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I might be doing it soon.
But the biggest problem has been solved. The new version of compatibility with other mods will be released next week
For the descriptions I was planning to redo them but it wasn't a priority yet. Now that the mod works as I wanted without the "land_unit_tables" I will be able to refine the details.
But it would prob collide with mods that alter unit spacing or animations (such as one of the spiritual forefathers of this mod which "cleaned up" messy Empire formations a bit, I forgot its name right now, sorry!) <3
To me as a non-Native English speaker, the last sentence of your description kinda sounds like this mod cannot be activated with any other mods adding units to the game.... I'm pretty sure that's not the case, Maybe you just want to clarify that e.g. a mod with Empire cav units like graetor's or Sol's that are being added to the game will not benefit from this mod (as it only affects a relatively low number of Empire units, all from VANILLA....) Just thinking maybe rewording could clarify this better <3
But it sounds like you got it working for the most part - what about anm.meta, any news? Maybe the community can help <3
And as this is a probably very little understood area of the average mod user, the description here would greatly benefit with some more compatibility explanations. Maybe just a short list of "related" popular/visual mods that this CAN be run alongside (and others that shouldn't), like for example what about the Dismemberment Overhaul all-in-one mod or an Empire reskin such as ZC Empire Reskin 2.0
animations/database/battle/bin/!!chevalier_hr1_hu1_lance_shield.animpack
Other than that, great!
Well done!
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3307027536
The basic mod is necessary, you must put it in first place before the base mod.