RimWorld

RimWorld

Mod Manager (Continued)
132 Comments
Mlie  [author] Sep 20 @ 3:49am 
@果苗 As I said, the errors are due to malformed xml. Nothing that this mod can fix or is responsible for
果苗 Sep 20 @ 3:35am 
I tried to report on discord,but you might know that using things like Discord in China can be quite troublesome.
果苗 Sep 20 @ 3:33am 
I've only captured about one-third of the content—the full version is too lengthy. Is this sufficient?
Perhaps you could delete it after reading—I just wanted to make sure you're aware of the specific details. I've already resolved this issue.
果苗 Sep 20 @ 3:32am 
Exception while init loading file: C:\Users\mgm\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModManager_UserData\Mods\ludeon.rimworld.royalty.xml
System.Xml.XmlException: Root element is missing.
[Ref EDDE55D6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Mlie  [author] Sep 20 @ 3:16am 
@果苗 I use dev-mode when testing, the mod manager works with the only errors showing are malformed xml. These do not affect the function of the mod however.
果苗 Sep 20 @ 3:11am 
I encountered the same issue as the two users above, which might be related to pirated DLC.
In developer mode, clicking on "Mods" will show the specific problem.
KUKUKUYO Sep 16 @ 11:48am 
nevermind i just tried its working good open mod menu. idk why and how e_e
Mlie  [author] Sep 16 @ 10:59am 
@KUKUKUYO Please see the Reporting Issues section described above
Mlie  [author] Sep 15 @ 1:38pm 
@InVinoVeritas As there are over 30 k subs to this mod the issue seems to be on your end. Perhaps you have broken mods in your setup.
InVinoVeritas Sep 15 @ 1:32pm 
This mod doesn't work. I literally only had Harmony and this mod going, nothing but errors and bugs. Couldn't even open the Mod menu.
Mlie  [author] Sep 12 @ 11:16am 
@equmag I tested this and the mod manager had no issues working despite missing xml-header or manifest with faulty format. Both these methods has an error catcher that will stop it from breaking the main method.
equmag Sep 11 @ 2:52pm 
That is true. However, my issue here is poor error handling. Instead of catching exeptions such as missing xml header, mod manager just breaks the UI, preventing proper debugging. Another example of this is incorrectly formatted Manifest.xml, fixed it by deleting the manifest file, but it would be awesome to catch an error inside of mod manager. Instead, it feels like mod manager is my enemy somehow, rather than a friend, if that makes any sence : )
Mlie  [author] Sep 11 @ 1:42pm 
@equmag Without that line its not a valid xml file. You should report this to the respective mod author instead
puwa555 Sep 3 @ 9:26am 
I LOVE U MAN!!!!!
Eric Cartman Aug 28 @ 4:34pm 
Is there a way to select multiple mods at once so i can color a bunch of them? instead of 1 by 1?
[+| CL rautamiekka Aug 11 @ 7:28am 
@elGiras

Yeah, this has never worked with Multiplayer even with Compat as far as we had it (I don't remember how it was broken since it was a long ago), so we've just used the vanilla mod manager alongside Workshop collections and the vanilla modlist.

^ Like @Mlie said, this should be reported to the Mp devs. I admit I never bothered.

^ I just now ran separate searches `3306654341` & `mod manager` on the Mp organization on GitHub and a RegEx `3306654341|mod manager` on the compat spreadsheet, but nothing was found either way (only irrelevant results on GitHub), so this doesn't seem to be known to them, unless that info is on Discord.
Mlie  [author] Aug 10 @ 9:21pm 
@elGiras Ive never used that mod, perhaps you can report it to them if they know what the issue is.
elGiras Aug 10 @ 3:32pm 
The multiplayer mod seems to break this mod. With the following load order it seam to break rendering of the mod-list inside the game:
Harmony
Rimworld
HugsLib
Mod Manager (Continued)

