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For the multiple injuries, if I'm not mistaken, the base game lets you use medicine to treat any number of injuries up to a combined severity of 20.0. I'm not aware of any mods that change this behavior. So maybe a missing tongue and nose would be a more likely example, though less extreme (maybe 3.1-3.7 depending on bleeding?), and still not practical. IDK, I really should just wait until I find time to try it in-game, haha.
Vanilla has some logic where after the tending is finished, an ”optimal” set of hediffs are treated. Essentially, the pawn is tended and afterwards the game decides what injuries will have been tended. But the tend-time is a static time only affected by the medical skill of the pawn. So this mod just does the check before the tending starts and modifies the time it will take.
Can you link to the mod that adds this medicine that lets you treat multiple major injuries at the same tend? All Ive seen in the vanilla code is that small injuries can be treated two-three at a time.
I don't think it would practically happen, but as an example of the weird scaling, 5 injuries each at a factor of 1.5 would take ~7.59x as long for 1 tend with medicine, compared to 7.50x for 5 tends without medicine. On the other hand, 5 injuries each at a factor of 0.5 would take ~0.03x as long for a tend, which seems like it would be more common too, but probably wouldn't be a big deal anyway.
However, I made this based on one sentense in the mod-ideas channel of my discord so Im open to suggestions for more/changed features!
Does this change the order that injuries are tended in? Like, if there's 2 injuries with the same bleed rate, but one is internal and the other external, does the external injury get prioritized higher?