RimWorld

RimWorld

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Biotech Expansion - Mythic
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Mod, 1.4, 1.5, 1.6
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Posted
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2.413 MB
Nov 1, 2022 @ 4:32pm
Jul 3 @ 5:21pm
35 Change Notes ( view )
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Biotech Expansion - Mythic

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamcommunity.com/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mammalia https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431

MYTHIC GENE PACK
This module of Biotech Expansion focuses on a few complex xenotypes, all bearing immense power from their archite born genetics to manifest the might of mythical beings! Due to the complexity of these xenotypes, this module will not have as many xenotypes as other BTE mods, but will instead focus on a few of them with their own special mechanics. Some possible xenotypes include dragons, phoenixes, and other candidates! This pack has special resources such as Aurum, ultra conductive mechanites that feed on silver and gold, which can be used to power mighty dragon wings, burning claws, hides and scales tougher than armor, and fiery and explosive fire powers!


Important Note: The only way to see these xenotypes is to enable their faction when starting a new game. Due to their general strength, they have a low chance of appearing even when their faction is enabled, and their raid point modifier is extremely high to prevent them from popping up too early in the game. Alternatively, befriending them's a good way to see them too! Occasionally.




Resources
Aurum - User must eat gold and silver based foods. Abilities revolve around fire and electricity. Aurum can be increased from aurum idols, obtained from quests and occasionally shaman merchants.

Reverence - User must have other pawns worship a totem, which generates reverence for them to eat. Abilities revolve around psychic powers. Royalty/Ideology is *NOT* required but STRONGLY RECOMMENDED. Ideology rituals can also be used to refill reverence. Revered motes also regains psyfocus for anyone. Reverence can be improved and new abilities can be obtained from building higher level totems.

Xenotypes and Their Most Important Genes!
Glintscale - Dragon Xenotype

Ashfeather - Phoenix Xenotype

Tailbinder - Fox Xenotype [Mammalia Required, Royalty Preferred]



Factions


Originally posted by Mythic House of Fire:
A tribe ruled by a clan of extremely powerful draconic xenohumans. With a strong preference for warmer climates and an endless lust for gold, the glintscales in control of this tribe rarely leave their den of decadence, instead sending "lesser" xenotypes to obtain gold for their draconic masters. However, places that have proven themselves especially wealthy may attract the notice, and ire, of a glintscale, and they may send themselves along with a warband to confiscate what they see as rightfully theirs.

Glintscales only rarely appear on raids compared to other xenotypes, and have extremely high combat point modifiers, as a result they will not be seen until the colony is fairly rich or enough time has passed. Or you somehow get very unlucky.
Popular Discussions View All (7)
28
Nov 28, 2023 @ 3:32pm
gene ideas
maxwellccm
1
Aug 24 @ 8:44am
Pawns not meditating to produce reverence
FALX
16
Nov 5, 2022 @ 1:01pm
error on starting rimworld with biotech expansion mythic gene pack and required mods.
Abisius Xarvenius Carbensius
366 Comments
The God Particle Aug 21 @ 2:58pm 
So, i made sure that it was updated. That error has gone away.
However tailbinders still do not exist in my dropdown
Lennoxicon  [author] Aug 20 @ 6:42pm 
Make sure the mod is fully updated, sounds like the gizmo bug from a month ago.
The God Particle Aug 20 @ 4:24pm 
This is the only error that implies that there might be something wrong with my game. This appears on load.
Error in static constructor of BTE_MY.GeneGizmo_ResourceReverence: System.TypeLoadException: Type BTE_MY.GeneGizmo_ResourceReverence has invalid vtable method slot 22 with method none
[Ref 5CA72C60] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
The God Particle Aug 20 @ 4:02pm 
Having an issue where tailbinders aren't showing up anywhere. I've tried loading the game with just the necessary mods (biotech expansion core, mammalia and mythic plus character editor to quickly check) but they're still gone.
Veda Jul 30 @ 10:50pm 
Just as a heads up; for some reason when I try to use a Tailbinder or phoenix ability, the screen locks and the ability becomes stuck in the in use targeting stage, forcing me to leave to the main menu before I can interact with anything. I am not sure why this happens.
Nyxxzy Jul 25 @ 9:32am 
Just as a heads up, I've noticed animals will eat aurum fuel. And since aurum has no real nutritional value, animals (or colonists feeding animals) will chew through your stockpile REALLY quick that way.
pablo el perro Jul 18 @ 8:16pm 
alguien sabe como se hace el aurum?
Lennoxicon  [author] Jul 3 @ 5:21pm 
1.6 - Fixed slider bug
Gafronkis the Boot Maker Jul 3 @ 4:02pm 
A recent update changed the Gizmo_Slider so any mod that used that is throwing errors and stopping the actions menu in the debug mode to not work. That includes this one for Reverence and Aurum.
soehner18 Jun 22 @ 2:42pm 
Update for the missing head bug:
[CAT] Show Hair With Hats or Hide All Hats for some reason is incompatable and makes the game unable to find the head texture for Biotech Expansion faces