original intentions of this mod is to allow your researchers to fill in time when they don't know what to study, so there's no need to force them
Bara CoMiGo Jun 22 @ 3:11pm 
Doesn't work on v1.6 with no research-related mods. What a waste of researchers' time…
LingLuo  [author] Jun 21 @ 8:13am 
The mod works by patching the research function. When it detects that the currently completed research is a marked repeatable technology, it resets the research progress and increases the corresponding bonus level. If you have other mods that modify similar functionalities, conflicts may arise.
tolaburke Jun 21 @ 5:04am 
I ask an honest question.

How are you supposed to afford these techs?
Dragonheart013 Apr 17 @ 11:33pm 
Probably should have mentioned that when given that way, the researches are marked as completed, they don't reset to be researched again. Have tried saving and then reloading to see if the bonuses show up/the projects reset, but no change.

Only 2 mods that affect research directly that I have are Research Tree, but even using the vanilla tree option it still doesn't show as being able to be researched again, and Research Whatever, which just lets my colonists pick the next project on their own if I don't specify one
Dragonheart013 Apr 17 @ 11:27pm 
Is there known issues with these researches and anything that causes a tech to autocomplete?
Have tried using a Tech Prof Subcore when doing one, it completed, but couldn't do anything with the loop menu, wasn't even saying it was active or even at level 1, and using the Storyteller from VFE Insectoids that gives a tech research when you complete a wave I've gotten a couple of them, same thing, showing as level 0 in the loop menu still and unable to activate.

I have used RIMMSQOL to change the tech level for the loop techs from industrial to Archotech, just because they would have interferred with tech progression from VFE Tribals as repeating Industrial techs, so wouldn't have been able to advance beyond industrial level, if changing their tech level makes any difference
Bara CoMiGo Apr 15 @ 1:21am 
And I have a crash. Hard crash. Zero logs, the game just exited momentarily after finishing psycast meditation research. I do have semi-random research, though I also have tons of other mods.
Scorpio Apr 8 @ 1:08pm 
seems its not compatible to semi random research has i cant see the bonus after researching
LingLuo  [author] Dec 27, 2024 @ 7:45pm 
@Nos 后者代码上可以实现但没必要,前者的话会比较麻烦,理论上可,但可能会连着敌人的一起影响
Nos Dec 25, 2024 @ 5:09am 
这个能不能扩展到影响建筑物和机械体?
LingLuo  [author] Nov 8, 2024 @ 2:09am 
@滑行奶酪 已更新!
滑行奶酪 Nov 7, 2024 @ 8:41am 
请问能够给添加上的buff增加下<isBad>false</isBad>这一条吗?使用治疗液治疗疾病时发现把循环科技给的buff治疗掉了,虽然能够科研加回来但是治疗液没了(感人的故事(给大佬递茶
koyuki virus Nov 4, 2024 @ 11:08pm 
How big is the performance impact?
LingLuo  [author] Sep 13, 2024 @ 8:22am 
@望月 可以在循环科技的面板控制哪个开启哪个关闭,面板的标注是∞
望月 Sep 13, 2024 @ 2:31am 
可以手动去掉那个状态吗,我这里用自动研究结果研究心灵抑制89级,直接心灵敏感*11%
Codebender Sep 9, 2024 @ 2:27am 
Ok so, mod: excellent, exactly what I wanted.
You should definately add more description to what it does.
Such as: Adds repeatable research that gives a 1% boost to the researched stat.
Marukun Aug 27, 2024 @ 6:05am 
非常好mod,使我的研究小人旋转
Chara Aug 27, 2024 @ 12:41am 
Ru translation? Or just set default language of mod to english.
DemonX3 Aug 25, 2024 @ 9:53am 
I mean, I didn't subscribe to the mod, I don't really feel like adding it without knowing what it actually does, not a fan of restarting saves (with how tedious setting a new one up usually is for me). If it's something that is already handled by researcheable stat upgrades, it's just redundant
LingLuo  [author] Aug 25, 2024 @ 9:01am 
@DemonX3 In "ZeroTech" tab,base cost:10000-50000
DemonX3 Aug 25, 2024 @ 8:18am 
Okay, but what researches are there? Which stats we talking about? By how much for how much research? Some more info would be nice
wydscum Aug 24, 2024 @ 6:33pm 
@ferny you dont run out of things to research cause you can research it over and over and gain intelligence
大番薯之怒 Aug 22, 2024 @ 9:21pm 
好好好
THT User Aug 22, 2024 @ 6:18pm 
Love it
J纵横 Aug 22, 2024 @ 9:31am 
啧啧啧 康康
ferny Aug 22, 2024 @ 9:13am 
Huh?