Even with Multiplayer Compatibility, the UI breaks
Ryujin_73 Aug 6 @ 5:36pm 
@False-Alliance Aaah... ok, thanks. Guess gotta hunt down the incompats.
False-Alliance Aug 5 @ 8:52pm 
@Ryujin_73 Yeah that generally means that two mods can't work together. Sometimes there's a patch you can get
Ryujin_73 Aug 5 @ 5:11pm 
Hope someone can help. Noob with this. When I look at a mod on the list and there is a warning, not compatible with., is the mod fighting another mod on my list?
jooj Aug 4 @ 7:34pm 
Heya, whenever you're free to get to it, it would be great to be able to move the window, or resize all corners of the window instead of only the bottom left. Sometimes I play on a smaller laptop and it feels a little cramped there. Thank you for your work!
|S| Wienky Jul 28 @ 11:48pm 
Champion.
Eny Ace Jul 28 @ 7:52pm 
There is not red or yellow bug, just the bug
Eny Ace Jul 28 @ 7:51pm 
There is a bug, i cant change the mods colours. I have just this mod and all vanilla expanded mods
Pesto Posta Jul 28 @ 7:12pm 
Oh God bless you bro.
azure_wolf_22 Jul 28 @ 2:09pm 
woooo, finally 1.6!
SirPhoenixBlood Jul 26 @ 7:49am 
by chance dose this work on 1.6 without needing to be updated? i ask because there are some mods that just work on 1.6 without a update and some that end up needing a full rewrite
Eny Ace Jul 25 @ 9:54am 
I'm waiting quietly. This is an essential mod for me because I can't properly organize my list of +500 mods without it, where I can add colors and things like that.
Thanks for all the work you made, Mile
Unwittingrabbit Jul 23 @ 3:55pm 
@Lynxian Gonna have to agree with ya on that. Lots of people aren't gonna ask the homie with over 1000 mods to update faster. It's kind of a charity that these are being continued at all.
Lynxian Jul 20 @ 10:32am 
sorry for all the things asking for updates all over all your mods. hope you know that there a silent majority that never asks because we read first and realize we don't need to keep asking. There's a lot more patience than impatience in this community and i hope that helps.
Guppi Jul 18 @ 10:54pm 
GL on updating all your mods!
Mlie  [author] Jul 18 @ 1:01am 
@puwa555 Already answered that
puwa555 Jul 17 @ 11:48pm 
1.6?
szmtex Jul 16 @ 8:30am 
@Mile Hello since you will be updating this anyway would it be possible to add a space to name what color was used for what something like: Red -> textures etc. I often like to use option to color their names and group similiar mods together but its kinda easy to forget what color was what if you use too many
Tratos Jul 14 @ 11:22am 
Glad to see I'm not the only one having issues. Will stick to Rimsort for now until it's fixed.
Kathars1s Jul 13 @ 4:16pm 
Thank you for all your work keeping your mods going!
Amitaliry Jul 12 @ 12:10pm 
find out when new version is ready, with this mod all mod menu disappear and only starter menu left. Begin to worry, without this wonderful mod i just cant play! Find a answer in comments, calm down. Thank you for this hard work, hope this mod will be better ^_^
Copper Boltwire Jul 12 @ 9:30am 
I need this for Duke Nukem 3D Dos version, Please port! (jk)
Whatdahellbro Jul 12 @ 6:09am 
Appreciate all your hard work!
Emperor Newt Jul 11 @ 11:17pm 
on god, author had to post twice to get it to stick :steammocking:

Keep up the good work, Mlie!
Sir Cuddleboo Jul 11 @ 9:37pm 
Fuck, some of you can be so entitled, chill the hell out.

I utilize this mod pretty much all the time as well, but I'll keep using vanilla if that means it relieves some pressure off the developer. Most mod devs are pretty much doing this in their free time without any sort of compensation.
Mlie  [author] Jul 11 @ 9:16pm 
Updating all my mods, see Discord for progress
King Glenmore Jul 11 @ 1:57pm 
Do not enable this mod until the 1.6 update is out. It will break your mod page, you will need to uninstall the mod to access the mod page again.
A Kobold Jul 11 @ 8:10am 
Can confirm, it's dead: Going into Mods with it active turns the screen into just the main menu image.

I'm partly in agreement with KawwaK, as well, due to the convenience it provides.
KawwaK Jul 11 @ 7:24am 
Given it's function, shouldn't this mod have been the first to update?
Thanks for your work anyway.
Mlie  [author] Jul 9 @ 2:06am 
Updating all my mods, see discord for progress
math368 Jul 9 @ 1:28am 
hi update 1.6 ?
Honest ClarkVT Jul 4 @ 10:23pm 
I hope this is on the update list soon, the vin uI is garbo
Inerael May 12 @ 9:06am 
Thanks you <3