RimWorld

RimWorld

Seraphim Xenotype
223 Comments
ShyGuySpirit Jul 12 @ 11:03am 
Thanks for the response. Take your time. I'm assuming the addition of flight changed some of the code for all the wings. I'm in no rush for your amazing mods.
cjaustin319 Jul 12 @ 10:59am 
that also need to be updated to 1.6 to even use too unless there no issue with Nephilim Xenotype being 1.5
Sovereign  [author] Jul 12 @ 10:56am 
yes
ShyGuySpirit Jul 12 @ 10:53am 
When you say main mod, do you mean Nephilim Xenotype?
Sovereign  [author] Jul 12 @ 7:31am 
While the seraphim will not come back in this exact shape of form, it will be in the main mod and completely overhauled. Art and mechanic wise.
Just stay tuned on the main mod
cjaustin319 Jul 12 @ 7:30am 
Same here. :steamthumbsup:
Jester Jul 12 @ 1:22am 
update to 1.6? absolutely love this mod
cjaustin319 Jul 9 @ 9:12pm 
is this going to be planned to be updated to 1.6?
Bimbo Advocate Jun 26 @ 9:48am 
make your life easier and don't even download overhaul mods
MrGablin Jun 4 @ 11:55am 
Does anyone know if grace production is possible in the Medieval Overhaul mod? The drug lab doesn't exist afaik in MO so I just wanted to know if it's still possible.
A Helpless Baby May 25 @ 2:37pm 
would be nice if they had the vast flight ability of the vast flight ability from: https://steamcommunity.com/workshop/filedetails/?id=2883216840 but using grace for it
Bread May 22 @ 9:43pm 
Please! I beg you make some of his abilities non-violent, I got a seraphim pawn and he is incapable of violence + a pathological liar, so he's totally useless skillwise and he can't use any of his abilities, rendering him a burden that I have to carry. I do think that his attacking ability should be considered violence, but what about turning his own people into nephilims, flying, and giving a second chance for living considered to be violent, I would say the last ability in particular is the opposite of being violent. Ty for reading this whole text.
Inerael May 12 @ 12:34pm 
Amazing mod for my Chatedral of light ! Thanks you so much ! I was wondering (if someone already play with this mod) ; is it made to be played alongside a "medieval themed" run? or for futurist run ? (liek is therem aybe tech ?, ... )
Anyway, thanks you :)
Manaroth May 3 @ 9:11am 
you do such great xenos! is there any chance for a demonic xeno for them to fight! wanna do a heaven vs hell game but the demon xenos others make are so alike!
Kynn Apr 25 @ 10:55pm 
Facial Animation patch?
mrckz8 Apr 12 @ 2:21pm 
is there a way to do a fixed quest to get a Seraphim? Like the sanguophage quests
Xeonzs Apr 7 @ 9:21am 
Are you open for commissions for more mods like this?
Noisy Koi Mar 31 @ 8:17pm 
just a thought, but a "fallen angel" type xenotype would be cool, with black wings and a faded halo, and perhaps a variant of that with very damaged decrepid wings and no halo
B4TD4DDY Mar 25 @ 6:30am 
Archangel or Elohim/God Xenotype when?
Sen2Jr Feb 24 @ 5:29pm 
Pawn heads is missing if they have Seraph head, when i change the head type to a normal one like female pointy or something, their head is back
Xenokitty Feb 6 @ 12:13pm 
this is a very specific question, but could you somehow fix it so that "kind" trait pawns don't judge them for strange appearance? they dont count beautiful or ugly appearance, so i dont see why a strange appearance should make them care.
noitagp Feb 2 @ 1:02am 
In the description for "Grace" germ there is a typo in the word "divinity"
J_Gaming Jan 23 @ 3:37am 
be not afraid
Domeyko Jan 15 @ 2:49pm 
gabriel ultrakill?
Speciallll Jan 14 @ 11:50pm 
help The wings of the character are not displayed
Halfelfaedyn Jan 5 @ 11:14pm 
@❦Xeonzs🎔 I got a Seraphim out of a transport pod crash at the end of my first year.
702982 Jan 4 @ 9:46pm 
Does anyone know of a compatability between "seraph head" gene and Chibi face?
Cloudcry Jan 4 @ 4:52pm 
Also, the blessing converting to nephilim overwrites other xenotypes - the Big & small mod for trolls is overwritten completely by the blessing
Cloudcry Jan 4 @ 4:40pm 
I'm really not sure what benefit being a cherubim confers - does it just make them blonde and give them head wings? it doesn't seem to do anything else. What's the point of having a grace cost and a 15 day cooldown for cosmetics?
Xeonzs Dec 24, 2024 @ 3:13am 
How did you guys get one?
I just did a 4 year colony before I had enough of it, encountered a few nephilim, mostly as part of enemy raids and recruited those (2 out of the 5-6) and a baby to adopt dropped from the sky as a nephilim, but never saw any seraphim in any shape or form.
BunnyJitsu Dec 8, 2024 @ 6:46pm 
Would be a interesting concept if the grace infused blood could be drained from them.
Like the different types of blood the vanilla expanded sanguophages use or just a messed up drug.
What is rimworld without locking up a xenotype for your own benefit?
Drift the Crusader Dec 5, 2024 @ 12:23pm 
sorry if I missed this somewhere but how does one refill the bless meter? or is it supposed to run out at some point...do they die
Sovereign  [author] Dec 5, 2024 @ 2:36am 
steam removed ur link
TTYRO Dec 5, 2024 @ 1:50am 
Sovereign  [author] Dec 5, 2024 @ 12:54am 
not how this is supposed to be.
Without an error log i cannot do much im afraid
TTYRO Dec 4, 2024 @ 7:42pm 
it pops up in the health tab for like half a second then goes away
Sovereign  [author] Dec 3, 2024 @ 7:58am 
@Herpa Derpasaur nope they are stuck in their corner.

@TTYRO check the health tab
TTYRO Dec 3, 2024 @ 4:44am 
are the effects of ascension immediate? cause my guys dont be ascending
Vexacuz Nov 30, 2024 @ 1:06pm 
"YOU ARE JUST A NIKON"
Mononobe No Futo Nov 28, 2024 @ 5:15pm 
YOU INSIGNIFICANT FUCK
Herpa Derpasaur Nov 21, 2024 @ 2:04pm 
Is it not possible for a Seraphim to use the Ascension on a Cherubim to bring them up to a Nephilim?
Sovereign  [author] Nov 21, 2024 @ 10:27am 
weird I'll look into it
LambdaFan Nov 21, 2024 @ 7:59am 
@Sovereign Yeah it just doesn't do that for some reason
Sovereign  [author] Nov 21, 2024 @ 1:46am 
wdym its not working?
does it just not do that?
LambdaFan Nov 20, 2024 @ 5:16pm 
@Sovereign well I used it for one of my custom xenotypes and I noticed that it wasn't working, am I missing something?
Sovereign  [author] Nov 20, 2024 @ 9:41am 
yeah it lets the pawn levitate and ignore terrain cost
LambdaFan Nov 20, 2024 @ 8:55am 
Does the levitating gene actually do something?
Amity ⚜ Nov 14, 2024 @ 1:18pm 
BEHOLD, THE POWER OF AN ANGEL!