Space Engineers

Space Engineers

6 Custom Spawnships
22 Comments
Sationas Mar 17, 2016 @ 5:00am 
Nice ships, but it doesn't remove lander ship. Can you fix it?
TheFounder May 23, 2015 @ 9:39am 
hey nice work, nice mod. I enjoy your work(several mods) Nuke, keep it up! question for ya, im making a spawnship package for my server and it would seem its impossible ATM to remove/replace the top spawn ship(big yellow schoolbus), do you know of a way to do this? thanks
nukeguard  [author] Apr 2, 2015 @ 4:30pm 
Will be updating this mod to include oxygen for the spawn ships
nukeguard  [author] Jan 22, 2015 @ 1:05pm 
@SwordShaman, I seems to be an issue with custom respawnships the inventories somehow get fudged, however they can be transfered via welding block or connector and then they will appear correctly. I will, however, rebuild the inventories in these to see if that can remedy it at all.
SwordShaman Jan 22, 2015 @ 11:29am 
First off, excellent workshop entry. I love your design and you've done an excellent job of making the starter ships balanced around each other. I am however having a peculiar problem with the inventories of the cargo. I've been running your mod for a while and the people playing have mentioned issues with the wrong items being drawn out. For instance when they try to remove steel plates they have gotten uranium, etc. Do you know what may be causing this issue?
nukeguard  [author] Dec 27, 2014 @ 3:08pm 
Here is my 6 custom ships with the default spawns now in the list also.
http://steamcommunity.com/sharedfiles/filedetails/?id=363793557
nukeguard  [author] Dec 27, 2014 @ 1:26pm 
@jarhead, certainly can, should have one up today. Will post link to it in comments here and in description.
jarhead Dec 27, 2014 @ 12:53pm 
can you make a version that just adds these ships so we can have more instead of just changing them
RazielsSoul Dec 14, 2014 @ 4:23pm 
I should be able to figure that out. thanks for the help
nukeguard  [author] Dec 13, 2014 @ 8:56pm 
yea, but in a couple different places, you have to edit subtypeid and spawnships.sbc files
RazielsSoul Dec 13, 2014 @ 5:38pm 
I cab rename these files to anything yeah?
nukeguard  [author] Dec 13, 2014 @ 12:34am 
and rename the <SubetypeId>'s in each ship file and rename the file.
nukeguard  [author] Dec 13, 2014 @ 12:33am 
I intended it to overwrite the defaults, but it is possible. Just have to add these after the defaults in spawnships.sbc
RazielsSoul Dec 13, 2014 @ 12:31am 
Ah Thank you. Also, is there a way to prevent this mod from overwriting defaults?
nukeguard  [author] Dec 13, 2014 @ 12:29am 
That's correct, you can set spawn timers or even turn on perma death <-- that is a pain though
RazielsSoul Dec 13, 2014 @ 12:27am 
Im very new to this game so correct me if im wrong. Can't you set respawn ship times to never respawn or something like that DreadKyller?
Dread Dec 1, 2014 @ 4:52pm 
a bit overpowered, if someone wanted to they could simply kill themselves, get a respawn ship and grind itdown for infinite solar panels or batteries or drills. The designs are nice though.
yung lean Nov 19, 2014 @ 2:49pm 
nice ships
nukeguard  [author] Oct 28, 2014 @ 1:01am 
Thanks for the support!
LoRd_NeX Oct 26, 2014 @ 3:28pm 
Nice. Permanent fixture at Powers Of War PVP

se.powersofwar.com:27016
http://www.powersofwar.com
nukeguard  [author] Oct 26, 2014 @ 11:07am 
Thanks! Let me know how they work on your server
Flynn Oct 25, 2014 @ 6:40pm 
Nice looking spawn ships, I'm trying them out on my server.